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SWL Crazy Ivan
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Not sure if anyone has managed to get Mines and Roads to be built on Ocean, sea and coast squares yet but with a bit of fiddling on my part I've managed to do it.
It all started when I created a new Sea Oil strategic resource and needed a way to link it to my city. I got the resource to work and then edited the galley unit to be able to build roads, mines and irrigation on sea squares.
All I had to do then was edit the terraform info for the Ocean,sea and coast squares. (Set terrain bonuses to any number above 0.)
This setup actually works quite well not sure how the AI will use it have to test it more .
All thats needed now is to edit the road pics so that they look like the adv roads from CTP or mabey add a pipeline to the side of the road.
Also add build city tag to the terrain not sure if its needed but I have it tagged.
Attachment: image2.jpg
This has been downloaded 222 time(s).
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SWL Crazy Ivan
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the AI should be able to use the build road function of the galley to connect the resource. hopefully.
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Sheik
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Who cares if the AI can use it. It is still a good idea for MP. BTW can foot units cross those roads and if you did a plant forest the ocean would become land, right?
Also, SMAC does rule!
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0bsidi0n
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I did this months ago too, it was useless for transportation across water, and water cities are kind of antiCIV and proSMAC. I wish we could build bridges, but we can't, and as far as allowing access to water oil, that's all you can really do with it.
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