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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:26
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Correct me if I'm wrong, but I don't think adding a worker every so many turns works. Once the city starves down to no spare food, adding a worker to get the size back won't refill the food box, so we'd have to wait for the food box to refill before adding a worker. And while it's filling, we'd be losing a shield (which may or may not matter, depending on what we're building) working an irrigated grassland instead of a mined one. In any case, once we're finished using it for wonders, Hurricane is supposed to build a harbor and shift to working mostly water tiles so the land in the area can be used by other cities.
Do you think we're better off with a settler from EotS or two workers? I think that's the real issue for determining whether or not a chop is a good idea. If we want the settler, the chop makes sense. If we don't, it makes little enough difference one way or the other that our worker turns are likely better invested elsewhere. (With the chop and mine in place, the difference would amount to one shield every other turn until we get to Republic, and no inherent advantage over other strategies after we're in Republic. And a head start on worker actions elsewhere could very likely more than pay that back by letting us add a worker to Hurricane a few turns earlier while being at the same place in our infrastructure.)
[Edit: Crossposted with Aeson's preceding message.]
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Aeson
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orangesoda
Nov 2001 time: 22:26
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I really piled them on when Hurricane hit size 7... even added 1 worker before then. By the time the Iron mine was done I hit size 12 I think. We could speed it up a little bit, but at most we could shave off 1 turn from the Pyramids. The turn wait probably helps us more (unless we get beat to the Pyramids by 1 turn!), as that's the turn Tempest grows to size 7, and all the Workers start being added.
If the extra workers have any effect, it would mostly be in building up Cyclone (if we go that way), or the Spinebreaker city. By that point though, I think being a city ahead of schedual will have payed off. Certainly in the case of Cyclone, as we'd end up having to build the Settler there.
quote: If we'd go ahead and order the chop in EotS, we could build two more workers before the chop and then divide tiles however we need to to have the right number of shields when we build a settler. That way, we'll be working on the mine while we build our settler and maybe we can leverage extra production from being size 6 instead of size 5 to offset at least some of the loss while we're waiting for the mine to be finished. Does that sound like the right course to you? |
Sounds better than what I was doing. Some shields can be 'lost' from Hurricane though, as we don't hit the Pyramids right on. Looks like we have 3 shields leeway. It's a bit hard to tell with 40 shields per row, but it looks like the last turn needs 15 shields and we are at 18 per turn after corruption. So 1 or 2 lost shields isn't going to hurt our completion date.
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