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canamrock is offline canamrock
Chieftain
California
Nov 2001
time: 21:26
  Old Post 10-03-2003 14:38 Visit canamrock's homepage!
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In my current game with the Nommo, I have found some new, interesting things.

1) Early in the game, I received some Plant people into my civilization, thanks to a friendly nearby magnate civilization. Around turn 125, I noticed several outposts suddenly appearing in the frontier, of worlds of little value to me. The oddest thing was that I had AI colonization set to "off" (for good reason). Eventually, these worlds developed as freshnew worlds filled with more plant creatures. Odder still, one was a magnate civilization world, and I suddenly gained fungal people into my little empire. Has anyone else witnessed this phenomenom? Are the magnate peoples semi-autonomous?

2) Approaching turn 200, I came across more magnates, and had also beaten other races at mixed colony expansion. Through this, I have gained a population of SEVEN other races in my empire, each having its own type. I present the list of the races of Iranniamo:

1) Nommo (Ichthytosian)
2) Audrieh (Plant)
3) Phaigour (Fungal)
4) Evon (Humanoid)
5) Ajadar (Protoplasmic)
6) Alkari (Avian)
7) Darlok (Metashifters)
8) Ithkul (Harvesters)

I hope to soon run an invasionary force in against my Saurian neighbors... soon I shall have many Raas amongst my ranks. How many have you guys collected?

3) If anyone has had this happen, what in-game effects have you noticed of this multiculturalization?

Prothero is offline Prothero
Chieftain
Bucharest
Mar 2003
time: 07:26
  Old Post 10-03-2003 16:38
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1) And you didn't saw the Darloks. They spread like there is no tomorow.
2) In my curent game I have 7
3) You can colonize a lot of planets with proper species.
Just build colony ships with a name kike "Nommo Col", "Evon Col" and make sure that only proper planets builds them.

canamrock is offline canamrock
Chieftain
California
Nov 2001
time: 21:26
  Old Post 10-03-2003 16:42 Visit canamrock's homepage!
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What I've found odd is that I seem to not need to concentrate on colony ship nationality. It seems that either immigration or the previous outpostization that my magnate civs do for me will ensure that the new planets always receive the right types of people. It's fun to see how populations shift from one type to the next fairly rapidly in some cases (non-Ithkul, no less).

bakalov is offline bakalov
Prince
Sofia
Nov 2002
time: 07:26
  Old Post 10-03-2003 17:44
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Yes, magnates and captured races are colonizing for their own - looks like outposting. They are colonizing the planets that are most appropriate for their race. A colony ship will create a colony with population the same as the major population of the planet it was built on.

There is another possible benefit from them. If you are going for a ground combat, you'd better send troops from the race which is most appropriate for the assaulted planet's local conditions.

Proteus_MST is offline Proteus_MST
Prince

Dec 2001
time: 06:26
  Old Post 10-03-2003 18:43
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In my Current Game I have:

1. Psilon (the Race I started with)
2. Rhea (Gargantuan), great Soldiers
3. Darlok (Metashifters)
4. Sakkra
5. Audrieh
6. Alkari
7. Ithkul
8. Silicoid
9. Klackon
10. Imsaeis


My Klackon and Imsaeis Civilizations came from Tech-Trades. My fellow allied Emperors sometimes include them along with some of their Techs into Tech-Trades, if they want a certain Technology from me.

Alex-C is offline Alex-C
Chieftain
Essex, England.
Nov 2002
time: 05:26
  Old Post 10-03-2003 23:47
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So you got some tame Ithkul huh? How do they perform in your empire? Any risk of them migrating and eating more of your population?

Hmmmmm, i wonder if that would happen....

Anyway, i only currently have some Darlok and Elerian magnates in my Klackon Empire, hoping to get more though.

Harry Seldon is offline Harry Seldon
King
Birmingham, AL
Oct 2002
time: 05:26
  Old Post 10-03-2003 23:54
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I've had outnumbered magnate races migrate on their own and take control of my planet before. I'd slag those bug-eyed b**tards.

drsparnum is offline drsparnum
Chieftain

Jan 2003
time: 05:26
  Old Post 11-03-2003 00:25
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I had AI colonization turned off and notice my Magnate Civs still spread. I hope they know what they are doing because I can't see for sure if the worlds are good for a given magnate civ ahead of time.

When I first saw the subject though, I thought this message would be about how similiar some of the empire colors are on the galaxy map. I don't have any color vision issues and some of these colors look identical in my current 16 empire game. So much so that I am sure they are using LESS then 16 colors. How hard is it to come up with 16 diffent colors - 256 colors sounds pretty low tech to me.

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:26
  Old Post 11-03-2003 01:02
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Yes, the Ithkul do migrate and consume your population. There really should be some way of commiting genocide and exterminating population. As it is, siting in orbit and bombing/starving them out takes ages, and there's always a chance that another empire will have undesirables on one of their planets without you knowing.

Your own race will also migrate to uncolonized planets if there is mass starvation or overcrowding.

Eric S is offline Eric S
Warlord
Las Vegas, NV
Jan 2002
time: 21:26
  Old Post 11-03-2003 01:20
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From what I've seen, Magnates will emigrate regardless of what you do. Fortunately, they tend to go somewhere that they'll be comfortable (them, not you), so having a Magnate Civ that likes planets that you don't is a definite bonus. Love those gas-giant inhabitants

Off topic: Osweld, where is that quote from? It looks familiar, but I can't place it. I've read all of the Discworld books at least once, and I'm working on his other books.

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:26
  Old Post 11-03-2003 03:55
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I think the reason that magnates migrate more often is because they generally do not share the same preferences as your own species, and would not find your other planets appealing, so they get over crowded quicker.


quote:
Off topic: Osweld, where is that quote from? It looks familiar, but I can't place it. I've read all of the Discworld books at least once, and I'm working on his other books.


It's from the Discworld novel "Pyramids"

canamrock is offline canamrock
Chieftain
California
Nov 2001
time: 21:26
  Old Post 11-03-2003 08:13 Visit canamrock's homepage!
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I've been noticing an upsurge in the migration of my species across my empire over the past 20-30 turns. The computer basically gets them to take to finding optimal homelands for you. It's great, IMO, as you really don't need to concentrate on the differentiation yourself. They'll take care of it on their own. Now, if only troop ships were the same way... lol

Eric S is offline Eric S
Warlord
Las Vegas, NV
Jan 2002
time: 21:26
  Old Post 11-03-2003 21:31
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Osweld, I thought I recognized it, just wasn't sure where from

Cymrean is offline Cymrean
Settler

Feb 2003
time: 05:26
  Old Post 11-03-2003 22:27
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Well i played 2 games so far:

1st as the Imsais and i aquired the following:
-Darlok
-Ithkul
-Tachidi (had a brief war, they got mad on me in the exact turn i attacked the ithkul..., now we are allies and i traded for a couple more systems with them)
-Mrrshan (they lived in the Draconis system... i was shocked to find Mrrhsan after i defeated the Guardian)
-Nommo (being conquered right now...)


2nd game as the Sillies:
-Darlok (they seen to be everywhere, every second magnate is a Darlok Civ)
-Rhea (strange but the settled a terran (for them yellow 2) planet after i got their cold gas ginat under control
-Psilon (i had some problems defeating their homeworld... the planet missle bases were killing my fleats)

I love to watch new outpost form and grow. The turn after i captured my first psilon planet 4 psilon outpost appeared in my systems

Right now i'm trying to watch racial structures in computer empires... and the results are very promising. This refers to my silicoid game (because there are 16 empires and much conflict) Of course the computer races use magnates. The klacks have some alkari colonies for example. But the most interesting is too see a cynoid empire having 100% tachidi worlds or the klacks with 100% grendarl worlds... hm strange (was it trade or conflict?). A eoladi empire died early in the game, but there was still one eoladi populated world when i last looked at the planets cia the planet screen... This i think deserves some attention.

Oh one thing more(for the imsais game). i know this is not the thread, but i had a situation where my fleet arrived at a nommo world to eradicate thos squids but when i started combat i saw that there were also tachidi ships in the system. When i initiated combat i saw only one of my task forces and 9 transport TFs...!! We have a full alliance with the tachidi so it was normal for them to cede cotrol of thier ships to me but that way my TFs didn't enter dombat... (because there were too many TFs)

Those two examples could imply that the computer player inavedes sometimes. (1. i saw transport TFs belonging to the AI, 2.some empires have other then mangate races within them)

Harry Seldon is offline Harry Seldon
King
Birmingham, AL
Oct 2002
time: 05:26
  Old Post 11-03-2003 23:43
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You know, I've beaten three Guardians, the Alkari, Bulrathi, and Darlock, and none of the planets in the system have a magnate race. I didn't start attacking the Guardians until turn 350 or so; did I wait too long?

Proteus_MST is offline Proteus_MST
Prince

Dec 2001
time: 06:26
  Old Post 12-03-2003 00:42
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quote:
Originally posted by Harry Seldon
You know, I've beaten three Guardians, the Alkari, Bulrathi, and Darlock, and none of the planets in the system have a magnate race. I didn't start attacking the Guardians until turn 350 or so; did I wait too long?


Same for me.

I always found "Forced Labor" with the Race which former inhabited the System, for example the Bulrathi, but never a Magnate Race of them.

Cymrean is offline Cymrean
Settler

Feb 2003
time: 05:26
  Old Post 12-03-2003 01:48
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The mrrshans lived on Draconis 4 while Draconis 2 was the elerian homeworld guarded by the guardian.

bakalov is offline bakalov
Prince
Sofia
Nov 2002
time: 07:26
  Old Post 12-03-2003 13:11
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One suggestion for the ithkul - tax them to 100%, sell all the defence on the planet, make them revolt and then kill them by glassing the planet :-)

Prothero is offline Prothero
Chieftain
Bucharest
Mar 2003
time: 07:26
  Old Post 12-03-2003 14:37
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I my curent game I razed all the Ithkul worlds. When the last one dissapear, the empire was gone. I noticed that the Ithkul outposts that i was guarding (waiting to starve or develop into a colony) also disapeared. Later, after the colonisation of that part of the galaxy, i noticed that 2 of my planets had Ithkul population. However, much to my surprize, they are not replacing my evons. Maybe because the way i got them?

elcapjtk is offline elcapjtk
Settler
Hannable MO
Dec 2001
time: 05:26
  Old Post 13-03-2003 02:53 Visit elcapjtk's homepage!
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Sorry to sound like an uber-noob, but does the migration take place or do you have to order the various migrations to occur. Also the "outpost" thing, do you have to queue up outposts in the military build or do they occur randomly without your orders?

Eric S is offline Eric S
Warlord
Las Vegas, NV
Jan 2002
time: 21:26
  Old Post 13-03-2003 03:43
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elcapijtk, this isn't a simple game, questions like that are reasonable, especially given the fact that the answers are different for your people and for magnate civilizations.

To create an outpost of your people, you do have to create an outpost in the military queue, then send it to that planet. Once you've done that, you can flag the planet as a migration target. I don't know if your own people will slowly migrate without a migration target, or if they won't migrate at all, but they won't found a new colony without the outpost being there. If there's a world you want to grow into a full colony, you will want to set the outpost as a migration target.

Magnate civilizations are totally different. The outposts come from nowhere (I've never seen one in the military queue, at least) on planets that are friendly to the magnate civ, and migration seems to always be on.

elcapjtk is offline elcapjtk
Settler
Hannable MO
Dec 2001
time: 05:26
  Old Post 13-03-2003 06:04 Visit elcapjtk's homepage!
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Well not just with magnate, how about captured races?

Eric S is offline Eric S
Warlord
Las Vegas, NV
Jan 2002
time: 21:26
  Old Post 13-03-2003 07:37
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I don't know. The game I'm playing now is the only time I've gone on the offensive long enough to tell, and I wound up with a magnate civ that matches everyone I've taken captive, so I don't know if it's the magnate or the captured that are filling in my empty planets.

Prothero is offline Prothero
Chieftain
Bucharest
Mar 2003
time: 07:26
  Old Post 13-03-2003 11:48
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All races will begin to migrate naturaly if the planets they are living on are overcrowded.
The magnate races just don't wait till suprapopulation ocures.

bakalov is offline bakalov
Prince
Sofia
Nov 2002
time: 07:26
  Old Post 13-03-2003 14:21
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The migration is semi authomatic - it can occur naturally when a world strats to become overcrowded, and there are free worlds that are desireable for the migrating population. It can also be "ordered" - this seems to stimulate the migration to some extent and affect its target. There always will be migration without ordering, too ...

Cymrean is offline Cymrean
Settler

Feb 2003
time: 05:26
  Old Post 13-03-2003 18:06
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both, outpost appear by themselves and you can build them also. Migration also is going by itself but you can set migration targets.

(edit) Oophs i didn't see that the question has been answered.

Last edited by Cymrean on 13-03-2003 at 18:53

bene is offline bene
Settler

May 2003
time: 05:26
  Old Post 16-05-2003 00:21
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I'm keen on getting planets as quickly as possible, and have noticed that I can push a Magnate civ that's outpost-level to actual usable colony level within a few turns by setting migration to it (within Planets screen, the Orders tab when the specific planet is selected).

Unfortunately, this tends to push my stock race to be the primary population - although hopefully, this trend will reverse over time (once migration is off, and things start to grow by themselves).

Anyone else do this, and can confirm that this will happen?

And the migration really rocks - transfer hundreds of your citizens per turn to planets that would take 20+ turns for a colony ship to reach. Ever the pacifist - it means low defences for a while!

Thanks!

/bene.

Daz is offline Daz
Prince
of the wasteland.
Jan 2003
time: 05:26
  Old Post 16-05-2003 12:44
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Ok, here's what I found out about magnates, ithkul and migration....

Your Magnates will spread no matter what.

Ithkul will spread onto your worlds even if you didnt invade them. It is enough to colonize a planet that has ithkul in the same system... you get infested.

So, before colonizing a planet, be sure you cleaned the whole system of ithkul.

Something else that I do is watch for other races building outposts (landing to few colony ships) and colonize it. This way I get new races too.

Currently:

Eoladi
Darlok
Alkari
Trilarian
Cynoid

BTW... I attack guardians around turn 170-180.

Odin is offline Odin
Prince
Biology Nerd at Minnesota State University Moorhead
Sep 2000
time: 23:26
  Old Post 03-07-2004 04:09
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I love those Magnate civs. It is annoying to get a bunch of star systems with all primordial or gas-giant planets, those fellas can take care of those worlds while us humans settle the earth-loke planets.

BTW I wish I could go to those f*cking harvesters.

Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:26
  Old Post 03-07-2004 04:23
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Multiculturalism on a planet is bad. It can only be terraformed for one race, so whatever region has a different race then the most will have a yellow or red planet.

In the empire look at what they add before taking them in. Early on all the magnates are good, later you can afford to be picky, but generally its not worth it to be picky.

Wipe the ithkul out though, they are good at everything, but excell at nothing. They have nothing to offer to you.

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