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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:26
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To be edited by the leaders of the Scholia.
Status:
- Researching Republic at 100%.
- 289 gold cash, +1 gpt (thanks to our 5gpt from ND).
Urgent questions:
- What will we offer GoW for Legoland contact?
Military:
Economy:
- Reconfigure EotS and Hurricane laborers so EotS works its three flood plains, an irrigated fur, and a 2-food/1-shield tile, and Hurricane works three irrigated furs and a 2-food/1-shield tile. (I just noticed that this will alternate EotS producing four and six shields, eliminating the need to chop the fur forest if we don't want to. Note that in Republic, two FPs and the fur forest would balance to create the right food surplus for two-turn workers, and Hurricane could have all the irrigated furs then.)
- New worker from EotS moves to the fur forest to prepare for a chop.
- Worker on the flood plains by Tempest finished road; moves 8-9.
- Worker by Bolderberg finished road; moves 3-6.
- Worker 8-9 from Tornado finished road. Moves 8-9.
- Bolderberg finishes spearman. Starts War Chariot.
- Worker north of Tempest starts road. (We don't need the mine yet, and extra mobility might conceivably come in handy.)
Diplomacy:
Thread library:
- Standing orders for workers
Last edited by nbarclay on 13-03-2003 at 13:58
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:26
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D'oh... I need to pay more attention... this has been a busy day already, but that's no excuse to make two mistakes in a row (the expansionist comment to huts, and us being religious). Sorry guys, I totally forgot we were Egyptian 
Temple it is, then 
alva: I think that's the 10th turn Madrid is not growing (if I counted right, which, given the rest of the comments the past hour is not very likely), maybe I should ask Ninot about it... I never came around to it.
ND: that last bump is more then 1 city, so either a city plus some units, or 2 cities, or a large cash deposit from somewhere. I've been paying attention to the teams upgrading, and I can's say for sure, but it seems that if gold gets used to upgrade troops, there is little to be seen in the power graph. Gold deminishes power, while better units increase it again. So it's not a simple upgrade.
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:26
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this reminds me of something: forests. In my SP games, I try to clear all forest asap, especially if I have enough workers, and can fit them in without wasting shields. I know many players think they are best kept until aquaducts and marketplaces, but how exactly are we treating them here? I'd rather have both forests near Typhoon put into some culture, if possible, or at least one for a temple... the only exception being that we might need them in a GA to get to a nice round number of shields in the city. The sooner shields are given to cities, the better I would say, and certainly if this means that we get some more culture or commerce. Any POVs on this?
BTW, players, how is our culture doing? are we still over half of the culture of the team with best culture?
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:26
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Nathan, I'm not sure on this. The whole question becomes when you start on your aquaduct: if you use forest in scenario A to rush a temple, you can start your aquaduct sooner. It will be exactly the same as when in scenario B you let the temple build later, but rush the aquaduct, the eta for both improvements will be the same. The only difference is that your temple would be sooner ready in scenario A, at the expense of workerturns.
Of course, subjectively there is a difference, as rushing a temple first will make you think you have time to cramm in a spear or something, and only after that start on the aquaduct. In this third case, you will be later with both improvements, but only because you build something else in between.
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:26
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Nathan, I'm aware of that. Notice that in my first post on forest I already said that at times of a GA, we should have some around to balance out. I don't agree on the size 6 cities, though, in all games in which I'm doing good, I don't sit at size 6 when I can build aquaducts. We could time it so that it won't be needed, by starting early enough, and building workers / settlers (or perhaps even a pop rush) before that. There are always things that can go wrong, but if I understand what you and Aseon are trying to accomplish here, we should be able to more or plan the next 20 turns or so for peaceful growth, even foreseeing a minimum of (military) problems.
DeepO
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Aeson
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orangesoda
Nov 2001 time: 22:26
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Regarding worker moves, where is the new Worker from EotS going?
To me, the next most important city site is going to be 89 from Tempest. We can have the road in place by the time our Settler from Cyclone or EotS is ready, but Irrigating at least 1 FP by that time would also be worthwhile. To that end, the Worker 62 from Tempest should cross the river 89, and Road/Irrigate that tile and the one 8. The EotS Worker can improve the Plains tile.
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The EotS 4 turn Settler requires the fur chop right? We are at a point right now where we are ahead on Workers, and it would be a good time to go for it. We need 1 more Worker from EotS then the Settler? Hurricane has enough tiles improved for the next 14 turns, so the move 89 at this point doesn't help us much anyways. It would be a good time for the chop. If I remember the sequence correctly, we need to idle a turn before starting the chop though.
Last edited by Aeson on 13-03-2003 at 11:47
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