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be0wulfe
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Anyone else getting this, playing as Human?
My empire gets to a certain size and unrest suddenly goes off the deep end. As I check planets, I see two things consistently - Piracy & Human listed as reasons.
Piracy I can understand, but why is it so prevalent on worlds where I have 6+ home defence system ships? Is piracy only combatted by STARships!? It's pervasive affect is almost over the top and forces sending starships to newly colonized systems until they get their own system ships (if that even helps). This in turn puts an interesting twist on the shell expansion\backfill expansion technique (throw your borders out, expand back intowards the core).
Now, what the heck is unrest from "Human" mean? Are my taxes too high? My HFoG (1.7)? My government type? Is my empire plain too big for Humans to like - in which case how the heck am I going to go for a sole survivor win with Humans? What does unrest from "Human" mean?
Following up to that, will I get more unrest if I send humans (or any other species) to a planet colonized by magnate races? Should I leave magnate races to grow on their own on their home planets and on planets they colonize without sending humans there via the migration control on the planets screen? Then, the same applies to any other species, correct?
... why the dickens isn't any of this stuff in the manual ... ?
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wyldrose
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quote: Originally posted by Arnelos
If you go to customize the races, you'll see what all of the actual values for all of the race characteristics for each race are. |
??? If I click on a race and then choose "customize", I get a "blank" setup (everything at default). How do you get the race's values to show?
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Eric S
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Las Vegas, NV
Jan 2002 time: 21:26
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vmxa1: The strategy guide confirms this. Orbitals, system ships, and starships all reduce piracy by one point per hull size. planetary shield reduces piracy by a fraction (1/10 or 1/100, I can't remember, and I can't find it at the moment) of the strength of the shield.
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darcy
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Erm... this makes Humans suck, doesn't it?
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Eric S
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Las Vegas, NV
Jan 2002 time: 21:26
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I don't build orbitals either, since they can only defend one planet, but system ships will defend the entire system.
Yes, I found all sorts of useful info in the strategy guide, just not any useful strategy. Weapons tables, ground combat modifiers (which attack modes work against which defense modes, or vica-versa), things like that.
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be0wulfe
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... or you could just mod the Humans ... ?
Terra, Terra Uber Alles!
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MitchDev
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Yeah, and don't forget Rantz said over on IGMoo that he didn't want humans even in the game at all...
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Eric S
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Las Vegas, NV
Jan 2002 time: 21:26
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So, far, the only "advantage" I've seen to the humans compared to the Evon is that the Evon can't get the best level of creativity.
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All times are GMT. The time now is 05:26. Apolyton Time is 00:26. |
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