Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Master of Orion III > MOO3-Creation&Files > Request for a Mod, or a pointer to the right file.
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
15.Sep: NOT PLAYED, `DIDN`T MISS ANYTHING`
08.Sep: A `TRAGEDY` FOR THE FRANCHISE
29.Jul: MADE A MISTAKE, `WG` SAYS

bottom of page
  - MASTER OF ORION 3 (US) $29.99 - MASTER OF ORION 3 (UK) £24.99 - MOO3 STRATEGY GUIDE (US) $13.99 - MASTER OF ORION 2 $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Eric S is offline Eric S
Warlord
Las Vegas, NV
Jan 2002
time: 21:26
  Old Post 08-03-2003 04:46
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Request for a Mod, or a pointer to the right file. Support Apolyton, buy Civilization: The Boardgame

I'm thinking I want to Mod the leader names so that the race of the leader is in parenthesis after the name (Race leaders, not the council leaders).

I don't see any likely candidates in the Spreadsheets directory, so I suspect that they're somewhere else or hardcoded.

Also, anyone have any idea how to mod the .shp files? They aren't text files. I'm thinking that if I bump up the transport to a larger hull with two troop pods, then the Planetary AI may get over its troop transport fixation without throwing off the balance too much.

Flinx is offline Flinx
Prince
Toronto, ON CANADA
Nov 2001
time: 00:26
  Old Post 14-03-2003 00:41 Visit Flinx's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Re: Request for a Mod, or a pointer to the right file. Full PM-box? Change here!

quote:
Originally posted by Eric S
Also, anyone have any idea how to mod the .shp files? They aren't text files. I'm thinking that if I bump up the transport to a larger hull with two troop pods, then the Planetary AI may get over its troop transport fixation without throwing off the balance too much.


I have made the Troop Ship obsolete and designed 2, 5 and 8 pod transports which I keep updated with the fastest drives available, but the AI keeps wanting to build the 2 pod transport even though I have 10 sitting in reserve (not to mention the 5 and 8 pod ships!).

The only way I can think that might stop the AI is to make all ships with the 'transportation' mission type obsolete. When you want to build new transports, design a new ship, and it to the build queues for however many planets you want (and/or use the x5 and x10 option) and then make the design obsolete. Once the ship is in the queue it will get built even if the design is obsolete, but new ones cannot be added to the queue (by you or the AI).

Martin the Dane is offline Martin the Dane
Prince
Aarhus, Denmark
Feb 2000
time: 06:26
  Old Post 24-03-2003 03:03 Visit Martin the Dane's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Just aquick note, Flinx: you dont have to design a new troop-spip just un-obsolete it. I know sometimes it's easier just to design a new one, that to scrool through the list of obsolete ships.

Eric S is offline Eric S
Warlord
Las Vegas, NV
Jan 2002
time: 21:26
  Old Post 24-03-2003 21:33
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Inflate your Upload Space

Actually, I found that since I never deploy ground forces in anything other than Armys, which take 9 transport pods if you autobuild, it helps to use 3 and 9 pod transports.

Martin, one reason that sometimes designing a new one is good is because that way your troop ships keep up with your latest warships.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:26.
Apolyton Time is 00:26.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0307 seconds (83.93% PHP - 16.07% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net