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Cabbagemeister
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I think any ship you designate a reconnaissance ship shout be able to go into the picket ring. I started loading, ummm, either destroyers or light cruisers with detection and ECCM, and the task-force generator wouldn't put them anywhere BUT the picket ring.
Interesting side note: if you create a whole task force with its mission set to recon, then the computer will put every ship in the task force into the picket ring, unless you manually change it.
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Eric S
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Las Vegas, NV
Jan 2002 time: 21:26
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The recon designation isn't sufficient, it has to be ships with one of the sensor specials (my strongest TF last night had two SD with ECCM/best scanning tech and a ton of PD. Found with an armada based on a core of Titan ships that pickets of any normal size left you without a picket after EVERY battle that wasn't trivial).
Speaking of which, how effective is stealth/cloaking in combat? Does the AI know where you are even if you're out of sensor range? I ask because if I "Watch" a combat against a cloaked enemy, my TFs with pickets (with the best sensor tech) will almost always head out in the direction of the invisible enemy., and sometimes even start shooting before the TF pentagon starts to fade in.
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Eric S
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Las Vegas, NV
Jan 2002 time: 21:26
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vmxa1, I agree. If I want to put together a TF entirely of one ship design, I should be allowed to do so (even if it's not a bright idea). I always built balanced ship designs in MoO2, and usually used one ship design, two at most per fleet.
I also think that we need documentation on what each ring does. I'm assuming that the core ring will focus on the mission assigned to the TF. Does this mean that if you drop short range ships into the core, that the TF will move in to attack from a closer range to enable those ships to attack? That might explain the "bug" that some people have complained about where a LR TF will close to near-point-blank range during an engagement, and get eaten alive. I've never seen this happen in over 50 hours of game play, but I'm meticulous to keep the core clear of conflicting ship types. (It could also have to do with the fact that I almost always "watch" combat rather than trying to control it.)
I also assume that given the name, the Escort ring should engage anything that comes in range, ignoring the TF orders unless that target is the closest target in range.
No clue what the priorities of ships in the Picket ring would be. Hopefully point defense, since they tend to be lighter ships. And do all ships in the TF benefit from the sensors in the picket, or is it strictly a spotting mechanism so that the rest of the TF can decide which way to turn in order to engage the enemy?
Xlr8, yeah, until I figured this out (last night) I was wondering why the recon designation autobuilder would favor ECCM and sensors to the exclusion of weapons. Now I understand some of that, except for the last part. I mean, really, is there a reason to put more than one ECCM module on a single ship?
The autobuilder will leave off weapons entirely to pack in as many ECCM modules as possible. Maybe X ECCM modules will negate X ECM modules, but not X+1 ECM modules (of the same level)?
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BlueDEvil
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You can always create a PD or LR ship and change the class to Recon before saving the design. These ships should be able to pass off as Recon ships and use them as picket.
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