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SINISTER1974 is offline SINISTER1974
Chieftain
USA
Mar 2003
time: 00:26
  Old Post 09-03-2003 01:07
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HI, im new here Support Apolyton buy from Amazon

Hello, im new to this forum. I use to be a long time forum user in civ forum. I have been playing moo for some time now and have enjoyed a few games of moo3 so far. There are many questions i have, which ill post in proper section sometime in the future.

But what i dont get is how people can insult the game and makers after only having it for 10-15 hours. Thats not enough time to get to know a new game. I think people like this make it tough for the game to lift off because they dont give it enough time to evolve. I can understand some of their view points, but posting same things over and over and getting more aggressive isnt the best way to go. Granted if i went out and bought a 20,000 dollar car and had to wait for part to arive before i could drive it would upset me. ( game waiting for patches =car waiting for parts)

But im still learning this game. I have been playing for about a week now and im still learning and getting use to this game. Then you have people that never played moo3 before that become "PRO'S" after 10 hrs of playing and tell everyone this game sucks. LOL. Anyways i think this game is pretty good--its moo. Has room for improvement--and i like this. I know even when this game is 100% and everyone is happy--there will still be room for improvement. I bought Hearts of Iron awhile ago, AI sucked, bugs up the yen yang---few patches later--game rocks. I feel moo3 will in fact be one of the better games after a few fixes and add-ons.

But i am pleased as it is now.I play moo for MP games--so some of these little bugs and bad AI dont bug me because human players are a little smarter than the AI.

Anyways what im trying to say is i hope i can contribute positive aspects of this game, and get a few questions answered, and hope to answer a few.

MOO3 is a good game--give it time.

"Good things come to those who wait"

S1974

Last edited by SINISTER1974 on 09-03-2003 at 04:49

Kc7mxo is offline Kc7mxo
Prince
Kansas City, Kansas
Jan 1970
time: 21:26
  Old Post 09-03-2003 02:55
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Enter the AD-FREE zone

use
more
paragraphs.

i'd try and respond but your post is making my eyes heart.

Vince278 is offline Vince278
King

Dec 2002
time: 05:26
  Old Post 09-03-2003 03:19
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Re: HI, im new here Put an end to popups!

quote:
Originally posted by SINISTER1974
Anyways what im trying to say is i hope i can contribute positive aspects of this game, and get a few questions answered, and hope to answer a few.
S1974

Keep to that and you'll do great. Feel free to give your opinions.

Kc7mxo - My eyes heart too...

SINISTER1974 is offline SINISTER1974
Chieftain
USA
Mar 2003
time: 00:26
  Old Post 09-03-2003 04:51
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Support Apolyton, buy GURPS/ Alpha Centauri

Better??

vee4473 is offline vee4473
Prince
New Jersey
Feb 2000
time: 00:26
  Old Post 09-03-2003 05:07
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Re: HI, im new here Full PM-box? Change here!

quote:
Originally posted by SINISTER1974
But what i dont get is how people can insult the game and makers after only having it for 10-15 hours. Thats not enough time to get to know a new game. I think people like this make it tough for the game to lift off because they dont give it enough time to evolve.

S1974


It seems to boil down to those who think a game should be accessible and easy to learn within the first hour and those who have all the time in the world to give to a game so that it can "evolve".

Neither preference is wrong.

However I still think that any game should have mechanics that are fairly easily understood. And then you spend much time to master the various ways of applying those mechanics.

I am of the opinion that a game should be fairly easily learned.

I only write this post because you said that you didn't understand how anyone could be critical of MOO3 after "ONLY having it for 10-15 hours".

after 10 hours, i expect to have understood the game mechanics 9 hours ago.



On a side note, I was in CompUSA today and saw MOO3 for $40. I was tempted, but I kept thinking about the descriptions of the gameplay here.

I passed it up, my head filled with thoughts of GalCiv.

Don K Hotay is offline Don K Hotay
Warlord
Boston
Aug 2001
time: 00:26
  Old Post 09-03-2003 05:23
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If you don't have a good understanding of MOO3's mechanics by the first, second or third hours of playing, all it means is that you've been spoonfed easy-to-learn idiot-proof games for the past few years; it doesn't mean that you lack smarts or any ability to learn...unless you give up.

Once you form an armada and go for a romp across the known galaxy, system by system, or after you quelch a brutal civil war and emerge as an immensley prosperous civilization, et cetera etc..., you won't have any doubts that spending the first few hours learning and wasting the next 48 hours playing and completing a game was well worth it.

Quixote

Proteus_MST is offline Proteus_MST
Prince

Dec 2001
time: 06:26
  Old Post 09-03-2003 05:32
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Re: Re: HI, im new here Remove this text

quote:
Originally posted by vee4473


It seems to boil down to those who think a game should be accessible and easy to learn within the first hour and those who have all the time in the world to give to a game so that it can "evolve".

Neither preference is wrong.

However I still think that any game should have mechanics that are fairly easily understood. And then you spend much time to master the various ways of applying those mechanics.

I am of the opinion that a game should be fairly easily learned.

I only write this post because you said that you didn't understand how anyone could be critical of MOO3 after "ONLY having it for 10-15 hours".

after 10 hours, i expect to have understood the game mechanics 9 hours ago.

On a side note, I was in CompUSA today and saw MOO3 for $40. I was tempted, but I kept thinking about the descriptions of the gameplay here.

I passed it up, my head filled with thoughts of GalCiv.


Yes I think you´re right with this.
At the Moment MOO3 is better suited for people who have the patience to find out many of the Rules for themselfes and who like very complex games.
But contrary to your Opinion I don´t think, that any game should be easy to learn and understood (maybe because I am one of those Gamers who like complex and hard to learn Games ).
I think there should be both, Games for those People who rather like easy games and Games for those of us, who like it more complex and who have the patience and sit 10+ hours at the game, trying to understand its basics.

But of course a lot of those difficulties of getting into MOO3 can be solved with a better Manual and an better encyclopedia, and as Quicksilver works on those things, there is still hope that other Players who buy the game at a later time may have less difficulties/work to understand the basics of the game.

vee4473 is offline vee4473
Prince
New Jersey
Feb 2000
time: 00:26
  Old Post 09-03-2003 05:34
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Lose 30 kilos (of popups)

I hate the theory that easy to learn games are meant for idiots.

It doesn't take long to learn many great strategy games.

Chess being the cliche example.

but it does take a while to master strategies.

Not wanting to spend 30+ hours to learn a game doesn't mean you're an idiot.

I still think a game should be easy to learn, hook you in, yet have longlasting strategy and replay potential.

And I can't argue that MOO3 may well be an entertaining space TBS game after the riddles are solved, because I haven't played, I have just read what people on this forum have said (people whose opinions I respect).

ehh, this has been debated ad nauseam.

Don K Hotay is offline Don K Hotay
Warlord
Boston
Aug 2001
time: 00:26
  Old Post 09-03-2003 05:39
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Remove this text

Chess is a great example, because I first started playing in the second grade. I didn't know anything about it at first, but over the course of a week, watching my buddies play during class breaks, I finally learned. We played differently back then....there was no check or checkmate. You just had to kill the king.

Quixote

Proteus_MST is offline Proteus_MST
Prince

Dec 2001
time: 06:26
  Old Post 09-03-2003 05:48
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#10 Report this post to a moderator
Got spare money?

I for myself like to play Go.
It is also easy to learn (even easier than chess) but it takes a lifetime to master. And it´s one of the few games which are also difficult for Computers to solve.
At the Moment even the best Computer Programs have just a Playing-Strenght of 12. Kyu, which is "just" the Strength of an advanced Pupil and some distance away from the Dan-Grades (the Master-Grades).

But on the Computer I also like complex games (like MOO3) where you even have to look into the mob-Files to understand the underlying Principles (I was also one of those gamers who liked to mod CTP2 and Civ 3 to better fit their tastes ).

vee4473 is offline vee4473
Prince
New Jersey
Feb 2000
time: 00:26
  Old Post 09-03-2003 05:50
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Support Apolyton buy from Amazon

Proteus:

YOU ARE RIGHT ON!!

I have no problem with those who like to unravel the mysteries of any game. That goes back to my point that there are 2 thoughts on this.

You may be correct.

If the manual explained many of the mysteries, then the game probably would strike my fancy.


I just can't stand the notion that people think it is normal to spend days to discover the explanation of this or that...when it should have been explained in the manual.


If you go into a game store to buy a game, and you see a game CD that is just hanging from the ceiling, no documents attached to it, just a bare CD with a label that says "Here's a new game, figure it out", would you buy it?

And I know some will say, yes they would buy it, out of pure curiosity, but be real.


I am thinking back to a quote from a certain movie that rings true to me...

something along the lines of " the more comlicated a system is, the more help they have to give you"...

any guesses where that's from?

heh heh

Kc7mxo is offline Kc7mxo
Prince
Kansas City, Kansas
Jan 1970
time: 21:26
  Old Post 09-03-2003 07:09
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quote:
Better??


yep.

quote:
But what i dont get is how people can insult the game and makers after only having it for 10-15 hours. Thats not enough time to get to know a new game. I think people like this make it tough for the game to lift off because they dont give it enough time to evolve. I can understand some of their view points, but posting same things over and over and getting more aggressive isnt the best way to go. Granted if i went out and bought a 20,000 dollar car and had to wait for part to arive before i could drive it would upset me. ( game waiting for patches =car waiting for parts)


well, it may indeed be a good game (i suspect so), but most people don't have the patience to "play" something for 20 hours if they're not having fun. the first time I played civ 1, I was having fun. Even if I didn't really know what I was doing.

Moo3 wasn't an awful experience, but it didn't grab me either.

aiin is offline aiin
Chieftain
Iceland
Sep 2001
time: 05:26
  Old Post 09-03-2003 07:43
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#13 Report this post to a moderator
Suffering from ads?

People have a right to complain if the most important part of the game(enemy AI) is broken. Hell QS even said the game wasn't finished and they had to cut the features. Most people are pissed at the way QS and their beta testers were hyping up the game before the release. I remember them saying how the enemy AI was brutal and diplomacy was something no one has seen before.

Not to mention the annoying fleet disappearing, PD not working and other assorted bugs.

Proteus_MST is offline Proteus_MST
Prince

Dec 2001
time: 06:26
  Old Post 09-03-2003 14:38
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Disappearing of Fleets, aiin?

Could you explain further?
Have you lost those Fleets enroute, at specific Stars, or in Combat (without taking enemy hits)?
Just curious, because I have never encountered this bug and this is the first time I hear from it (maybe even worth a thread to see if there are other people around who encounter the same Problem)

statusperfect is offline statusperfect
King
Sweden
May 2002
time: 06:26
  Old Post 09-03-2003 21:04
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#15 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by Don K Hotay
If you don't have a good understanding of MOO3's mechanics by the first, second or third hours of playing, all it means is that you've been spoonfed easy-to-learn idiot-proof games for the past few years; it doesn't mean that you lack smarts or any ability to learn...unless you give up.

Once you form an armada and go for a romp across the known galaxy, system by system, or after you quelch a brutal civil war and emerge as an immensley prosperous civilization, et cetera etc..., you won't have any doubts that spending the first few hours learning and wasting the next 48 hours playing and completing a game was well worth it.

Quixote


Well spoken.

Malleus is offline Malleus
Warlord
of the Land of Rain
Nov 2001
time: 21:26
  Old Post 09-03-2003 23:18
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#16 Report this post to a moderator
Re: HI, im new here Enter the AD-FREE zone

quote:
Originally posted by SINISTER1974
But what i dont get is how people can insult the game and makers after only having it for 10-15 hours. Thats not enough time to get to know a new game. I think people like this make it tough for the game to lift off because they dont give it enough time to evolve. I can understand some of their view points, but posting same things over and over and getting more aggressive isnt the best way to go. Granted if i went out and bought a 20,000 dollar car and had to wait for part to arive before i could drive it would upset me. ( game waiting for patches =car waiting for parts)



I am a pretty smart guy. I design board games and educational games for fun. I have NEVER had to play a game for 10-15 hours to "get to know it." This includes "Third Reich", "Squad Leader", "Civilization" and other games that are difficult to learn.

The issue is not this at all. There is little to no feedback to the player. There is little interactivity for the player. There is little documentation for the player.

Basically, they made the game as opaque and inaccessible as possible. The developers admit it, and their reasons that it happened are acceptable to me. They simply could not get their vision out, and they released a bomb.

I understand this, am not upset (well, I wasn't for long), and simply returned the game and got "Tropico: Mucho Macho edition."

I wish you well, but remember that whenever a vision is not realized, there will be emotions involved.

This is what happened to MOO3.

Enjoy the game!

K

peacenik is offline peacenik
Settler

Nov 2002
time: 05:26
  Old Post 09-03-2003 23:40 Visit peacenik's homepage!
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#17 Report this post to a moderator
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The forums didn't get REALLY ugly until everybody realized the enemy AI wasn't challenging. The followup interview explaining that they adjusted it two weeks before going gold and didn't have a chance to test the changes thoroughly is mind-boggling.

They released the 'ultimate strategy game' with slapped-together, untested enemy AI---an unforgivable sin.

Meanwhile, modders are busy giving us a better game experience, better graphics, encyclopedia, even the enemy AI is much better with user mods. All in just 10 days.

Kc7mxo is offline Kc7mxo
Prince
Kansas City, Kansas
Jan 1970
time: 21:26
  Old Post 10-03-2003 01:54
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#18 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
The forums didn't get REALLY ugly until everybody realized the enemy AI wasn't challenging. The followup interview explaining that they adjusted it two weeks before going gold and didn't have a chance to test the changes thoroughly is mind-boggling.


I wonder if they weakend the AI on purpose. After all, its one thing to be lost in the complexiity of a game and not really know whats going on, and still do ok. But its quite another to find yourself awash in data and be trounced by a snotty computer player.

Perhaps they thought a weak AI would make it easier on everyone?

wilebill is offline wilebill
Chieftain
columbus, ohio
Feb 2003
time: 05:26
  Old Post 10-03-2003 23:47
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#19 Report this post to a moderator
Tired of ads?

The mods sound excellent! Now if I just knew where to get those mods and perhaps others would like to know as well?

Concerning time to learn the game: it took me about six hours to get rolling. And I am a newbie to strategy games and otherwise professional village idiot.

In my office as village idiot I think it amusing that the first sentence in the Strategy Guide is:

"An emperor needs more than new clothes to rule the galaxy."

Emperor? New Clothes? Is this a tongue in cheek reference to the parable of The Emperor's New Clothes? Was the author of the strat guide trying to tell us something?

Cookie Monster is offline Cookie Monster
King
New England
Jul 2001
time: 00:26
  Old Post 11-03-2003 00:46
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Increase the size of your Attachments

Great thread and great things said here by many of the posters

I also tend to agree that a great game should grab hold of you and not let go not because it is so complex yet mired in a confusing UI but because the game is complex yet fun and addictive to play. Moo3 is indeed complex which for me is not a turnoff. The more complex a game is the more I like it. Moo3's presentation and functionality are however abysmal and IMHO make for a very poor game that does not reach out and grab your interest.

I don't mind spending 365 days trying to learn a game but during that learning process I should be having fun. A game after all is supposed to be fun. When the fun ends it is time to tell the developers you cannot fool us with your reviews and usefull idiots who praise your game. A bad game is a bad game. Pointe final......................

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