Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Master of Orion III > MOO3-Strategy&Tips > Any way to stop ground troops from disbanding?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
15.Sep: NOT PLAYED, `DIDN`T MISS ANYTHING`
08.Sep: A `TRAGEDY` FOR THE FRANCHISE
29.Jul: MADE A MISTAKE, `WG` SAYS

bottom of page
  - MASTER OF ORION 3 (US) $29.99 - MASTER OF ORION 3 (UK) £24.99 - MOO3 STRATEGY GUIDE (US) $13.99 - MASTER OF ORION 2 $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
statusperfect is offline statusperfect
King
Sweden
May 2002
time: 06:26
  Old Post 07-03-2003 18:52
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Any way to stop ground troops from disbanding? Suffering from ads?

Is there any way to stop ground troops from disbanding after attacking at planet?

Darklighter is offline Darklighter
Chieftain

Aug 2002
time: 23:26
  Old Post 07-03-2003 20:07 Visit Darklighter's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Help yourself to an AD-FREE life

The troops or the troop ships? The troops usually occupy the planet after a battle and the troop ships return to your reserves. I'd personally like to see the troop ships stay in system.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:26
  Old Post 08-03-2003 00:15
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

What woudl be the value of the ships staying in the system? You can only reassign them from the reserve. I am not sure that they could affect piracy even if they had guns as the game probably would not recognize them as deterents.

GMBlues is offline GMBlues
Settler
Toronto
Aug 2002
time: 00:26
  Old Post 08-03-2003 01:07
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Increase Your PM Length

The troop ships staying in-system would make it a lot easier to blitz several systems in quick succession. As it stands now, after you storm one planet with your troops, you have to wait 5 turns for them to return to the reserves... then spend another 10 turns moving them to the next planet.

Not that this is that bad... it does slows down warfare rather dramatically. I wish it would at least allow me to invade multiple planets in one system in one go though ><

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:26
  Old Post 08-03-2003 04:02
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

That is only an issue if you sent all your troops to that planet at the same time. If you have so many extras, just hold them back one system and send them in after that planet is subdued. I do not send troops with my main attack force as I want to do some bombing first.
You will then have an idea of how much they have and how much you need.

statusperfect is offline statusperfect
King
Sweden
May 2002
time: 06:26
  Old Post 08-03-2003 05:46
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton buy from Amazon

Thanx.

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:26
  Old Post 08-03-2003 07:19
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Increase the size of your Attachments

The method vmxa1 suggests is what I've been doing for a while now...

Personally, I'm rather annoyed that I have to do this, but it's the only way I've found so far.

I build up a force of about 20 ground force TF's on transports and send only 1-2 in with the main fleet at a time, keeping the rest back a system and covered by a simple protective combat TF (perhaps an older carrier TF or something, though they can't always keep up).

canamrock is offline canamrock
Chieftain
California
Nov 2001
time: 21:26
  Old Post 10-03-2003 03:06 Visit canamrock's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

If you know you're going to win the fight, just send them one turn after, and they will arrive as either backup for a fight that doesn't go well, or they can quickly get sent to the next system with the fleet.

Crostoneman is offline Crostoneman
Chieftain

Aug 2002
time: 05:26
  Old Post 10-03-2003 07:04
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Have you tried to create multiple corp of any type of battle units? If you click land troops instead of land all troops, it will only drop 1/4 of the total troops. If you only have three seperate ground units, 1 Infantry division, 2 infantry division, etc, it will only drop 2 of the units if you drop only half the number since ground units fight together.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:26.
Apolyton Time is 00:26.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0348 seconds (85.04% PHP - 14.96% MySQL) with 29 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net