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Ianpolaris
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Guys,
Actually 60 people on Amazon is a pretty good sample. Add to that the people at Games.com (avg rating 4.3 last I checked...out of 10) and Gamespot.com (similiar) and you see the same pattern with distressing similiar numbers. When you add up these three sites you get reviews well into the hundreds which makes it a fair assessment of the community reaction.
The fact is Moo III is failing on the open market. The sales figures right now are skewed by the tons of preorders....but word is getting around.
-Polaris
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Ray K
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Allen, TX
Nov 1999 time: 23:26
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quote: Originally posted by ChaotikVisions
Oh no! 60 people rating a game on Amazon have given a bad overall rating. |
You are missing the point. Amazon.com is a *major* retail portal for casual buyers. Having almost 2/3rds of the ratings be the worst possible (1 star) is going to hurt sales of MOO3. There's just no way around it.
If you enjoy the game, good for you. But the reality is that QS really f'd up the MOO series by making a game that only a small minority of gamers will like. That is what bothers me about the whole deal, and the amazon ratings coming in are a clear indication of that.
Like I said... Thanks for nothing, QS. You have driven a stake through the heart of this brand.
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duodecimal
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After Ultima IX and Civ III, I thought I'd learned a lesson. MOO3 just about puts a lid on things for me.
So, no matter what, I will not pre-order Thief III or buy it less than a month post-release.
Can't say much more that hasn't been said.
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CharlesBHoff
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el paso texas
May 2002 time: 05:26
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quote: Originally posted by Ray K
You are missing the point. Amazon.com is a *major* retail portal for casual buyers. Having almost 2/3rds of the ratings be the worst possible (1 star) is going to hurt sales of MOO3. There's just no way around it.
If you enjoy the game, good for you. But the reality is that QS really f'd up the MOO series by making a game that only a small minority of gamers will like. That is what bothers me about the whole deal, and the amazon ratings coming in are a clear indication of that.
Like I said... Thanks for nothing, QS. You have driven a stake through the heart of this brand. |
Than poll on Amazon.com mean nothing. When was the last time than poller took your poll in a presidental race. The last time was when I was around 21 or 22 year old and I than now 53 year old.
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ChaotikVisions
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Oklahoma, USA
Apr 2002 time: 23:26
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I love it when people tell me what reality is, does away with annoying things like other peoples opinions or free thought. 
Anyway, since when was MoO3 even targeted at the "casual audience who base their purchases entirely on ratings assinged by annoymous users online"? That wouldn't seem to be a large group of MoO fans or strategy gamers. Hell, I thought even casual buyers would check a few game sites for reviews first, especially since they're buying online. But no, it appears i'm completely off base, silly me.
As for the reality, its whatever you make of it. Which right now its too early to tell. Are there people who don't like it? Yeah. People who do? Yeah. As to which number is higher thats kind of impossible to tell right now. So what this boils down to once more despite what you might otherwise claim is just opinion. Some like the game, some don't. You obviously don't, but I do. Why are you still on a MoO3 fan forum then? "Trying to save people from wasting 50$"? Don't bother, most people especially Apolytoners are competent enough to make their own decesions.
As for wether its failing on the market or not, just read what I already said. Its too early to tell since none of us have the information. Its gotten few good reviews, several mediocore reviews, and a couple bad ones. The fan reviews are mixed as always.
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duodecimal
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V is right - if the Star Trek franchise can survive a turd like #5 ...
I doubt the MOO series is in much danger. MOO3 is fixable, perhaps more so than Civ3 since it appears that many problems are simple spreadsheet entries and documentation. The interface and micro/macro issues would take a bit more effort to fix...
Maybe MOO3:Play the Universe expansion pack for $24.99
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Booya2020
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Don't forget a lot of people love this game. Im willing to bet the ratio of people who love it to people who hate it is 50/50.
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Corentor
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really who gives a ****. If you enjoy the game right now. Thats good. If you don't enjoy it, return the game and get your money back. If you pre-order a game and you don't like it, well I hope that teaches you a lesson about handing over money before checking out the product.
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Ray K
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Allen, TX
Nov 1999 time: 23:26
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quote: Originally posted by vmxa1
Ray I do not think that the reviews will make any difference on the IF or WHEN for Moo4. It is the sales that will make that determination. If it is low rated and sells well, then someone will take another shot.
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I agree with that. If it is low-rated on apolyton or some game website, then only the hardcore gamers (a very small minority) will be affected. In the grand scheme of things, that means very little.
I know 6-7 gamers at work, and I am the *only* one who checks out game sites. However, the majority of casual gamers will be influenced by the amazon reviews, and that will be bad for MOO's sales.
This has nothing to do with what I think of the game, but what the average gamer will think and what that means to the brand. QS took a widely-known brand (MOO) and turned it into a niche title for hardcore gamers.
quote:
It is far easier to do sequels than to start from scratch. Just look at the movies or TV. The backers like to have a known, even if it less than stellar. That is wht we got Police Academy VI and will get Rock VI or whatever it is now. |
I agree. Sequels do have the advantage of name recognition. However, if MOO3 ends up a niche game for hardcore gamers, then its name is not a big selling point any more.
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Killazer
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Fact of the matter is the mainstream players (which is most people) dont have any fun playing moo3. If you like moo3, fine.
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Arnelos
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of the Free World
Sep 2002 time: 00:26
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Hate to bring this up....
But since survey research is part of my field, I happen to know a thing or two about it.
The concern Sternum brought up IS a valid reason to suspect the validity of review on Amazon.com. Because whether or not someone posts a review is chosen by self-selection, only people who feel they have an incentive to post such a review will post one. It's entirely possible that people with strong negative reactions are far more likely to bother than people with mild, fairly good, or even great reactions to the game. It's not unusual at all to see such phenomenae... in fact, that's the main reason "online polls" are almost entirely useless regardless of how they are conducted... SELF-selection always means you're mostly throwing accuracy out the window along with inviting bias into your sample as opposed to working against it.
That said, I agree with Ray K on the following point:
Whether or not it's a VALID survey is irrelevant. If some casual gamer is looking at the reviews on Amazon.com site or another site and notices a preponderance of negative reviews, it's going to at least give him pause if he was intending on perhaps buying the product. Some will explore further to see if the reviews were just an indication of people not liking it posting there, others will simply give up on the product.
Whether or not the survey reflects reality isn't as important as the fact that the PERCEPTION it gives can have an impact on someone's beliefs... Ray K is correct there.
The question then is how many people actually read those things and take them seriously.... I'd agree that a lot of people read them, but not very many people take them very seriously. I've seen enough awesome books or awesome cd's or awesome games trashed by complete morons in amazon.com reviews or such that I've learned to completely ignore them.
I have no idea how much others might do the same or may not even look at places like that. Who knows... as NYE said above, we'll know for sure when sales figures start being seen down the road. Then the true survival in the long run will be decided by how actively QS works on patches to fix this mess.
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Ianpolaris
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Killazer,
While I agree with you (as you no doubt know), vmxa1 is making a very valid point. Reviews tend to be 'bipolar' in nature....often much more than the product/question would otherwise indicate. That is the primary reason in fact why on-line polls are 'unscientific' no matter how well screened. The poller doesn't control the sample space (unlike political or 'scientific' polls where this is done).
Having said that, I tend to agree that poor reviews can be a good indicator of a game that might have serious issues....but that isn't the sole criteria that should be used. IMHO return rate is a better one....although for computer games that is skewed by the lousy return policies of most retailers.
-Polaris
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starfox
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I think you get too much into technical details. I believe that an average gamer buy a game, let's say every 3 month. He has a list of games he would like to buy, probably 3 games. Depending on the reviews, those 3 titles go up the list or down the list.
If I had money for a new game, reading the bad reviews on MOO, it will definitely go down my list. Or maybe I would buy it in 6 months when it will be much cheaper.
For instance yesterday, I purchased Age of Wonders II (new, not used) for 15 euros (about 15 dollars) and it comes with a bonus mission CD. Great bargain.
And one last point, some people suggest to return the game if they dont like it, but noway you can do it in France (and I would tend to think in Europe). Piracy would be too high. So returning the game is not an option for many of us. And I'm not sure there is a demo of MOO3 so you either love the franchise and try it or believe the review and spend your money somewhere else.
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CharlesBHoff
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el paso texas
May 2002 time: 05:26
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The place where I buy my game alway display new games in
the new games display as the owner believe one person might hate than games another person might love the games. Very few games in the computer games indrusity are real mass market like stove and icebow(refigour) . All than game need to do is sell over 250,000 copies world wide.
To most people playing computer games make you weird and that the honest truth. May-be only 20 % of the america population play and buy computer games.
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Ray K
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Allen, TX
Nov 1999 time: 23:26
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quote: Originally posted by Arnelos
The question then is how many people actually read those things and take them seriously.... I'd agree that a lot of people read them, but not very many people take them very seriously. |
Arnelos, first of all, thanks for understanding the point I was making!
However, I do disagree with you on this point. I liken player reviews to eBay feedback. When the vast majority of ratings are bad, it's hard to imagine how most buyers won't take them seriously.
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