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TriMiro
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I do not agree with the low moving points of the units in Civ3. I think that it is going to take more than 50 years fot my Warrior to get from one of my cities to another even without roads. Ancient Empires were quite large as teritory, yet they could move units much faster than one tile per 50 years.
Take Alexander the Great for instance he managed to conquer most of the ancient world for what 20 - 30 years. In Civ3 I will need that much just to take my troops out of the borders of my empire.
Consider the more modern age. a carier could travel from USA to Iraq for a month or so, and in Civ3 it will take 5 - 7 years even with Magelan's Expedition. This is just not realistic.
I believe that movement of all units has to be changed. It may destroy the balance as it is right now, I agree, but larger movement would make the game little bit more Militaristic. Wars would also be fought much faster and the outcome would be much faster. As it is right now every war in Civ3 is more or less a 100 years war.
What do you think people
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Jaybe

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Las Vegas, NV USA
Sep 2001 time: 21:26
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Bleep (that is, "expletive deleted")! I did not intend to get into a "basics of strategy game design" here.
How far the individuals in a unit could move in a segment of time (with their particular transportation mode), is NOT how to determine the speed of a unit in a strategy game. It scarcely works even in a tactical game.
They did not have radio then, so communications took time. The decisions had to be made, intelligence gathered, supplies and equipment marshalled. Beauracracies were usually not as efficient then either, so more time is lost. Then the bleepin' decisions had to be made all over again as situations changed. Society has a lot more things to do than just go out conquering others.
You can say that a whole multi-turn war historically would have occured in less than one turn and you would be correct, but it comes out in the wash. It also allows other civs time to react, or YOU time to react to other civs' moves. As it is, Civ is a 540-turn game. Would you like to add a few hundred turns to that? 
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ormuzd
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Yes, but how much is the teritory compared to the real world? And, yes, it's a game
and is good enough IMO
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TriMiro
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I never ment the increase to be of magnitude of 100 or more tiles. I would accept 2 - 3 per Warior, and 4 - 5 per Horsemen and so on.
As for the time to react, 2 - 3 movement tiles would not matter that much.
There can also be a feature that the further away your units are from your teritory the slower they become. That will reflect the time for gathering intelligance and so on.
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TriMiro
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quote: Playing on a large or huge map and the modern unit movements do need to be modded by adding "all terrain as roads flag" to all modern ships as well as to armor and mech units |
That is one of the things that I dislike most. When I have RailRoad I can move my entire army from one end of my empire to the other in 1 turn, however, if I want my attak vs. the enemy to be backed up by sea power I have to wait 3 - 5 turns for my ships to move. This makes ships almost useless in offence.
I see that the voting is against general change. I wish I could add a third option: Change sea movement only, to see what you will say about this.
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Master Zen
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of naughty
Jan 2003 time: 23:26
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quote: Originally posted by panag
hi ,
well there is always the editor , but we should be able to play a bit more with it , RR bonus or not , limit this , expand that , etc , ....
have a nice day |
I agree, there are some details which I think the editor should be able to change. For example, making Forests increase production with RRs, this would make this terrain type actually useful.
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:26
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quote: Originally posted by TheArsenal
This is the single aspect of movement I would change The RR instant movement capability takes the sometimes hard choices out of how to position your forces out of the game, especially on large/huge maps. If I am moving large armies for an about-to-be-declared-war on a civ on my northern border, for example, I don't have to put as much thought as to my defensive posture on my other borders. If I over-commit to the north, and a civ attacks from the south, so what? - I can fix my mistake in the blink of an eye. And as I am a player who has not by any means conquered the whole globe by Steam Power, I prefer the challenge. |
hi ,
well thats what can happen , .....
however , the real world is the same
and if you have a mobile force , like horse man , knights or cav you should be able to adapt to the situation at ones , ....
ones again we have many views on the RR's , thats why we should be able to change it , one like more shields , one like slower movement , etc , .....
Firaxis
have a nice day
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CiverDan
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I agree with removing unlimited RR movement. It removes some strategy associated with locating your forces in the industrial era & modern era. I would also like to see all ground units get 2 movement in modern era. (Pikeman had to walk the entire 500 miles, Marines dont) but without retreat ability.
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