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OliverFA
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Leeds, UK
Sep 2002 time: 06:26
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About this decission of building a settler in Barcelona: I have my doubts. I don't want to disagree just for the sake of disagreeing, I want to start a constructive discussion about this. For that reason I will try to explain why I think that it's better to build temple and then settler than settler and then temple.
Option A: Temple + Settler
Temple is built in 8 turns, just the same turn that BCN grows. Then the new WF goes to #6, and BCN production (after corruption) is 4 shields. The Settler is done in 8 turns.
Temple + settler: 8 + 8 = 16 turns
Option B: Settler + Temple
Settler is built in 8 turns. BCN drops to 1, and its production drops also to 1. (WF #5) Temple built in 17 turns (10 BCN size 1 plus 7 BCN size 2)
Settler + temple: 8+17=25 turns
Option C: Settler + Temple
Like B, but after building settler WF is set to #8. Temple is built after 15 turns.
Settler + Temple: 8+15=23 turns
Option D: Settler + poprush temple
Like B, but temple is poprushed when BCN get size 2 (10 turns)
Settler+Temple:8+10=18 turns
Among all these options I prefer option A. It gives us culture production sooner, which we need because ND has aprox 10% more culture than us, and would help us in culture fightings in the border.
Of course there still many more options like building a Galley. I would like to know BCN Governors opinion about all that.
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E_T
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Orlando, Florida
Mar 2001 time: 00:26
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Actually, with getting mapmaking soon, we should consider building a harbor before we build a temple, for these reasons:
1) until the irrigation is completed, the city is limited to size 3 and has a slow growth while in size 2.
2) once the irrigation is completed, the city will be limited to size 5 and have slow growth while in size 4.
3) with both the irrigation and a harbor, the city can grow to size 6 an have faster growth us to size 5 and have regular growth through to size 6. While in the smaller sizes, it could have it normal (for now) growth and have a higher production and trade output (working the silks more).
But as we also need more cities, I believe that it should build the settler first, but I will take a look at it in the spreadsheet.
FYI, it will be 10 turns (from the next turn) until the first irrigation can effect the cities growth rate (4 more turns after that for the 2nd irrigation).
In all fairness, I will look at all the senerios in the spreadsheet for Bcn.
E_T
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OliverFA
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Leeds, UK
Sep 2002 time: 06:26
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My calculations are done without any irrigation improvement.
I agree that we need settlers, but we also need temples to capitalize our trait and fight back ND. At the present moment our cities are still not in danger of being fliped, but once they build a temple in these border cities we would be in danger because they have higher culture than us.
Anyway, we can have both things (temple plus settler plus border expansion) in 16 turns, while with the other options we have to wait a lot more (except with the option D maybe).
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OliverFA
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Leeds, UK
Sep 2002 time: 06:26
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My personal opinion about that: Once again we are facing a different situation. From being the most extended civ (not counting Lego which we don't know) we have become the second civ. ND has more score than us, but only for a few points.
I think we must react, but without leting fear take control of our decissions. We've decided a few turns ago that we are going back to more expansion and less military building, so we are on the right way. I like the idea that Great Despot Togas expressed at the Cow Valley plan's thread of Madrid building a settler once iron is connected. This settler could go to cow valley and become that flood plains city we are talking about.
But Barcelona, with all this slow growth doesn't seem the most indicated city to pop settlers. Maybe it can pop a settler or a worker after finishing the temple if we really feel like expansion is so important, but by building a settler first we are sacrifying too much production capability, and right now Barcelona is the only city able to do that.
Just my thoughts about the matter.
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CiverDan
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At first I wanted a settler first. Now I am leaning toward a temple first. I agree we will need workers and defense to make the city secure and productive, neither of which we have available at the moment for use.
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pikesfan
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Now that ND is quickly building cities, we have to quickly build cities of our own.
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E_T
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Orlando, Florida
Mar 2001 time: 00:26
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I have done several senerios, with different combinations of Temple, Settler and Harbor with maxed Production and Growth. I have done this from 1300BC to 110BC (55 turns). All of these assume that the Arnelos worker will Irrigate Bcn #9 and #1 and then (possibly) road #6 (other forrest).
STH (Settler, Temple, Harbor)
Max Growth - Settler in 1075BC, Temple in 610BC, Harbor in 110BC. Trade by 110BC - 244.
Max Production - Settler in 1075BC, Temple in 610BC, Harbor in 110BC. Trade by 110BC - 254.
TSH
Mixed Growth - Temple in 1075BC, Settler in 825BC, Harbor in 150BC. Trade by 110BC - 259.
Max Growth - Temple in 1075BC, Settler in 775BC(will need Govenor set for emphasize production), Harbor in 170BC. Trade by 110BC - 266.
Max Production - Temple in 1075BC, Settler in 775BC(will need Govenor set for emphasize production), Harbor in 170BC. Trade by 110BC - 276.
HST
Max Production - Harbor in 670BC, Settler in 510BC, Temple in 250BC and a 30 point build (settler, galley) by 110BC . Trade by 110BC - 313.
Max Growth - Harbor in 670BC, Settler in 510BC, Temple in 270BC and a 30 point build (settler, galley) by 120BC . Trade by 110BC - 313.
HTS
Max Growth - Harbor in 670BC, Temple in 510BC, Settler in 410BC, then a Galley by 210BC and either having a 20 point build by 110BC or 22 sheilds towards something else (Lighthouse??). Trade by 110BC - 321.
That's all I have for now, I'll e-mail the sheets to Astrologix later today.
E_T
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OliverFA
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Leeds, UK
Sep 2002 time: 06:26
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Fascinating!
So by your calculations I assume that you would choose the Harbour Temple Settler option?
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OliverFA
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Leeds, UK
Sep 2002 time: 06:26
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E_T, could you please explain your numbers? We seem to be having a hard time understanding them
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CiverDan
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I am beggining to prefer to do HST. I don't want to build the settler quite yet there for defense reasons (from barbs). Then comes the matter of temple or Harbor. Total culture doesnt have any effect on individual borders between cities of two civs. Only the border cities in question do. If your concerned about culture flips, I have rarely heard of culture flips in MP. I have had MP games where I had a large culture lead on another civ and a lot of cultural pressure on an enemy city, with no flip. Not to mention the fact that ND overall seems to be more interested in brute force in general as opposed to building culture. Since we dont need the temple for happiness or to expand the borders for food purposes, lets go with the harbor first.
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OliverFA
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Leeds, UK
Sep 2002 time: 06:26
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I don't really believe that Barcelona is the right city for building a settler. After all we have Madrid stalled in population production. Once thw iron is connected and the warriors upgraded I would be in favour of Madrid building a settler. But remember Barcelona has too much things to do. It is our only coastal city at the moment, the only place where we can build galeys, harbour, the lighthouse... A temple would also help (in this thread http://apolyton.net/forums/showthre...?threadid=39825 Dan Magaha from Firaxis says that civ culture points are important in culture-fliping calculations)
With all that many things to be built there that no other city can at the moment, why a settler?
I agree to build settlers, but am reluctant to build them here.
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OliverFA
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Leeds, UK
Sep 2002 time: 06:26
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In my opinion these two things are more important: Temple for start acumulating culture and galley to start exploring. However, I don't want to make a big issue of all that. My personal opinion is that we should not build a settler with BCN right now and that it is an error. Not a big error, but an error. But I'm very aware of the power structure and won't challenge the team if the settler is finally done. Just accept it and try to be more convincent next time.
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astrologix
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On Earth
Jun 2002 time: 06:26
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E_T, I've been carefully reading your spreadsheet and I thank you very much for this great job.
I assume that our country needs more settlers ASAP, but on the other hand we should consider the global amount of settlers built and the global wealth produced in a given time.
If we see what Barcelona is able to build in the next 46 turns from now (until 150 BC), I find that with the STH or SHT options, only a settler can be produced by this city.
If the HST option (Max Growth) is applied, Barcelona can complete 2 settlers in that interval and the global amount of whealth will be high.
The first settler would be completed in 27 turns from now (510 BC) and the second in 46 turns (150 BC), and the city size would keep 3 pop after that last completion.
Barcelona shouldn't be consider as a settler factory, this role is naturally given to Pamplona.
I've calculated that Pamplona could build a 2nd settler in 9 turns from now and keep a high growth capacity after that. In that case, a new coastal city could be founded in 18 turns from now, near the spices river.
9 turns after that, with the HST above option, Barcelona will complete his first settler and 19 turns later his second settler.
IMO, it would be an excellent timing to build 3 new settlers in the next 46 turns.
If we continue to build a settler in Barcelona (STH and SHT options), the next spices city will be build in only 12 turns from now (only 6 turns before the "Pamplona option"), but the Barcelona potential will be wasted.
So, my decision is clear : HST max growth option for Barcelona.
Thus, I assume that ruby_maser would allow Pamplona to build a settler next the current one and that our Great Despot Togas will bless my decision 
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OliverFA
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Leeds, UK
Sep 2002 time: 06:26
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I'm glad the Barcelona governor took care of my suggestions about delaying the settler production a bit.
With that harbour we will be able to commerce with GoW if they build a HARBOUR at one of their coastal cities and maybe some other civ (it depends if commerce routes have to pass through ocean tiles or not) and build veteran galleys, which would be useful to watch the western coast.
Edited: changed Temple by harbour
Last edited by OliverFA on 15-03-2003 at 20:54
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