 |
|  |
 |
|
SINISTER1974
|
|
Hello, im new to this forum. I use to be a long time forum user in civ forum. I have been playing moo for some time now and have enjoyed a few games of moo3 so far. There are many questions i have, which ill post in proper section sometime in the future.
But what i dont get is how people can insult the game and makers after only having it for 10-15 hours. Thats not enough time to get to know a new game. I think people like this make it tough for the game to lift off because they dont give it enough time to evolve. I can understand some of their view points, but posting same things over and over and getting more aggressive isnt the best way to go. Granted if i went out and bought a 20,000 dollar car and had to wait for part to arive before i could drive it would upset me. ( game waiting for patches =car waiting for parts)
But im still learning this game. I have been playing for about a week now and im still learning and getting use to this game. Then you have people that never played moo3 before that become "PRO'S" after 10 hrs of playing and tell everyone this game sucks. LOL. Anyways i think this game is pretty good--its moo. Has room for improvement--and i like this. I know even when this game is 100% and everyone is happy--there will still be room for improvement. I bought Hearts of Iron awhile ago, AI sucked, bugs up the yen yang---few patches later--game rocks. I feel moo3 will in fact be one of the better games after a few fixes and add-ons.
But i am pleased as it is now.I play moo for MP games--so some of these little bugs and bad AI dont bug me because human players are a little smarter than the AI.
Anyways what im trying to say is i hope i can contribute positive aspects of this game, and get a few questions answered, and hope to answer a few.
MOO3 is a good game--give it time.
"Good things come to those who wait"
S1974
Last edited by SINISTER1974 on 09-03-2003 at 04:49
|
|
|  |
 |
|  |
 |
|
Don K Hotay
|
|
Boston
Aug 2001 time: 00:26
|
|
If you don't have a good understanding of MOO3's mechanics by the first, second or third hours of playing, all it means is that you've been spoonfed easy-to-learn idiot-proof games for the past few years; it doesn't mean that you lack smarts or any ability to learn...unless you give up.
Once you form an armada and go for a romp across the known galaxy, system by system, or after you quelch a brutal civil war and emerge as an immensley prosperous civilization, et cetera etc..., you won't have any doubts that spending the first few hours learning and wasting the next 48 hours playing and completing a game was well worth it.
Quixote
|
|
|  |
 |
|
Proteus_MST
|
|
quote: Originally posted by vee4473
It seems to boil down to those who think a game should be accessible and easy to learn within the first hour and those who have all the time in the world to give to a game so that it can "evolve".
Neither preference is wrong.
However I still think that any game should have mechanics that are fairly easily understood. And then you spend much time to master the various ways of applying those mechanics.
I am of the opinion that a game should be fairly easily learned.
I only write this post because you said that you didn't understand how anyone could be critical of MOO3 after "ONLY having it for 10-15 hours".
after 10 hours, i expect to have understood the game mechanics 9 hours ago.
On a side note, I was in CompUSA today and saw MOO3 for $40. I was tempted, but I kept thinking about the descriptions of the gameplay here.
I passed it up, my head filled with thoughts of GalCiv. |
Yes I think you´re right with this.
At the Moment MOO3 is better suited for people who have the patience to find out many of the Rules for themselfes and who like very complex games.
But contrary to your Opinion I don´t think, that any game should be easy to learn and understood (maybe because I am one of those Gamers who like complex and hard to learn Games ).
I think there should be both, Games for those People who rather like easy games and Games for those of us, who like it more complex and who have the patience and sit 10+ hours at the game, trying to understand its basics.
But of course a lot of those difficulties of getting into MOO3 can be solved with a better Manual and an better encyclopedia, and as Quicksilver works on those things, there is still hope that other Players who buy the game at a later time may have less difficulties/work to understand the basics of the game.
|
|
|  |
 |
|
Don K Hotay
|
|
Boston
Aug 2001 time: 00:26
|
|
Chess is a great example, because I first started playing in the second grade. I didn't know anything about it at first, but over the course of a week, watching my buddies play during class breaks, I finally learned. We played differently back then....there was no check or checkmate. You just had to kill the king.
Quixote
|
|
|  |
 |
|
vee4473
|
 |
New Jersey
Feb 2000 time: 00:26
|
|
Proteus:
YOU ARE RIGHT ON!!
I have no problem with those who like to unravel the mysteries of any game. That goes back to my point that there are 2 thoughts on this.
You may be correct.
If the manual explained many of the mysteries, then the game probably would strike my fancy.
I just can't stand the notion that people think it is normal to spend days to discover the explanation of this or that...when it should have been explained in the manual.
If you go into a game store to buy a game, and you see a game CD that is just hanging from the ceiling, no documents attached to it, just a bare CD with a label that says "Here's a new game, figure it out", would you buy it?
And I know some will say, yes they would buy it, out of pure curiosity, but be real.
I am thinking back to a quote from a certain movie that rings true to me...
something along the lines of " the more comlicated a system is, the more help they have to give you"...
any guesses where that's from?
heh heh
|
|
|  |
 |
|  |
 |
|
aiin
|
|
Iceland
Sep 2001 time: 05:26
|
|
People have a right to complain if the most important part of the game(enemy AI) is broken. Hell QS even said the game wasn't finished and they had to cut the features. Most people are pissed at the way QS and their beta testers were hyping up the game before the release. I remember them saying how the enemy AI was brutal and diplomacy was something no one has seen before.
Not to mention the annoying fleet disappearing, PD not working and other assorted bugs.
|
|
|  |
 |
|
Proteus_MST
|
|
Disappearing of Fleets, aiin?
Could you explain further?
Have you lost those Fleets enroute, at specific Stars, or in Combat (without taking enemy hits)?
Just curious, because I have never encountered this bug and this is the first time I hear from it (maybe even worth a thread to see if there are other people around who encounter the same Problem)
|
|
|  |
 |
|  |
 |
|
Malleus
|
 |
of the Land of Rain
Nov 2001 time: 21:26
|
|
quote: Originally posted by SINISTER1974
But what i dont get is how people can insult the game and makers after only having it for 10-15 hours. Thats not enough time to get to know a new game. I think people like this make it tough for the game to lift off because they dont give it enough time to evolve. I can understand some of their view points, but posting same things over and over and getting more aggressive isnt the best way to go. Granted if i went out and bought a 20,000 dollar car and had to wait for part to arive before i could drive it would upset me. ( game waiting for patches =car waiting for parts) |
I am a pretty smart guy. I design board games and educational games for fun. I have NEVER had to play a game for 10-15 hours to "get to know it." This includes "Third Reich", "Squad Leader", "Civilization" and other games that are difficult to learn.
The issue is not this at all. There is little to no feedback to the player. There is little interactivity for the player. There is little documentation for the player.
Basically, they made the game as opaque and inaccessible as possible. The developers admit it, and their reasons that it happened are acceptable to me. They simply could not get their vision out, and they released a bomb.
I understand this, am not upset (well, I wasn't for long), and simply returned the game and got "Tropico: Mucho Macho edition."
I wish you well, but remember that whenever a vision is not realized, there will be emotions involved.
This is what happened to MOO3.
Enjoy the game!
K
|
|
|  |
 |
|
peacenik
|
|
The forums didn't get REALLY ugly until everybody realized the enemy AI wasn't challenging. The followup interview explaining that they adjusted it two weeks before going gold and didn't have a chance to test the changes thoroughly is mind-boggling.
They released the 'ultimate strategy game' with slapped-together, untested enemy AI---an unforgivable sin.
Meanwhile, modders are busy giving us a better game experience, better graphics, encyclopedia, even the enemy AI is much better with user mods. All in just 10 days.
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:26. Apolyton Time is 00:26. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|