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flash9286
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i want to see an battle, preferbaly air battle
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Anun Ik Oba
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Grace of God
Sep 1999 time: 00:26
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As you will notice, the main 'city center' part was not completely destroyed- you can't completely wipe out cities this way. Once a city center is brought to zero HP, and is no longer guarded by enemy troops, you can capture it. It then takes about 2 minutes to assimilate the city into your own empire, after which you can use it for your own purposes. (You can Raze cities and buildings, however, but razing takes time also [HP countdown] and the city center must have no other infrastructure near it before you can raze it.)
Also, if you notice, there's an Armegeddon Counter in the upper right. This is the number of nukes allowed before the game is called a draw. In that game, which was me vs. 2 computer AI, the total counter was 12. This changes for how many players there are.
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tniem
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Hope College
Apr 2000 time: 00:26
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I like the counter. It adds a great touch to the game. A good way to solve MAD in a RTS game in my opinion.
The pictures do look good, of course I don't mind seeing them.
Just an overall question to all of you, how smart is the computer's AI? I play a lot of SP, is it going to give me a challenge without severly cheating? How much of a challenge will it be?
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Bridger
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quote: Originally posted by tniem
I like the counter. It adds a great touch to the game. A good way to solve MAD in a RTS game in my opinion.
The pictures do look good, of course I don't mind seeing them.
Just an overall question to all of you, how smart is the computer's AI? I play a lot of SP, is it going to give me a challenge without severly cheating? How much of a challenge will it be? |
Well then players would launch until they had only one left and stop, i think it would be nice if it gave you an "aproximation" of the number left before armageden. Like "Armagedan: 4?" The closer you get to 0 the greater the chance of armageden, that way you really are risking something when you launch, not looking at the counter and going "oh, well there's still 2 more to go, i'll just launch one and we'll be set".
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tniem
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Hope College
Apr 2000 time: 00:26
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That is true, but if you get so close that you are going to lose than you simply launch a set number of nukes. Hmmm, I wonder how that is limited? I actually could see that being a huge problem in MP, if it appears that a lose is evident - launch a bunch of nukes and take a draw.
Any idea how this is going to work out?
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Bridger
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AFAIK nukes take a long time to research and build, so it's likely that unless the counter was very close to zero you wouldn't make it in time.
And hey, that's another good idea, it will make the winning side use less nukes cause if they use too many it would allow the loosing side to simply cause a draw..... GOOD BALANCE!
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