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Charis
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Midest, USA
Nov 2002 time: 00:26
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Here are some more details on how to set up your settler farm.
Most definitely get a granary. Aim for +5 extra food per turn, so to grow two pop points will take just 4 turns. To get enough shields for a settler every four turns that's two rounds with 7, two rounds with 8 shields.
Let's take the wheat and one cow for our settler farm and irrigate both (assuming despotism, since early in game). I'll assume grass wheat and plains cow.
Center: 2f, 1s
Cow (irr): 3f, 2s
Wheat (irr): 4f, 0s
Bonus grass (mined): 2f, 2s
Bonus grass (mined): 2f, 2s
Plain grass (mined): 2f, 1s
So you start at size 4, with +5 excess food and 7 spt.
When you hit size 5, still +5 food and now 8spt.
Note you can't use the forest as you fall short of +5 food, unless those were flood plain wheats.
So you cycle from size 4-5 and 6 instantly drops to 4,
cranking a settler every four turns. (Note if you didn't have a granary, it would take 8 turns to grow two in population, for settlers at half the rate)
If you don't have those BG tiles, then you can't hit 4 turns per settler. A settler every six turns is easy to achieve with the granary, using the cow, wheat and forest, cycling from size 3->4->5->3.
If you want workers instead, +5 food means every two turns. So you just need 5 shields per turn. Size 3-4->3 is where you want to be.
I hope that helps,
Charis
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DaveMcW
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You can also make do with one less shielded grassland if you cycle from size 5 to 6. This costs a bit more in enterainment but it's worth it to keep the 4-turn-settler rate.
You can get a settler in 5 turns without any shielded grassland if you use forest at size 6.
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pedrojedi
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of old men bearing big Ankhs
Nov 2002 time: 02:26
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I got very dizzy seeing so much calculations... If you want a settler pump, my general rule is having a granary, and the city will usually be between size 4-5 when it delivers it. So a temple sometimes can come handy, specially when it comes to cities size 4+ (regent). Or a police force of 2-3 units. You should have a average 1:1 ratio of tiles mined/irrigated, at least on a average level.
A worker pump normally will be stuck in size 4-5 when it gets fully active. They should have at least 1 or 2 tiles irrigated, to keep the incoming food, and a granary can be dispensable, specially if you have a irrigated wheat.
This is, of course, just very rough math for this, but that's enough for me. 
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Artifex
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Kentucky USA
Apr 2002 time: 05:26
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Is it bad to use every city as a settler farm and every time it reaches 3 have a settler made? Or do you need to designate just a few for this? At what time do you stop using all your cities as settler farms? When your empire reaches a certain # of cities is it good to switch over and just designate 1 or 2 cities as settler factories? Or is this not good?
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Artifex
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Kentucky USA
Apr 2002 time: 05:26
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Are there some good examples of someone doing a first 300-400 turns walkthru or even most of the ancient/medieval ages..on how to properly rex and expand? On emperor or above, ofcourse.
My question is still not answered basically, do you create a settler in every one of your cities when it reaches size 3 until there is no more room for expansion? Or at some point do you put most cities over to units/infrastructure and then designate 1 or 2 cities as settler factories?
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:26
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quote: Originally posted by Artifex
Are there some good examples of someone doing a first 300-400 turns walkthru or even most of the ancient/medieval ages..on how to properly rex and expand? On emperor or above, ofcourse.
My question is still not answered basically, do you create a settler in every one of your cities when it reaches size 3 until there is no more room for expansion? Or at some point do you put most cities over to units/infrastructure and then designate 1 or 2 cities as settler factories? |
1. Try the Quick Start games over at CFC, where as part of their GOTM they do intensive reviews of the early game, to either 1000BC or 10AD, I think (but be ready for some harsh criticism).
2. I typically designate towns with high food production tiles as Worker / Settler Factories right away, including the capitol if need be (and there can be, and hopefully is, more than one). Towns on rivers, if possible, I try to grow as large as I can keep them happy... they build units and infrastructure, and Workers and Settlers just to lower pop when necessary. Crap towns are often temporary, and restricted to Workers and basic military units.
So in other words, no I do not AT ALL subscribe to the "REX by building a Settler every time a town hits 3 pop" practice.
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