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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-Democracy Team Game-Archive > Official: What Dem/Green/Know energy setting should run against our current setting?
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Read the effects, choose one.....as if you could choose more
This poll is closed.
10/0/90 1 8.33%
50/0/50 9 75.00%
60/0/40 0 0%
70/0/30 2 16.67%
Write-in, only e-setting for Dem/Green/Know 0 0%
Abstain 0 0%
Total: 12 voters 100%
  [Edit Poll (moderators only)]

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Lemmy is offline Lemmy
King
Bubblewrap
Dec 2000
time: 06:26
  Old Post 05-03-2003 03:56 Visit Lemmy's homepage!
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#1 Report this post to a moderator
Official: What Dem/Green/Know energy setting should run against our current setting? Avatar Enlargement: We've got the solution

This is an information gathering poll, running for 2 days.

Our current setting is:
Dem/FM/Know
40/20/40
Net Income: 614
Research rate: 3 turns


Now the previous polls have shown a preference of Dem/Green/Know over the other society models, so this poll will be about what energy settings to choose for that model.

So, first the Society Effects for Dem/Green/Know:
First the changes.
Economy 0 (was +2)
Efficiency +4 (was +2)
Police +1 (was -4)
Growth 0 (was +2)
Planet +2 (was -3)

Things that stay the same:
Support -2
Morale 0
Probe -2
Industry 0
Research +2


The options to choose from are:


10/0/90
Net income: 56
Research rate: 2

50/0/50
Net income: 551
Research rate: 3

60/0/40
Net income: 689
Research rate: 4

70/0/30
Net income: 815
Research rate: 5

Write-in
Abstain

2 days voting time.
The winner of this poll will be up against our current model in a final poll to see if there will be a change or not.

Cedayon is offline Cedayon
King

Jan 2003
time: 00:26
  Old Post 05-03-2003 04:05
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Are you planning on showing the drone/talent data for the bases? Just one for the current setting and one for green in general (all options have no psych) would do.

Voltaire is offline Voltaire
King
Calgary, Alberta
Aug 2001
time: 22:26
  Old Post 05-03-2003 04:14
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50/0/50; it provides us with a nice balance between research and energy credits.

Lemmy is offline Lemmy
King
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Dec 2000
time: 06:26
  Old Post 05-03-2003 13:39 Visit Lemmy's homepage!
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quote:
Originally posted by Cedayon
Are you planning on showing the drone/talent data for the bases? Just one for the current setting and one for green in general (all options have no psych) would do.


That will be posted in the final poll between FM and Green, but IIRC under green with 0 Psych, only 1 base would be in danger of riots with the current Talent/Psychic distribution among citizens.
Under FM with 20 Psych that were at least 2 bases...again, this is from memory from last night, i didn't pay much attention to it then, and i don't have the game here now to check it.

GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
time: 15:26
  Old Post 05-03-2003 13:44
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quote:
Under FM with 20 Psych that were at least 2 bases...


...? As I recall, we had no bases in danger of riots at the present time.

Lemmy is offline Lemmy
King
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Dec 2000
time: 06:26
  Old Post 05-03-2003 15:21 Visit Lemmy's homepage!
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Lose 30 kilos (of popups)

hmm, i may have put the Psych setting to 0 then before checking for riots..

Drogue is offline Drogue
Emperor
Omnipresent conscience
Oct 2002
time: 05:26
  Old Post 05-03-2003 15:40 Visit Drogue's homepage!
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No 30:0:70?

Voted 10:0:90 (research ) but either 30:0:70 or 40:0:60 would be better IMHO.

Lemmy is offline Lemmy
King
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time: 06:26
  Old Post 05-03-2003 16:07 Visit Lemmy's homepage!
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20/0/80 to 50/0/50 only decrease energy income, and no decrease in turn needed for research...didn't seem worth to mention it....though i now realize that research points might be carried over to the next project (are they?)

You could still have 40/0/60 or 30/0/70 as write-in.

GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
time: 15:26
  Old Post 05-03-2003 16:10
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Yes, research points are carried over, which will soemtimes allow for multiple techs to be discovered in 1 turn in the late-game.

Method is offline Method
Emperor
/me goes to France
Feb 2001
time: 00:26
  Old Post 05-03-2003 17:30
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quote:
Originally posted by Drogue
Voted 10:0:90 (research )

research is all well and good, but with what will we rush our fusion labs without economy?

GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
time: 15:26
  Old Post 05-03-2003 17:33
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Avatar Enlargement: We've got the solution

Picking that option would effectively deprive us of more than 300 mins per turn; that's equivalent to the combined industrial production of several regions, and possibly the entire faction.

EDIT: In rushbuys, that is.

Last edited by GeneralTacticus on 05-03-2003 at 17:43

Kirov is offline Kirov
Prince
Warsaw, Poland
Sep 2002
time: 06:26
  Old Post 05-03-2003 18:32
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Put an end to popups!

Don't worry, 50/50 is winning.

Cedayon is offline Cedayon
King

Jan 2003
time: 00:26
  Old Post 05-03-2003 19:00
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AFAIK the game goes through each of your bases, tossing its lab points on "the pile", and when the pile gets big enough you get a tech... however, if we needed only 1 more lab point when we got to, say, Concordia, all 100+ points would be used and none carried over to the next tech... any bases the game goes through after that would count for the next tech, though.

Kirov is offline Kirov
Prince
Warsaw, Poland
Sep 2002
time: 06:26
  Old Post 05-03-2003 19:39
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Increase the size of your Attachments

That's way I prefer sticking to 50/50.

Cedayon is offline Cedayon
King

Jan 2003
time: 00:26
  Old Post 05-03-2003 21:29
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Looks like 50/50 will win. I'll vote for it, seems the most reasonable... why we would leave our wonderful little FM is beyond me though

Drogue is offline Drogue
Emperor
Omnipresent conscience
Oct 2002
time: 05:26
  Old Post 06-03-2003 18:47 Visit Drogue's homepage!
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quote:
Originally posted by TKG
research is all well and good, but with what will we rush our fusion labs without economy?

We won't, we build them. But anyway, we still get over 50 Ec per turn. generally when I'm playing, I go for the highest Research I can without going into negative Ec, and rushby only things that are either in bases that need it (ie. have very little mineral production) or that are needed immediatly.

quote:
Originally posted by Cedayon
Why we would leave our wonderful little FM is beyond me though

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