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black mole
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I realize that there is much that is buggy and much that is not understood still in the game, but I thought I would see if anyone recognized or knew anything about the following.
1. Very often, I see discrepencies in how much stuff costs. Both the planetary and military queues seem effected, and for that matter the DEA prices also seem to sometimes be wildly different between planets. Is there any known reason for this or has anyone else observed this? When its the difference in something I remember costing 300 now costing 400 PPs, it isn't that annoying, but lately its sometimes been the difference in 300 and 600-1000 PPs, and that's a bit much.
2. I'm playing my first game getting into the high technology levels. I was very much looking forward to a lvl 40 math technology "dual fighter plasma cannons", which seemed to have the potential to make incredible carriers. But now that I've researched it, the option doesn't seem to be listed with my other fighter models. Is this a bug, or am I missing something?
3. Is there actually, at any forum or some official page, a list of suspected bugs or known issues?
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black mole
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Oh my! I thought that HFOG only affected stuff like a percentage representation of what was lost from empire-wide taxes and fundings. I didn't realize it was a PP cost multiplier.
So I can reduce HFOG by cutting my empire level taxes and correspondingly increasing my planet-level taxes? Is there other stuff besides this and economics techs that can reduce HFOG once its already in place? I've heard that lowwering the oppressometer makes it less likely to grow in the first place, but I don't recall lowering it having a potential to reduce it.
Also, any ideas about the fighter dual plasma cannons? I had had great plans for that tech, and the fact that I seem unable to use it complicates things.
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