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Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:26
Question  Old Post 07-03-2003 14:50 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Git Rules Support Apolyton buy from Amazon

We tried something new last night, inspired in part by the "no huts" variant of Early Landings, which seems to have really captured (2)'s imagination.

On top of our normal 'House Rule' of a Spotless reputation we imposed the following hut-popping regulations.

Before founding - anything goes

After founding - the only acceptable outcome from a hut is Barbs, Gold or Nomad - if anything else appears you must reload and re-pop until you get gold (any amount), Barbs & Nomads are no longer acceptable

This lead to a very interesting game - the upside was that we had more control over our tech tree - the downside was we really missed the extra units and advanced tribes

Try it out and comment please

SG[1]

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:26
  Old Post 07-03-2003 19:30
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Support Apolyton buy from Amazon

I thought this was going to be a shameless self-promotion thread.

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:26
  Old Post 07-03-2003 21:27
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Support Apolyton, buy Civilization: The Boardgame

hm....so only 1/3 of your huts are bad.......no tech, no tribes....interesting.

why not just not be allowed to pop until you found a city and then implement those rules.....

if you pop alot of huts before the cities are laid down, you will likely get some units ....this way u would have to use your warriors to find huts and getting that barb horse which kills your warrior far from home is a real @$% in the @$$

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:26
  Old Post 08-03-2003 01:47 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Lose 30 kilos (of popups)

Absolutely agreed Warz - but the intent was not to make the game harder, but to give some control over the tech path - whilst retaining some element of the fun of hut-popping

SG[1]

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