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egervari
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Why does all the races talk to you so much? I mean, it's not like it does anything anyway. I build a non-aggression back and then sign a trade research agreement in 3 or 4 turns and then they declare war. Wow, that was a waste of my time.. why not just declar war to begin with seeing as the previous agreements are void.
After a few turns of not doing anything, the process happens all over again. To be honest, it's just boring and I'd rather be less bored clicking the turn button.
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egervari
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Well, this behaviour happened 3 times in the first 15 turns of the game. This, to me, is pretty random since I know you have to at least sit down with any person in the real world for a long time to really determine if you like them or not. I see no reason why one race can outright declare war on another just after developing warp drive.
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Hydro
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Winfield, IL, USA
Jun 1999 time: 05:26
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I’m not sure I agree. I’ve found the AI diplomacy model to be, with some exceptions, consistent. For instance, I was generally able to forge economic and research treaties with many races, but it is a tough go if our relations are neutral. I might get an in – maybe, mind you, and then that relationship might go south.
One thing that is well done is that the AI reacts to what you do. For instance, I’m at war with the two AI Ithkul races (nasty buggers). My relations with others who were at war with them was stable, then I started exterminating the Ithkul with my Silicoid Fleet of Death. Within a turn or two no less than three of the races at war with them sent me a **Thank You! (relations improving)** message. I also noticed that when I defend my ally’s worlds against aggression they call up every now and then to say **Thanks! (relations improving)**. I like this, and it shows the game designers put some thought into the diplomacy AI. Now, it could be random but it seems that the frequency of these rare events increases significantly after certain actions.
I have seen some on again/off again wars and some AI waffling, but these were with empires with a neutral or negative sympathy. This makes sense in a way – they can’t decide if they like me or not.
There have been some irrational moments, like when a +190 sympathy races asks me beseechingly to agree to a war (say what?), which I decline (duh!). I’ve only had one instance when a positive sympathy race (+50 or more) declares war. It is a little irritating to have the AI constantly ask for improved trade/research (do these things expire? Don’t know).
My only real gripe is that I can’t ask for certain things like: declare war on Empire X; ask to get me into the Senate (!!). SMAC’s model had some advantages in this regard.
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CJM
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I've had an experience somewhat similar to Hydro's on the appropriateness of diplomatic stuff. A bill came up in the Senate to vote total war on an AI empire, which I simply failed to second. a turn or so later, I got a "Thank You" from the empire that was the subject of the bill. I laughed a bit; "Hey, Tachidi! Thanks for not voting to kick our gaseous backsides!"
C--
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darcy
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quote: Personally I've never tried to get another race to declare war on a third party but the option is certainly in the list. |
Could you tell me where? I've been looking for it in vain. In one game my closest ally had a NA pact with my mortal enemy, and I was unable to make him cancel it. I tried it with "Fulfill Obligations", but that seemed to be something completely different.
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Hydro
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Winfield, IL, USA
Jun 1999 time: 05:26
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SE4 has this nasty hard-wired ‘feature’ where if you get too powerful everyone declares war on you, regardless of past history and previous alliances. In other words, there is no thought of cooperative victory or common goals – only realpolitique and a desire to tear the top dog down.
Then maybe it makes sense – just look at the US and our friends in France (sorry for the off topic, but it was a slow moving target)…
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Ghostbear
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The feature is MEE Mega Evil Empire.
It kicks in once you have become so big that you are (as the AI says) gobbling up planets at will.
I think it does and doesn't make sense. Does because when you are so far ahead that you're bigger than any set of potential allies, the other races should either surrender or band together. You can set the victory conditions to award victory just after you attain MEE status.
Doesn't because its rare that ALL races have encountered one another so how could they all band together.
Anyway, I bought MOO hoping to replace SE IV (after countless 100s of hours), I'm thinking of starting and SE IV game tonight.
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Hydro
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Winfield, IL, USA
Jun 1999 time: 05:26
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When I got SE4 Gold I was extremely impressed and I couldn't get enough of it. I happily played and tweaked races, and tried expansion and tech plans. The shine wore off, though, when I realized that a single expansion/defensive plan seemed to work every time and that many of the racial picks either didn't really matter or seemed to be unbalanced (like Organic). In short, the game became linear and it became boring for me.
Moo3 has been different. There was no instant love but a growing admiration. Even with its flaws it does have depth and I like that. I am coming to understand that there are varying levels of play from 1) just hit the turn button and slip into your own private coma to 2) micromanage everything and have each turn take an hour - and which you choose is the Emperor’s choice (as it should be). Then there are actual tactics (strategic and tactical), and real economic strategy. The racial picks do seem to matter, too.
At this point Moo3 is in the 'like' category for me. I hope it goes to 'really like' when the patch(s) come out, and maybe something more. The jury is still out and it likely will be for the next month or so.
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