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Bridger
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There are 4 major tech areas you can research.
Science - Reduces cost of research, increases bonuses from ruins, allows for other researches i thnk (such as increased oil production?).
Comerce - Increases your comerce cap for basically all your economic income, which allows you to chop more wood, harvest more food, etc.
Civics - Allows you to have more cities and ?
Military - Allows you to build more kinds of units and upgrades and increases pop cap.
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Oofus
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This is my way: Science, Civic, Civic, Commerce ...then depend. I research military late, but i play: easy or moderate
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Enriquillo
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Holland
Nov 2001 time: 06:26
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OK, I've played a few games, and it seems science is more important at the start than I thought.
I'm still not sure about the exact order, but you don't need extra popcap or cities during the first minutes I think. Science is cool because it reduces the cost of all your other researches.
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One_Dead_Villy
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Toronto, Canada
May 2002 time: 00:26
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when i played at fragapolooza...i received commerse 1st to up my production cap, then as much the expand number of cities. military when i needed pop cap. science was my last priority. i only researched it when i had to, 1st when i wanted to get metal. if i had inca maybe i would get started in that earlier since they get wealth with their metal...but my overall plan is to do everything possible to create as strong an economy as possible...having outdated troops isnt that bad, since i was planning to only defend with them, until i could age up to a really advanced level and just overwhelm with a large army and econ
Last edited by One_Dead_Villy on 21-03-2003 at 00:40
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bhg_paul
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I have several different starts depending on the situation (map, nation, enemy nation, game settings, etc...). My most common is Science, Civic, Commerce and then either Classical or Military.
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