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What evil shall we choose today..
This poll is closed. |
| Free Market 40/20/40 as it is. |
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10 |
62.50% |
| Green 40/10/50 as some want it to be. |
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6 |
37.50% |
| Write-in, as i think it should be |
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0 |
0% |
| Abstain, as in i'm for a Xenobanana economy. |
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0 |
0% |
| Total: |
16 voters |
100% |
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Lemmy
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Bubblewrap
Dec 2000 time: 06:26
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This poll will last 4 days
Our current situation is
Demcratic, Free Market, Knowledge
40/20/40
Net Income: 853 ec
Research Breaktrough: 3 turns / 1222.8 points/turn
10 Bases in Golden Age (Too many to name)
0 Bases rioting
Under Green 40/10/50 this would be:
Net Income: 580 ec
Research Breaktrough: 3 turns / 1166.4 points/turn
2 Bases in Golden Age (UNPD and Crystalis)
0 Rioting.
Other changes
Society changes:
Economy 0 (was +2)
Efficiency +4 (was +2)
Police +1 (was -4)
Growth 0 (was +2)
Planet +2 (was -3)
I chose for 10 Psych instead of 0 as polled before, because 3 bases (Antioch, Deus Ex Machina and UN Marine Institute) would be rioting under 50/0/50. There also was a preference of science over credits, so it became 40/10/50 instead of 50/10/40.
edit: added research points/turn
Last edited by Lemmy on 12-03-2003 at 03:30
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Cedayon
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It should come as no surprise that I'm voting FM. More energy per turn, more bases in golden age, no difference in reserach speed (in the turn sense, not sure lab points-wise), in # of rioting bases, or in ecological damage.
Btw, is some provision going to be made for TKG's vote?
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Cedayon
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The Police rating: with Egregion and 20% psych there's no real difference, particularly when we get enough mag tube squares that we can ship new units to Egregion immediately for rehoming and then send them where they need to go.
The Efficiency rating:
-It would give us more flexibility in SE spending, but 40/40 works just fine (plenty of rushing cash and plenty of lab points).
-It would reduce the number of beuracracy based drones by some amount, though I think the extra psych spending in our current system outweighs that significantly.
-If we were to expand a *LOT* more the extra efficiency would definately help in the "actually-getting-some-energy-out-of-far-away-bases" matter... but I think we're about done except for a few bases on the north end of the continent. +2 Econ gives us a great deal more energy than the +2 Effic probably ever will.
The Planet rating:
-Should we start to pollute (and, believe me, we *will* if we build Gennies in places like DEM, without major worker restructuring), this would heavily reduce the amount of ED that would actually take place. Under FM our ED could get well into the *hundreds* if a base went into the high 70s-low 80s mineral range. This is avoidable, however, by simply not building Gennies and/or being careful with worker/crawler assignments.
-Psi-combat: this is probably the most unmitigated advantage I can think of that Green would give. We'd fight better in Psi, no question. However, with the Amp up and the ability to build lots and lots of units and Fusion reactor tech and... etc... we can own the native life just fine as it is if they get uncooperative.
Thank you, folks, for presenting game-based arguments for Green. Regrettably, they do not stack up to the hundreds of ec's/turn and 8 more GA's we get under FM.
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Kirov
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Warsaw, Poland
Sep 2002 time: 06:26
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Green of course. There are things more important than money, especially those earned by few big cheese.
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Kirov
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Warsaw, Poland
Sep 2002 time: 06:26
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I think that being fond of those Disney animals is one of the best reasons of becoming a vegan I've ever heard... Go Green!
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