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Aias
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PURDUE USA
May 2001 time: 23:26
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I was going to put my two cents in to ask about what we would like to see in a new mod as far a techs, units, governments, etc. However, while looking over the threads, I didn't see one. So (if indeed I didn't overlook one) I'll start one. Since I'm no modder, here's some of my request:
-a new crossbow unit (the one I've seen, like in Cradle, is really an arquebuser in some hideous clothing!
-I personally loved the internet wonder in CTP1. If I was behind in techs, I could build it and steal some techs to catch up. If I was way ahead, I'd build it to keep others from catching up. Perhaps a compromise would be to add a new wonder (Computer Hacking?) after this if most liked the way the new internet wonder worked.
-I like the way that resources are handled on Civ3. Wy have uranium appear on the map before a civ knows what to do with it?
-I also like the Civ 3 airlifting of units also.
That's it off the top of my head. I'm sure that certain things (like my resource suggestion) would be very difficult to implement.
I'm interested to see what others think as well.
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Maquiladora
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quote: Originally posted by Martin Gühmann
It is easy, you have to know a good, before you can get ideas what to do with it. So the hidden good idea is actual stupid, because the goods were there before human beings appeared on this planet. So if you dig you through an mountain then you could find uranium possibly. You wouldn't be kept from finding it, just because you don't know the tech that allows you to build nukes.
-Martin |
Yeah but they only made the goods invisible so you couldnt take advantage of the bonuses from it, if you didnt have the technology to "extract" the bonus. You may find the Uranium, but if you dont have the technology to use it you shouldnt be allowed to have the bonuses from finding it.
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tlatoani
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Mexico
Aug 2001 time: 23:26
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I think that the concept of having resources pop up when a civilization has discovered how to take advantage of it would add a layer of strategy to the game. Specially if it could be combined with an option of requesting to buy a resource from a player and the requirement of having a resource to actually build a unit even if one has the knowledge of how it would be built. In “real life” the knowledge of how to build a nuclear bomb is out in the internet, but you need enriched uranium to go ahead and build the dam thing. The same with oil, who knew that it would be such a highly regarded commodity, which would make vast stretches of desert such a valuable territory worth fighting for. In the game, if you don’t have a resource within your possession, you would either buy it or you conquer it. As IW said, the trick would be to get the AI to realize this and actively want to have such resources. Otherwise, if it never went after iron ore, it could never have knights, which would put it at a disadvantage against the human, and nobody wants that.
Since my knowledge of computer programming is restricted to GAUSS, I’m totally useless in this respect. But I was wondering if it could be possible to get the AI to want to acquire a resource it has just discovered a use for. Like if it discovered “trade” it would need gold to finance it’s trade, so have the AI go after all the gold possible. I think the best possible way would be to put declining weights on the need for a resource with a larger weight placed on the resource which it most recently found a use for. Depending on the regard/trust level between nations and on the aggressiveness of each civilization, it would either request to buy a resource or declare war for it. With the strategy being to conquer an enemy city that’s next to the resource in question. Like I said, these are only ideas, I have absolutely no idea if it could be possible to put them into practice. Sorry
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Aias
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PURDUE USA
May 2001 time: 23:26
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One of the things that may be a bit tricky is that the computer does have knowledge of the whole map before the game starts but is also subject to the fog of war. I assume this may be true for CTP2 as well. It is my understand that on Civ 3 the computer actively seeks out these locations. I guess this is some sort of AI cheat. So I guess that not only would one have to program the AI to go and actively search out these resources, but also how to use them and trade for them. Again, this is my assumption. I'm not a programmer nor do I play one on TV.
Also, balance may be an issue. On Civ 3 one civ doesn't have all of the resources in their empire, so this makes trade, diplomacy, and war a necessity. This is especially true when iron arrives. Going from bronze to iron is a huge advantage, especially when your opponent does not posess it. If your opponent has it and you don't, then it becomes a question of bartering for it or builing up a huge "bronze" army and throwing sheer numbers at the AI.
When it does pop up in your territory, you have to build a road to it to gain access to it. If it lies outside of your sphere of influence, you can build a road and establish a colony to gain its use. I pet peeve here is that the AI my settle right next to your colony, and steal the resource use from you. I usually get pissed and declare war, especially if this was my only sources. If I do it to the computer, they really don'tseem to mind.
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