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whsu
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I've just revisited playing this game after reading disappointing reviews of MOO3. I'm in the mid-game now and basically conquered all other races. I want to know what tech I should have and how many ships I need in order to successfully invade the Antaran's homeworld. Any ideas on ship designs are greatly appreciated. I couldn't find any strategy concerning the Antarans elsewhere.
Thanks.
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whsu
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I'm playing Easy, Pre-Warp, Large galaxy, 4 CP, Average galaxy age game. I am playing custom race with creative, omni, and large home world. I have phasors and plasma cannon. I've also conquered Orion and got death ray and particle beam. I do not have disrupters yet. My best armor is Xentronium and I have class V shield.
I'm at star date 3548.4 now. I've eliminated all the other races except one colony and I want to go after Antarans. They are harassing me with cruiser-sized ships but I think I'm able to take them on with larger sized battleships.
I'm attaching my saved game. You need to rename the save10.gam.sav to save10.gam
Thanks
Attachment: save10.gam.sav
This has been downloaded 5 time(s).
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:26
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Yes the board requires attachment to be called sav, so we have to rename them.
I took a quick peek. My first move would be to add the intertial stabilizer to all beamer ships. You can not afford to pass up that 50% boost. Other specials are available, but you do not need them.
I will pass on the merits of each weapon, but as I said I use phasors for ships until I get disrupters. I then use only disrupters, except for the DS planet busters, they get 1 stellar convertor.
Now you need to get those missing 3500 techs. Once you get the HEF and megafluxers redesign the BB and refit them. In the mean time get those strong planets to make BB's. I would have gotten my infrastructures finished on all planets. Look at Orion, if you had those farming boost build you would have more few pop to reseach or build ships. Concentrate on production boost, pop boost and research boost.
HEF (high energy focus is a huge boost for beamers and megafluxers will give you more room to pack in those weapons. You should be able to take down the anties at that time.
They give you at least 4 turns to get to any planet under attack so it should not be an issue. The X-armor is going to make you safe if you have any defenses.
Last edited by vmxa1 on 13-03-2003 at 03:32
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