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Corentor
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Software will always have bugs. MOO3 has them too.
But so far very few have experienced any showstoppers and very few game breakers.
Thats really all you can ask fo.
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Eric S
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Las Vegas, NV
Jan 2002 time: 21:26
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The AI issues are the only real showstopper, and the PD bug is a nusiance.
Yeah, sometimes it takes a little bit to realize why you got such an unusual starting position. I once started with three large inhabbited green1-or-better planets in my home system, one of them rich (with special minerals if I remember correctly), one very rich. It took me 5 minutes to figure out what had happened. I started in a system with not one, but two splinter colonies. Talk about your statistical flukes. I still lost the game because I was on the outer edge of a huge galaxy and someone got the Senate vote before I could make contact with enough races to figure out who I had to kill to keep that from happening. Not to mention that at first I was trying to be nice to my neighbors so that someone would vote me into the Senate. It was still quite the nice catapult launch, though.
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Alexfrog
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well, yes the game has a couple huge flaws. Namely, the AI is so completely passive, it will hardly ever attack with nay sizable force, and wont ever invade with ground troops.
The war/peace/war/peace bug is that if no combat is actually happening, it automatically makes peace, then it declares war again because it hates you....ignore the peace...you are really at war, due to racial preferences, they are just too far away to do anything about it.
In combat, Point defense weapons will often simply not fire at missiles, thus missiles are broken. We dont know why exactly, or what triggers this. QS knows about it and will path it. People have various thoughts as to how to get your PD weapons to work, but nothing comncludive yet.
That said, this game is excellent, unless you really love micromanagement, in which case you wont like it.
The governor AIs are extremely good. The people who think the governor AIs suck, in fact, THEY suck, and dont understand the game well, dont understand how dev plans work, or some mixture. Getting too many of a ship type (like troop ships?) then OBSOLETE THE SHIP! You also need to have various sizes of ships available. The AI always builds ships that will complete in a "reasonable" period of time. It wont build massive ships on little worlds. If you dont also have little ships, those worlds will only build small ground units and stuff like that.
People are working on the problems that moo3 has, working on mods to fx the agressivness, and so on....
In time, this will be an amazing game.
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darcy
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It's great that the fans are providing workarounds for all the problems, but really, wasn't QS getting paid for 4 years to do that job?
Making the troopship obsolete is a workaround for a design flaw too, by the way. The troop is not obsolete, I just want to have less of them built. An imperial ratio adjuster for the ship types or an imperial build queue would work and be in line with the "macro, don't micro" dogma. Obsoleting and unobsoleting for the purpose of build control is not.
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Vince278
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I pretty much obsolete everything except the colony ships at the beginning then create new designs after I get Nuclear Engines (which comes fairly early). That gives me instant control at the beginning.
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