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jc9542
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Hi, recently got the game, liking it so far, but still trying to puzzle a few things out. I remember from the first two games that you didn't get all possible advances technologies unless you were the psilons. But lately I've been noticing some really annoying stuff with researching and wondering if anyone else has any suggestions?
Started up a new game last night, I skipped everying in biology until around level 12 or 13... I think the first advance I saw was Muatgens. Now I don't mind not getting everything possible, but that was insane. I missed out on the first few bio harvest techs and terraforming techs which really sucked. Is this supposed to happen? It seems kind of unreasonable that I should miss everything in that field for so long.
Ok so the normal solutions would be to trade for or steal the tech. Trade didn't quite work for me. Even for offering two technologies for one from another empire, they kept refusing me. Maybe my relation/causus belli wasn't good enough? Both were around 60 or 70ish.
So I tried stealing it, flooded the empire full of scientific spies, but they most spent their time wrecking the other empires projects and assisinating scientists. I'm guessing there's no way to really adjust for that?
Haven't tried this yet, but in the Moo1 and Moo2 I think if you invaded another empire's planets sometimes you would get a tech, does this still work?
Thanks for any help/advice.
PS is there any way to fiddle with those settings possibly? I haven't gotten around to cracking open the data files.
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Eric S
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Las Vegas, NV
Jan 2002 time: 21:26
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quote: Originally posted by jc9542
Started up a new game last night, I skipped everying in biology until around level 12 or 13... |
Know the feeling. One of the reasons I lost my second game (won the first) was because I missed Warp II AND Warp III. It's kind of hard to explore/expand when you're limited to speed 85 until you get a Math13-based science.
Even races that liked me wouldn't trade Warp III to me for multiple techs of equal or better level.
Proteus, I think he was referring to the Creative advantage of MoO1 and MoO2, not previous games he played in MoO3.
There's a question, are there any stats that modify your chances of getting each of the techs?
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Proteus_MST
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quote: Originally posted by jc9542
I tried trade, my relations were ok but nothing stellar. On that -200 to 200 scale they were about 70ish? So I'd have more success if it was higher? |
I guess so.
Those Empires I really often traded Technologies with were also my best Friends with Relations of 150+.
I had one case where my Psilons didnīt research the Research Lab for those Antarans-Expeditions.
I asked the Nommo if they would give the Technologie to me in exchange for some Technologies of mine.
I had a Non Agression Pact with the Nommo and Relations of maybe 100 or just below 100 with them.
Every Trade i tried (up to 2-3 Technologies in exchange for the "Research Labs"-Technology) got rejected.
Thn I found out that the Trilarian, which were close Allies and with whom I had a Relationship of 180 also had this technology.
So I asked them for the technology and chose 2 lower ranking technologies in exchange for the Research Lab.
They agreed the next turn.
So it seems to me, that treaties and Relationship have an influence which shouldnīt be underestimated.
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BlueDEvil
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The last time I've played, I miss warp 2 to warp 5 engines. Now everytime I start, I checked if Nuclear engine is in the list.
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WarriorPoet
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bah...I want to choose my research, not be a slave to the AI!!!!!
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jc9542
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So far it seems that getting the modifications of a weapon system do not allow you access to put the base mount or even the modified type mount on your ships. So getting those technologies is pretty useless unless you can trade them for something you want with an ally.
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