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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:26
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BTW, that ridge is defended by around 3 spears, 2 swords, and a couple of odd units (a catapult, e.g.) per tile right now. I wish I had more time to construct fortresses, I started on one the moment I got construction, but I do not have the luxury of suffocating in workers, like Nathan has. Don't blame it on poor gaming skills, but my terrain does not support it, I had Alex to keep happy / away, and I build the GL instead. A few turns delay of this war would have meant a totally different defensive situation, the hill without a road is set to build a city next turn (again, 1 turn too late to be useful, 2 turns too late to be superb.)
DeepO
Last edited by DeepO on 07-04-2003 at 23:24
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:26
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quote: Originally posted by DeepO
BTW, how are those reinforcements coming |
Very nicely. Thanks for asking. Oh, I'm sorry, I wasn't the one you were talking to?
My condolences to the families of the valiant sword unit that seems to have been assigned the job of pillaging the road. I wish I could say their deaths were painless, but, well, we did our best to kill them cleanly. In any case, they did prolong the lives of many of their fellows. (I'm curious, though: why swordsmen instead of spearmen for that job?)
But they were able to do nothing about my war chariots. I was pleasantly surprised at how well my charioteers did against fortified two-defense units on a hill, but I didn't have quite enough of them. Four Chinese units on the eastern hill survived, all with one hit point left.
To Alva.
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:26
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Bah. This game is lost, unless the RNG Gods start to favour me instead of Nathan. Up until now, there was still a slim chance I could hold him back until Alex' reinforcements arrived, but with last turn, that small hope has been swept under the table.
I had to disbandon my new city, the same moment as building my walls. But, with the last attack, there was no hope in defending it against all the units that were a direct threat. So, I'm retreating my forces to the next defendable position.
If this pace continues, I'll be defeated in less then 10 turns, so please, RNG gods, give me some slack. I won't win this game, I've been knowing that for months, but this beating is uncalled for.
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:26
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That War Chariot was a hard one But in the end, he netted me my first promotion 
I just made my another small mistake, that I could have easily avoided with a bit more attention. I used a couple of workers to boost a cities population, but forgot to check happiness... it went in rebellion Stupid of course, it would have been another unit produced this turn instead of next, and those extra units matter.
Before, I already made a mistake (as Nathan said), which I didn't want to comment on at the time: I used a sword to pillage the road after the initial attack on the invasion forces, where I still has a spear to use. But, it would have been better to use a horse, and retreat him undamaged, The only way of dealing with a SoD over double your total army is to try to whittle it down over many turns. That sword could have served me we well for a couple of turns, it was not worth it to have one more horse attack that turn.
BTW, I'm not so sure anymore on disbanding a reg warrior to rush walls in my new, already abandoned city. An extra sword, instead of walls would have costed me less. It was a gamble, though, if I would have gotten more lucky in the fights I would have been in a position to hold it for 1 more turn at least, thus disturbing Nathan's Blitz.
Turn to Alex.
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:26
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Sorry for the delay, guys, but I fear it won't improve soon. Too much to do, too little time 
As to the war: I did not retreat from this city, I'll either hold it, or die trying. I do not have the forces to protect another position(s), so either I keep this one, or it's officially game over for me (I'll play along as long as needed for other players, of course).
Actually, I'm starting to doubt we should continue this, even if I can hold on, there is no way I can make any kind of difference in power, Nathan will finish before me for sure. And it doesn't look like any of the other players can beat him, not in his GA... it's too late to band together with 3 against 1, and that was what it would have taken to beat Nathan after his GA (at least as long as neither of the 3-move UUs can get GA production).
That's my opinion, of course, others might think differently, but I think the game is over for everyone.
DeepO
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