Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Master of Orion III > MOO3-Strategy&Tips > Nukes, Chem, Bio
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
15.Sep: NOT PLAYED, `DIDN`T MISS ANYTHING`
08.Sep: A `TRAGEDY` FOR THE FRANCHISE
29.Jul: MADE A MISTAKE, `WG` SAYS

bottom of page
  - MASTER OF ORION 3 (US) $29.99 - MASTER OF ORION 3 (UK) £24.99 - MOO3 STRATEGY GUIDE (US) $13.99 - MASTER OF ORION 2 $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Zanac is offline Zanac
Settler

Mar 2003
time: 05:26
  Old Post 12-03-2003 21:54
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Nukes, Chem, Bio Full PM-box? Change here!

(This was posted before but I wanted to try it again.)

Does anyone know what the effects are for each of the 3 special weapon authorizations (Nuclear, Biological, & Chemical weapons) ?


-D

Harry Seldon is offline Harry Seldon
King
Birmingham, AL
Oct 2002
time: 05:26
  Old Post 12-03-2003 23:28
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Lose 30 kilos (of popups)

I've noticed small advantages when attacking. One effect is if they're banned the NOs will come out of hiding and kick your a** all over the galaxy. I've had as much success with them as without them so I usually only deselect them if I'm trying to keep collateral damage to a minimum.

Zanac is offline Zanac
Settler

Mar 2003
time: 05:26
  Old Post 13-03-2003 07:11
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Get a bigger avatar today!

What's the difference between the 3? Are all races affected by bio and chem equally?

-D

Gateway103 is offline Gateway103
Chieftain

Jul 2002
time: 21:26
  Old Post 13-03-2003 07:54
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Avatar Enlargement: We've got the solution

In terms of Ground Combat effect,
-The use of any or all of these non-conventional weaponries increase combat damage and overall likelihood of compaign success, at a price.

- Nuclear weapon increases the chance of dealing collateral damage to buildings (mostly military). It also damage the environment, making it less habitable, and as well as cause civilian casuatlities. In addition, unlike the other weapons, it give your troop one extra number of attack, as well as more strength per attack than the other two.

- Biological weapon increases the chance of causing deterioriation to the environment, as well as causing civilian casualties.

- Chemcial weapon increases the overall chance of dealing collateral damage to mlitary istallations, eonomic fcilities (i.e. any buildings not military related), civilizan population, and/or the environment.

- Note that actual collateral damage is modified by the use of these weapons, as well as the collateral damage setting. However, even at low collateral damage setting and no authorization of non-conventional weapons, collateral damage will still occur, the frequency and extent of damage is in general proportional to the compaign length (i.e. number of shots fired, how many turns it drag on)

In terms of other aspects of the game
- If you are in the Senate and banning bills are passed, not only will the NOs and fellow members have less respect for you, unrest level may also increase within your empire.

-Gateway103

Last edited by Gateway103 on 15-03-2003 at 05:40

Main_Brain is offline Main_Brain
King
Economic World Center
Jul 2002
time: 06:26
  Old Post 13-03-2003 19:52
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Tired of ads?

It seems that Nuke always generate Unrest at least that when it sounds when I read the ban on Nukes Proposol.
If I Recall correctly it says it raises Unrest generated by Nukes furthermore by 50% ?

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:26.
Apolyton Time is 00:26.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0311 seconds (87.59% PHP - 12.41% MySQL) with 29 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net