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Proteus_MST
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I never got Tech throught COnquest.
The only way seems to be Tach-Trade via Diplomacy or Tech-Stealing through Spies
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AntaranX
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Oppressometer is a great tool unless your race selection for the goverment allows it. If you are colonizing planets rapidly (especially in the beginning of the game) the oppressometer value can't be set to high on most of the races. Later on with Recreational/Goverment DEAs/other planetary buildings it's nice to pump up the oppressometer to higher values and put up the counter-spying spys on real work against other races.
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Proteus_MST
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I have set my O to 3 or 4,
but my defensive Spies do a great job.
Of my last 2 Leaders one died of age and the other in an accident not connected to Spying.
It really help that I (playing the Psilons) am the Leader in Technology (My Level 34-37 Techs to their mostly Level 24-25-Techs, there is only one other Race aside from the NO, which has at least one Tech Level at 30).
Normally I try to have at least 2 Spies in every field, but I set my Priority to Social, (Political (if Leaders present) OR Economic (if I currently have no Leaders)) and Diplomatic, i.e. I try to keep those three fields always at 2 Spies even if it means, that the other fields will have only one defensive Spy for a short time.
Spies which are low on Luck (5-8) I usually send on Missions into other Empires (where they, which is interesting, last longer than defensive Spies. Where Defensive Spies have their Luck going down by one every turn, the offensive spies seem to have their Luck going down just every couple of turns, so a Spy with a Luck of 5 can without Problems last 10 truns or more in an offensive role).
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Crostoneman
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Can you copy and paste that fix list, please. They never responded to my requests to fix my #$&*##$*$& account for last 3 months. No, I wasn't banned because I haven't made a post yet.
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