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PrinceBimz
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After this MoO3 disaster? I have NEVER and I mean NEVER seen so many disappointed fans for any game in my life. So GC is a light at the end of the tunnel and most of all the developers are not afraid to show what they have created. Example, manual posted online, game replays posted just to name a few. By reading all of this it gives me a superb idea of how the game will be and play. At least all of those disappointed fans still have hope, they can return MoO3 and get GC which will be a much better game. Flat out much better game.
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Tytan
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Galciv will be quite an adjustment at the beginning.....At first I can see a lot of people will not like it because it is so different in its apporach to space strategy that it is sort of an acquired taste that you gain over time. But as time goes on you really begin to appreciate its straightforward simplicity and depth. But at first, you can bet on a few issues with the game.....
I will say this, it has the best computer AI ever. But most importantly it doesn't get strangled by its excessive clutter of features....but some people like 52,000 features and will find the simple focus underwhelming.
All that said this game is the real thing.....not a pretender to the throne.....this is the real deal......
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Draginol
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Let me take this moment to lower expectations:
* GalCiv is single player only. There will not be a multiplayer "patch".
* There is no ship design. There won't be a ship design patch.
* There is no tactical combat in the sense MOO has it.
GalCiv's development focus has been on:
1) The computer AI. I feel confident in publicly saying that most players will be very satisfied with the computer AI. That as you increase the intelligence, it really does get more intelligent.
2) The random events. Having random events that you have a lot of control over whether they occur or not that add story and cut scenes and just gives the game personality.
3) A simplistic design that has a lot of complex strategies available to players. Freighters are my favorite example. A new player will say "Heck, you just build a freighter and send it somewhere, big deal." But there's so many strategies involved with where you send those freighters because of the trade ships that follow your route back and forth.
4) And of course the updates. Lots of games promise this but anyone who's downloaded Stardock Central can quickly tell that this program was a massive undertaking and it exists soley to provide easy updates.
But not everyone is going to like it. *I* don't like tactical combat in this kind of game. I liked it in MOO 1/2 but it would not work out well in GalCiv since you have free form moving in the galaxy (i.e. no starlines and whatnot). But some people will consider that a big minus.
Ohter people will find that the lack of multiplayer kills it for them.
Some people will feel that being "forced" to play as humans kills it (though I woudl argue that few games have as much customization at the start as GalCiv in which that customization delivers real gameplay differences).
And of course there's the graphics. It's not a 3D game. It's 2D (mainly so that we coudl keep the requirements low and let people make their own mods easily).
It's not a game for everyone. It's not like MOO for instance.
I can so though that the area we definitely deliver on is AI. I can't imagine even a single reasonable person complaining about that after release and each day we continue to update it, tweak it, etc.
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