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cousLee
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I have a map made, but can't seem to get the faction bases made. I tried creating a colony pod for the factions, but can't get them to activate to issue the build order. What am I doing wrong?
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when I choose to play ALL in scenario editor, the game turns it into a multiplayer hotseat game, which jamms the load scenario, save scenario, I must restart the scenarioeditor, I´ve got the 3.0 version. Where should I report this?
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Still waiting for a reply to my question
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tfs99
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Tucson, AZ, USA
Mar 1999 time: 22:13
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>>>>> MariOne (re: missing name and pw)
Just setup your prefs to remember your name and pw for a year in a browser cookie and you'll never have that happen again.
Note: this feature actually works here, but not at alpha.owo.com. 
>>>>> MariOne (re: Scenario Editor)
Repeated Ctrl-Left-Clicking on the resource will cycle through the three different kinds.
And another pain-in-the-butt that I forgot to post earlier:
- You have to "reset the factions" before they will have the default social engineering plusses and minuses. Otherwise you end up with all "plain vanilla" factions.
cousLee was bitten by this when he had to redo his 1 Lee St. CMN game. And I must say, my first time, I selected that option with some fear and trepidation thinking it would wipe out all faction related stuff I had already setup (e.g., units, bases, techs, etc.).
This is prime example of where a step-by-step recipe for a simple scenario build in the docs would have been most helpful. Maybe Firaxis could put in a scenario building readme.txt in their next patch. Actually, maybe I'll just do it and post it in the forums.
SMAC n ... Ted S.
[This message has been edited by tfs99 (edited May 09, 1999).]
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deathstar4
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Ah, wait!! Let's not forget the incredibly stupid way that you have to rename factions and their descriptions: by starting up the scenario and saving it for each faction whose related text descriptions you want to change!!!
-Deathstar4
------------------
That's no moon......
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