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H Tower
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isn't there a patch that extends the number of units possible?
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greeny
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The Kremlin
Jan 2001 time: 05:26
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Additional rules suggestion: No building refugees in cites east of the Volga! Or mabe only in frontline cities.
Suggestions for possible aditional positions:
Commander of the Red Navy: Contols all naval units, responsible for Murmask convoys and all other naval duties. Also have direct contol of all naval infantry units.
Amphibius landings to be co-ordinated with approprate front commander.
Head of the NKVD: Has direct contol of all NKVD units (and citeis producing NKVD units) and resposible for putting down civil unrest: Decides on methods for quelling riots in cities.
Leader of the Partisans: once the marshes are surrounded, resposible for all partisan operations including any units that get trapped behind enemy lines.
Just suggestions, all these people would slow the game down abit but would allow more people to partisipate.
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greeny
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The Kremlin
Jan 2001 time: 05:26
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Playing at Deity level means that the Germans can produce untis more quickly but it doesnt have an effect on combat results does it? Anyway most German units are created via events are they not. I think we should play diety: it is beatble with experiance, we want a challange right?
I didn't get the too many units thing when I last played it (on Diety). The only time I got it was once when I tried retreating all my Red army units at the start rather than leaving them to die.
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oedipus
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belgium
Nov 2000 time: 05:26
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Damned ,i have to ask the site administrator to rename this account to TheDuckOfFlanders.
You can sign me in ,i always wanted to play a scenario demo game.And i know about anything there is to be known about demo games ,since i played about 4 of them including the very first one (as first president ) ,and been on the very base of it's creation.
One particular to start with is youre domestic minister (the man that control's the city's etc).He will have to devide the newly builded troops among the generals.How he will decide what to build and what to give to who will be a first matter of discussion.There is another thing to this ,mainly that in civII you can't queue build order's.That's a problem because at the start of a new turn the game will poppup several city's where construction is complete ,and the person playing at the moment will have to decide.Since you are deviding city's under several leader's this will lead to problem's.Also the person ending the turn will have to decide what tech to research next if one is discovered.Basicly that mean's the one ending the turn will have to know all this information ,so it's best that the people deciding on the queue's post their queue's on the forum so that the one completing the turn's can implement this if a city production poppup apears.
In any case ,this game will progress very slow.i don't know how many turn's this scenario has ,but i can predict that this game might take years if you will play it like this.
TheDuckOfFlanders
btw. sign me in as TheDuckOfFlanders ,not as Oedipus plz.
Last edited by oedipus on 11-03-2003 at 20:04
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H Tower
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Obiwan18: "Couldn't we just disband obsolete units?"
The units we would end up disbanding trigger events to create more german troops, so i'm going to reccommend against disbanding.
Pap: "What if we had a coordinated effort to change Red Front around to be played as both the Germans and the Soviets to allow for a multiplayer game."
That would be a lot of work, including play testing and we want to play soon, not in a couple months
As for additional positions, I strongly reccommend against it in the begining, people will drop out because it is going slow, be busy with exams or on vacation for a while, etc, etc. It's not a good idea to have every single person with a position, it will slow the game down to less than one turn per week, which is all we can really hope for. With 10 positions plus and less than 25 people wanting to play so far, I think we need to keep the number of initial positions down. And while it might seem like fun to have all of these special positions, it isn't going to work in my opinion.
Duck: "Anyway ,you have some experienced demo gamers in this game already" Not so many as you would think, you, me, Shaka and Obiwan, although obiwan is a bit green still 
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Field Marshal Klesh
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Klesh Marshal Field
Jan 2000 time: 00:26
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where would it end? 1 guy for NKVD, one for the Naval troops/ ships, one for the planes, one to move tanks only and one for the infantry? I think we need to keep it as trim as possible as it will flucuate as it goes on. New Fronts will most likely get commisioned, requiring more commanders, and as has been said, people will be commin and going.
As for the level of play/too many units thing. The level of play will not really effect this much at all. Note my screenshot in the 'playing RF' thread of the single kill of a stack of 93 German units in the middle of the Ukraine. Even if the German AI built one unit in every city it owned, it cannot produce 93 units in one turn. The cause of the issue is the ludicrous events which generate hundreds upon hundreds of German units. At the time of the screenshot, I am sure there were several 93+ unit stacks for the germans all about the map. The max in the game is what, 2,500 or so? I believe the 'too many units' problems occurs mostly around the december 41 area, after the huge event help for the German summer blitz. During this first winter, about all you can do is disband Red Army units WAY in the rear (Urals and non- fighting cities) and hope to kill off lots German stacks of 5+ units.
Diety my good man, its the only honourable way to play this! 
quote: One particular to start with is youre domestic minister (the man that control's the city's etc).He will have to devide the newly builded troops among the generals.How he will decide what to build and what to give to who will be a first matter of discussion.
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The Armaments minister builds the units, he is told by the Marshal or Font commanders what is required, he then makes the decisions on his own where to build what. The Marshal moves units to the front. He know who needs what and when he starts the turn, he 'resupplies' each Front. He leaves any remaining movement points on the reinforcements up to the Front commanders to use.
quote:
There is another thing to this ,mainly that in civII you can't queue build order's.That's a problem because at the start of a new turn the game will poppup several city's where construction is complete ,and the person playing at the moment will have to decide.Since you are deviding city's under several leader's this will lead to problem's. |
The game only pops up city completion orders if you have it set to do so in the game options choices. The marshal will simply choose not to 'view city' after hearing if, at all, any civII reports. Front commanders have control of builkding in the cities they are holding, whilst all other cities are under the jurisdiction of the Armaments minister.
quote:
Also the person ending the turn will have to decide what tech to research next if one is discovered.Basicly that mean's the one ending the turn will have to know all this information ,so it's best that the people deciding on the queue's post their queue's on the forum so that the one completing the turn's can implement this if a city production poppup apears. |
New tech path selection is made by the Supreme Soviet. New techs are selected at the start of the turn and will be physically selected by the marshal, as directed by the Supreme Soviet.
At least thats the simplest/ most efficient way I can think of handling it. Thats basically from the set up on the first post , page 1.
Partisans, yes forgot about them. Traditionally they were directed by the Stalin. So I guess by the Marshal then.
I don't think the more positions the more chaos the more fun. Not at all. Take a look at some of the PBEM games going. We havent played an AOW turn in about a month. With every college kid out there having to ask permission 6 times over to fire his cannon at a Fritz, we'd never finnish this game.
I have recieved confirmation that Markos and Daniel are discussingh the merits of granting us our own forum. Let us all hope! There is officially 22 of us raring to go, 'Poly don't fail us now!
1)FMK
2)Henrik
3)curtsibling
4)Shaka Nuldur
5)FiGu
6)fairline
7)Pap1723
8)EZRhino
9)H Tower
10)The Anzac
11)El Awrence
12)Case
13)techumseh ?
14)greeny
15)our_man
16)iron chancellor
17)DarthVeda
18)yop73
18)Paul Hanson
19)obiwan18
20)atomant
21)TheDuckOfFlanders
22) The_Newbie
-FMK.
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oedipus
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belgium
Nov 2000 time: 05:26
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Hmm ,i must confess ,you plan's make perfectly sense.And i think it's well organized like that.
The folowing is just an idea: (does not relate much to this game ,rather a request to scenario maker's)
I thought about scenario demo game's before.
And i came to the conclusion that ,for reason to avoid red tape ,speciliazed cooperative scenario's may be made that "split's up" a civilization in multiple playable civilization's ,but theoreticly forming one country.Human civ's could be set allied to eachother by default ,and the scenario would be for ex. to face an outside threat ,like a hughe horde of barbarian's.Or a cooperative Conquering.
I thought of scenario's like The first Crusade's ,where a number of crusader's group's could be seperated from eachother and givven theire own maybe unique unit's like leader's ,to each try to establish a country in the Holy land's.And maybe fight it out later against eachother.
Or civil war scenario's.
You could also for ex make city map's of famous siege's ,like a city map of Stalingrad and split up the unit's in different civ's.That way you could have army group's with different leader's with unit's of their own ,gotten by the scenario event's or setup.You could make the airforce a seperate civ to.
This doesn't nessecarely mean it apply's to the current game ,it's mainly a thought about Cooperative scenario's ,that later may be used in demo game's ,but could be very fun in plain mp to.Most scenario's are about war against eachother anyway if they are played in Mp ,but i don't know if i ever seen a scenario ment to be played fully cooperative before.
Anyway ,it's just a idea ,i like to brainstorm.
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