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Magus Flynn
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With the scathing reviews coming each day, it is becoming harder and harder to remain positive about the game. I've stopped playing for a bit because it has seemed little more than star exploration so far with little military action. My attempts at multiplayer have not worked because I keep getting an unexplained "Version Mismatch" error!
I realize a patch doesn't happen overnight. But please fix the game soon so we can enjoy Mo03 and stop griping over what went wrong!
The longer it takes for a patch, the more believable the critics are going to be....and I hate being proven wrong! I want to like it...I'm almost there....just please make t hose needed AI/military/diplomacy/multiplayer tweaks that will have me playing Mo03 until there is Mo04 (or MoM2)!
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nzrock
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[QUOTE] Originally posted by Magus Flynn
My attempts at multiplayer have not worked because I keep getting an unexplained "Version Mismatch" error!
Hi I read yesterday that if you have downloaded the extra flags & the computer you are trying to connect to did not, then you will get the above error .
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Cymrean
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Any mod will give the above error...
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dalleboy
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Official QS Patch Information:
Yes, work is in progress on a patch. We have no delivery date at this time.
We are concentrating on the Military AI (offensive, defensive and build queue) and point defense problems, along with some UI glitches and any crash or easy to fix bugs. Changes which require any artwork are extremely unlikely for this patch.
The plan is to release a data-only patch fairly quickly which should help with some of the Military AI problems (and other things) and may also contain some additional documentation on use of the spreadsheets to help the modders.
This will be followed by a code patch. Code changes will be listed here as they are verified internally, so that you know what is coming.
The actual release of the patches will be controlled by the QA departments at Infogrames (for Windows) and Destineer (for Macintosh).
We are happy to hear constructive feedback from fans regarding bugs of design issues and have been listening to feedback from a number of fans, both off and on the boards.
From:
http://www.ina-community.com/forums...threadid=277756
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egervari
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Will this include the use of right-clicking in all the locations where it would minimize the number of total clicks? How about making the site rep screen more organized (like grouping research and etc. tasks together in a single green box rather than multiple colour boxes that cause lots of scrolling).
For example instead of
****************************
* BlahTechnology has opened up *
****************************
...
Just do
*************************************
* The following technologies have opened up *
* - Blah 1 *
* - Blah 2 *
* - Blah 3 *
*************************************
This saves space and you can do this for techs that have opened up, all the techs that have been discovered in one turn.
You can also avoid uses a red box for creative races (just put it in brackets in the single research box instead since they will be grouped).
I would also recommend seperating military items built at various planets from structural ones because often times I like to check out my military queues but leave the other ones. If they were seperated in 2 boxes (instead of N boxes), it would be much easier than sifting through them). I mean, sorting and grouping items is very easy to program guys. This really needs to be done and it shouldn't take more than an hour or two to do.
Last edited by egervari on 15-03-2003 at 14:46
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Ghostbear
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One thing you can say about the speed of their patching:
Its certainly helping GalCiv's sales.
For me though, somewhere inside this monstrosity is the game I want. GalCiv's lack of combat is a big turn off for me.
I find their continued references to testing and quality to be pure BS. Certainly this product shows no quality control.
They could put out "beta" patches and get us to test it for them. Anyone who didn't want to take the risk wouldn't have too. Of course, then they'd have to listen to more negative feed back.
I personally don't like the "modding" concept, I don't want to have to spend as much time tweaking a mod to work as playing the game.
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Jack_www
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Some people think that patching will make the game into what you want? Granting it will most likely help the AI of the computer players so that they are not so passive and maybe a few other things, but many of the major problems of Master of Orion 3 lies in its design and how it was made, stuff you cant change with patches.
I exepected a lot from master of Orion III, from all I read and heard and all the time they spent I though it would be a game that I would want to play everyday, but only after a week my copy of Master of Orion III is sitting in my room collecting dust. They really screwed up Master of Orion. At least there is GalCiv.
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ChaotikVisions
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Oklahoma, USA
Apr 2002 time: 23:26
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Go troll somewhere else Templar. And what people think that Jack? We're just waiting on an official AI fix and the pd bug fix mainly, i'd imagine the wait is because of them sprucing up a few other things too, but i'd personally be happy with just a quick release of the AI/PD fix. I also don't see why everyone views GalCiv as the alternative to the next MoO game.
No tactical combat, no ship design, limited number of races, only one playable race, ground combat invovles sending billions of regular population into far flung corners of the galaxy, limited amount of resources, planets only have one resource, random events cannot be turned off, all races colonize same planets, etc..
Sure, its more of a Civ in space but its lacking civ elements too. The terrain improvements that are so important in Civ are reduced to one square starbases. You improve nothing else. Why not allow you to build trade lanes or star gates? Immobile satellites maybe? The "borders" consits of your sector getting colored, its not even the flowing borders of SMAC/Civ3. The graphics are Civ2 era at best, and space is bland.
Where are the nebluaes, asteroid fields and other various solar debris? Where is the important of terrain? You can't hide in the non-existant asteroid fields, or shield yourself in a nebulae, its just annoying. The game does have some good qualitys, but its not close to MoO and falls short of Civ. The reason the AI is so great is because theres just not much for it to think about.
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Jack_www
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Well facts are facts, the game is messed up big time, and most people think, just look at the sales of MOO3, they are falling like a rock, and a patch wont save it. I dont hate Moo3 but it should have been a whole lot better then what we got.
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Vince278
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quote: Originally posted by ChaotikVisions
I also don't see why everyone views GalCiv as the alternative to the next MoO game.
No tactical combat, no ship design, limited number of races, only one playable race, ground combat invovles sending billions of regular population into far flung corners of the galaxy, limited amount of resources, planets only have one resource, random events cannot be turned off, all races colonize same planets, etc..
Sure, its more of a Civ in space but its lacking civ elements too. The terrain improvements that are so important in Civ are reduced to one square starbases. You improve nothing else. Why not allow you to build trade lanes or star gates? Immobile satellites maybe? The "borders" consits of your sector getting colored, its not even the flowing borders of SMAC/Civ3. The graphics are Civ2 era at best, and space is bland.
Where are the nebluaes, asteroid fields and other various solar debris? Where is the important of terrain? You can't hide in the non-existant asteroid fields, or shield yourself in a nebulae, its just annoying. The game does have some good qualitys, but its not close to MoO and falls short of Civ. The reason the AI is so great is because theres just not much for it to think about. |
If what you say is so then you pretty much made my mind up on whether to buy GalCiv. Looks like I may just skip it. 
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