Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-Creation > SMAC(X) In Space - why stay planet-bound?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: ZAKHAROV TURNS ELEVEN
15.Sep: `POSSIBILITY` IS ALL FOR NOW
15.Sep: THE SINGULARITY CONNECTION

bottom of page
  - ALPHA CENTAURI PC $9.99 - Centauri Dawn $6.50 - Dragon Sun $6.99 - Twilight of the Mind $6.99 - Power of the Mindworms $8.95 - ALPHA CENTAURI MAC $19.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
AlexanderIII is offline AlexanderIII
Warlord
Canada
Aug 1999
time: 05:13
Lightbulb  Old Post 21-12-1999 12:28
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
SMAC(X) In Space - why stay planet-bound? Support Apolyton buy from Amazon

While thinking about the Star Wars mod under development, I got to thinking about terrain, and the fact that SMAC seems planet-bound.

But it needn't be so. In fact, with some creative alterations of the terrain files you could completely alter SMAC to be IN SPACE. That's right!

- Land could be defined as an open space, replete with stars for effect. Sea could be defined/viewed as a sort of cool interstellar nebulae, in which you need special units (Sea units) to navigate through its treacherous gasses.
- All chasis would be renamed to reflect different sort of interplanetary craft;
- rockiness in a square would be made to look like asteroids;
- Base graphics for each respective faction would look like a certain colored planet -- swirling green & blue vesuvian planets for Gaians, harsh moon-like planets for the Spartans;
- Base defenses now are called Planetary Defense Grids, and look very similar to the old rings around the base graphics;
- raininess in a square could be made to look like green specs -- organic interstellar dust ripe for harvesting;
- as for map grid lines in terrain, they would be lines of gravitational force -- so a deep depression on this terrain would look a bit like a black hole; going downhill or uphill is defined by the same token as gravity acting for or against you. Menu.txt could be changed to say 'Snap On/Off Gravitational Grid Lines';
- as for Orbital platforms,
Sky Hydroponics Lab --> Hyperspace Hydroponics Lab
Nessus Mining Station --> Hyperspace Mining Station
Orbital Power Transmitter --> Hyperspace Power Transmitter
Orbital Defense Pod --> Hyperspace Defense Pod
Basically, anything that took place off planet and out of range of the map before we now say that it's in hyperspace, as in the Babylon 5 concept where you can have bases, facilities and even battles in Hyperspace;
- Along those lines, techs Orbital Spaceflight and Advanced Spaceflight would be called Hyperspaceflight and Advanced Hyperspaceflight;
- Likewise the Missile chassis could be renamed HyperMissile, and Planet Busters would litterally live up to their name now, as bases are now planets.

The renaming of things is the easy part. All that's left is to completely redesign texture.pcx and ter1.pcx . Any other ideas about this, anyone?

Patriqvium is offline Patriqvium
Prince
Hysteria Arctica
Dec 1999
time: 07:13
Thumbs up  Old Post 21-12-1999 17:51 Visit Patriqvium's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Sounds fun! Hope you can get it work!

civman2 is offline civman2
Settler

Dec 1999
time: 05:13
Post  Old Post 22-12-1999 01:10
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Enter the AD-FREE zone

Good Idea
Some old Civ2 mods have space graphics
look around

Jasonian is offline Jasonian
King
Ruins of Jasonia Palace
Sep 1999
time: 00:13
Thumbs up  Old Post 22-12-1999 03:12
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Avatar Enlargement: We've got the solution

A lofty goal-- I am with you!

"farms" could represent stations to harvest that dust of yours. Soil enrichers could enhance the efficiency of the stations.
"mines" could mine the rocky asteroids. Easy.
"solar panels" could stay solar panals and just be in space!
"airbases" could be space stations
"roads" could be wormholes, and "mag tubes" could be better wormholes.

You would need a slew of new pictures, since none of the land ones work anymore.

Also, each time a new base is founded, a new planet shows up. How could you justify this?


If you need help on graphics, I could give it a try. I'm not a very good artist, but I have the programs to make work easy and fast.

heardie is offline heardie
Prince

Aug 1999
time: 15:13
  Old Post 22-12-1999 12:56
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton or Terrorists Win

Sounds Cool

------------------
-Chiron Creators-
"http://members.xoom.com/acchiron"

SMACking is offline SMACking
Settler

Dec 1999
time: 05:13
Thumbs up  Old Post 24-12-1999 10:57
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Tired of ads?

An intriguing endeavor. Would you be so kind as to send me a copy of it so that I can help? Send it to me at

SMACking is offline SMACking
Settler

Dec 1999
time: 05:13
Thumbs up  Old Post 24-12-1999 10:57
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

An intriguing endeavor. Would you be so kind as to send me a copy of it so that I can help you test it? Send it to me at

Ari Rahikkala is offline Ari Rahikkala
King
Unreported loss of streaming in atomic read operation
Oct 1999
time: 07:13
  Old Post 26-12-1999 01:20 Visit Ari Rahikkala's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Lose 30 kilos (of popups)

Er... If somebody didn't notice it, this thread looks a bit funny.

So, SMACking, don't use HTML code, use UBB code: text URL in brackets.

And, if you don't want planets appearing "from nowhere", all you can do is to make seas the empty space and all land to planets, or maybe making LOTS of volcano tops to prevent building bases where you don't want them.

Posting to this thread needs hitting reload or enter in the address field.

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

Donate to the Red Cross
The City State of Noosphere, CPA special envoy
May 1999
time: 13:13
Post  Old Post 29-12-1999 10:52
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

[The display seems wacked out.]

Just some observations and questions:

1. What would forests be?

2. There wouldn't be a use for navy -- or rather, all units belong to the Navy -- and seabases.

3. Mindworms and the like could be creatures from Star Trek: doomsday machines, crystal entities, etc.

4. Some attributes make no sense: what would Planet do? How would it affect your ability to recuit space critters?

5. What about pods? How do you explain them?

6. What exactly would formers do? Raising and lowering terrain are out of the question...

7. Since "attitude" represents gravitational force, then attitude is either highest (or lowest) on top of a base (planet).

8. Energy collection should no longer be affected by attitude.

9. Some SPs continue to make sense (the Cloudbase Academy could become the Starfleet Academy) while others don't (Xenoempathy Dome, Weather Paradigm).

Still, you have a great idea. Keep working on it!

zsozso is offline zsozso
Prince
of Chiron
Oct 1999
time: 00:13
Post  Old Post 29-12-1999 11:55 Visit zsozso's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton or Terrorists Win

I think continents should be considered planets, then sea being space is OK and bases remain bases on planets, or orbiting stations in space (sea bases). Of course, all islands/continents in provided map files should be roughly circular in shape.

Ships act as space ships, while air units could be considered travelling through hyper-space (that's why they can fly through planets, do not have to manouver around like normal spaceships).

Planet is OK, just it is now Galaxy and environmental damage is still a factor (you can pollute space too). Recruiting is OK too if Galaxy has some collective mind.

Pods are easy to explain, they are robot debris in space (remains of space-ships etc.)

Altitude can represent gravity strength, i.e. higher elevations are "heavier" planets with stronger gravity - makes sense with relation to size, because raising a square very high also increases the size of the "planet" (pulling out squares from the original sea). Then you can say, energy comes from exploiting the gravitation force instead of solar energy, then it makes sense that higher altitude gives more.

If we think about fungus as some kind of force field of the Galactical Mind which can exist in space as well as on the planets, then even Xenoempathy Dome makes sense (after appropriate renaming).

zsozso

AlexanderIII is offline AlexanderIII
Warlord
Canada
Aug 1999
time: 05:13
Post  Old Post 30-12-1999 07:20
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

You're right Jasonian, you would need to rework almost all the terraforming pictures, including all the terrain, in order to make it work. NOT a small endeavor, by any means, but well worth the effort, as it would be SOOOO cool to play.

As for 'planets popping up from nowhere', it doesn't matter if they do. All the player has to do is suspend disbelief after being told in the introduction that each square represents a possible star system, so, in effect, each sqaure has the potential of yeilding possible collonised planets. Your screen, your map is, in effect, a Battle Map -- and in any specialized map, whether indicating tourist attractions in downtown London or mineral deposits in the eastern Pacific, lesser important details will be left out, like not indicating all non-colonized worlds in this sector of the galaxy (your map). A lot easier than changing an entire graphics file to fill the screen full of 'planets', isn't it?

And I can't send anyone a copy because it isn't created yet. I'm still awaiting the arrival of my Photoshop copy to start in on this project. Helpers, anyone?

(just how did this thread get screwed up, anyway?)

AlexanderIII is offline AlexanderIII
Warlord
Canada
Aug 1999
time: 05:13
Post  Old Post 30-12-1999 07:57
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Remove this text

quote:
Originally posted by Urban Ranger on 12-29-1999 12:52 AM
[The display seems wacked out.]

Just some observations and questions:

1. What would forests be?

2. There wouldn't be a use for navy -- or rather, all units belong to the Navy -- and seabases.

3. Mindworms and the like could be creatures from Star Trek: doomsday machines, crystal entities, etc.

4. Some attributes make no sense: what would Planet do? How would it affect your ability to recuit space critters?

5. What about pods? How do you explain them?

6. What exactly would formers do? Raising and lowering terrain are out of the question...

7. Since "attitude" represents gravitational force, then attitude is either highest (or lowest) on top of a base (planet).

8. Energy collection should no longer be affected by attitude.

9. Some SPs continue to make sense (the Cloudbase Academy could become the Starfleet Academy) while others don't (Xenoempathy Dome, Weather Paradigm).

Still, you have a great idea. Keep working on it!


1. Forests could be

2. Yes there would be a use for a navy. The sea, as I have indicated, could be a plasma cloud similar to that of a blown-out supernova. The map would only represent a "sector" of the Galaxy being fought over for dominance by the factions, because of the richness of resources in the area. The sea terrain graphic could be altered to look like a wacky blueish plasma, and would be called the Plasma Seas. As such factions would require special units to navigate through such perilous areas (sea units).

And as there would be no terrain 'elevation', we would call it 'low gravitation' for high terrain, and 'high gravitation' for low terrain. And so a Pressure Dome would still retain its name, because you would need one in order to retain base integrity in the Plasma Seas in such high gravitational fields.

3. Mindworms could keep their name, or be called Spaceworms.

4. Planet could be re-dubbed "Onemind" for the groupmind of the universe, or "Galaxy" if you prefer.

5. If you are referring to Colony Pods, they still make a lot of sense, and would remain unchanged. If you are referring to Drop Pods, essentially what they enable to do is "jump over" eight spaces on the map or so. We could call this Hyper Pods, or Blink Pods, to represent an ability that allows you to do small "jumps" through hyperspace (see previous post) and come out elsewhere. It would be a key spacefaring technology, and so could be resituated at Hyperspaceflight (Orbital Spaceflight) tech. While I'm on the topic of hyerspace, the Psi Gate faq could be renamed "Hypergate".

6. Formers would be able to shift the gravitational constant in the local area, hence altering the 'altitude' of the region. While on the topic of altitude, it would be a good idea to assign bonuses/penalties of 7% for attacking from higher/lower 'altitude' (translated as lower/higher grav. constant).

7. It does not matter at what 'altitude' a Base/Planet is, as there could be planets in any kind of gravitational condition, depending on factors like the planet's respective star type and its distance from the local sun.

8. In some ways I agree with you, but since that is an immutable rule in the game, we will have to find a way to make it work. One plausible explanation is that 'higher altitudes'/lower gravs serve energy collection better because there is no local gravitational field from which to interfere with energy collection. "Energy" in this case could be different things.

On land/space it is a local 'sun' (as each square is assumed to be a star system, colonized or not, every square has its own star supplying energy) 'Lower altitudes'/higher gravs would contain stars with a higher gravity, hence less bright in its enegy output; at the lowest 'land altitudes' we would assume stars to be similar to neutron stars yeilding very little energy if anything.

In the Plasma Sea, enegy would come from the plama, and not from prospective stars, as the likelihood of stars yeilding useful energy in the midst of supernovae remenants is unlikely (I guess, I am completely making this one up -- anyone know of the likelihood of formed stars in a supernova aftermath?)

And like I said before, an 'Orbital Power Transmitter' would really be a 'Hyperspace Power Transmitter' situated in hyperspace deriving its power from there.

9. I'm sure all the SPs could be made to make sense, with a little renaming, perhaps even a resituation on the tech tree (as the names of some techs would change too).

AlexanderIII is offline AlexanderIII
Warlord
Canada
Aug 1999
time: 05:13
Post  Old Post 30-12-1999 08:03
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Remove this text

Oops I forgot forests in the last post.

Forests could be called Bioparks (sort of like a hydroponics lab with well-rounded resource extraction). That's a tough one, actually. No idea what it would look like though.


AlexanderIII is offline AlexanderIII
Warlord
Canada
Aug 1999
time: 05:13
Post  Old Post 30-12-1999 08:52
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Get a bigger avatar today!

this is a test



Biopark Farm,                   
12, 3, EnvEcon, Disable,  Econ/Psych/Biopark

Hybrid Biopark,               
24, 4, PlaEcon, Disable,  Econ/Psych/Biopark
AlexanderIII is offline AlexanderIII
Warlord
Canada
Aug 1999
time: 05:13
Post  Old Post 30-12-1999 08:57
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

this is a test







Biopark Farm,                   
12, 3, EnvEcon, Disable,  Econ/Psych/Biopark

Hybrid Biopark,               
24, 4, PlaEcon, Disable,  Econ/Psych/Biopark






AlexanderIII is offline AlexanderIII
Warlord
Canada
Aug 1999
time: 05:13
Post  Old Post 30-12-1999 09:00
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Help yourself to an AD-FREE life

this is a test

Biopark Farm,                   
12, 3, EnvEcon, Disable,  Econ/Psych/Biopark

Hybrid Biopark,               
24, 4, PlaEcon, Disable,  Econ/Psych/Biopark





AlexanderIII is offline AlexanderIII
Warlord
Canada
Aug 1999
time: 05:13
Post  Old Post 30-12-1999 09:06
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Increase the size of your Attachments

Okay, here's some alternate names for faqs and SPs:

Headquarters,                 
5, 0, None,    Disable,  Efficiency


Children's Creche,            
5, 1, EthCalc, Disable,  Growth/Effic/Morale


Recycling Tanks,              
4, 0, Biogen,  EcoEng2,  Bonus Resources


Perimeter Defense,            
5, 0, DocLoy,  Disable,  Defense +100%


Tachyon Field,               
12, 2, ProbMec, Disable,  All Defense +100%


Recreation Commons,           
4, 1, Psych,   SentEco,  Fewer Drones


Energy Bank,                  
8, 1, IndEcon, QuanMac,  Economy Bonus


Network Node,                 
8, 1, InfNet,  HAL9000,  Labs Bonus


Biology Lab,                  
6, 1, CentEmp, Disable,  Research and PSI


Skunkworks,                   
6, 1, Subat,   Disable,  Prototypes Free


Hologram Theatre,             
6, 3, PlaNets, Disable,  Psych and Fewer Drones


Paradise Garden,             
12, 4, SentEco, Disable,  +2 Talents


Biopark Farm,                   
12, 3, EnvEcon, Disable,  Econ/Psych/Biopark


Hybrid Biopark,               
24, 4, PlaEcon, Disable,  Econ/Psych/Biopark


Fusion Lab,                  
12, 3, Fusion,  Disable,  Econ and Labs Bonus


Quantum Lab,                 
24, 4, Quantum, Disable,  Econ and Labs Bonus


Research Hospital,           
12, 3, Gene,    Disable,  Labs and Psych Bonus


Nanohospital,                
24, 4, HomoSup, Disable,  Labs and Psych Bonus


Robotic Assembly Plant,      
20, 4, IndRob,  Disable,  Minerals Bonus


Nanoreplicator,              
32, 6, NanEdit, Disable,  Minerals Bonus


Quantum Converter,           
20, 5, QuanMac, Disable,  Minerals Bonus


Genejack Factory,            
10, 2, Viral,   Disable,  Minerals; More Drones


Punishment Sphere,           
10, 2, MilAlg,  Disable,  No Drones/-50% Tech


Hab Complex,                  
8, 2, IndAuto, Disable,  Increase Population Limit


Habitation Dome,             
16, 4, Solids,  Disable,  Increase Population Limit


Gravity Dome,                
8, 0, DocFlex, Disable,  Gravometric Submersion/Resources


Command Center,               
4, 1, Mobile,  Disable,  +2 Morale:Land


Naval Yard,                   
8, 2, DocInit, Disable,  +2 Morale:Sea, Sea Def +100%


Aerospace Complex,            
8, 2, DocAir,  Disable,  +2 Morale:Air, Air Def +100%


Bioenhancement Center,       
10, 2, Neural,  Disable,  +2 Morale:ALL


Galactic Preserve,           
10, 2, CentMed, Disable,  Ecology Bonus


Temple of Galaxy,            
20, 3, AlphCen, Disable,  Ecology Bonus


Hypergate,                    
10, 2, Matter,  Disable,  Teleport


Covert Ops Center,           
10, 2, Algor,   Disable,  Stronger Probe Teams


Brood Pit,                    
8, 2, CentGen, Disable,  Police/Morale


Plasma Farm,                     
8, 1, PrPsych, Disable,  Plasma Sea Nutrients


Subplasma Trunkline,            
12, 4, PlaEcon, Disable,  Plasma Sea Minerals


Thermoplasma Transducer,       
8, 0, AdapEco, Disable,  Plasma Sea Energy


Planetary Defense System,    
12, 2, NewMiss, Disable,  Missile Defense


Subspace Generator,          
60, 5, SingMec, Disable,  Alien Victory


Hypersynchronous Survey Pod,   
16, 4, NewMiss, Disable,  Increase sight\sensor bonus


Hyperspace Hydroponics Lab,         
12, 0, Orbital, Disable,  +1 Nutrient ALL BASES


Nessus Mining Station,       
12, 0, HAL9000, Disable,  +1 Minerals ALL BASES


Hyperspace Power Transmitter,   
12, 0, Space,   Disable,  +1 Energy ALL BASES


Hyperspace Defense Pod,         
12, 0, HAL9000, Disable,  Missile Defense


Stockpile Energy,             
0, 0, None,    Disable,  Minerals to Energy


The Human Genome Project,    
20, 0, Biogen,  Disable,  +1 Talent Each Base,           
-1, 0, 0, 1, 1,


The Command Nexus,           
20, 0, DocLoy,  Disable,  Command Center Each Base,       
1, 2, 0,-1, 0,


The Planetary Paradigm,        
20, 0, Ecology, Disable,  Terraform Rate +50%,            
0, 0, 0, 2, 1,


The Merchant Exchange,       
20, 0, Indust,  Disable,  +1 Energy Each Square Here,     
0, 0, 1, 2, 0,


The Empath Guild,            
20, 0, CentEmp, Disable,  Commlink For Every Faction,    
-2, 0, 0, 0, 0,


The Planetary Defense Force, 
30, 0, Integ,   Disable,  Perimeter Defense Each Base,    
0, 1, 0, 0, 0,


The Virtual World,           
30, 0, PlaNets, Disable,  Network Nodes Help Drones,      
0, 0, 2, 0, 0,


The Galactic Transit System, 30,
0, IndAuto, Disable,  New Bases Begin At Size 3,      
0, 0, 0, 1, 2,


The Xenoempathy Dome,        
30, 0, CentMed, Disable,  Spacefungus Movement Bonus,          
0,-1, 0, 0, 2,


The Neural Amplifier,        
30, 0, Neural,  Disable,  Psi Defense +50%,               
0, 0, 0, 0, 0,


The Plasmaritime Control Center, 
30, 0, DocInit, Disable,  Plasma Sea Movement +2; Sea Bases, 
1, 1, 0, 0, 0,


The Galactic Datalinks,     
30, 0, Cyber,   Disable,  Any Tech Known To 3 Others,     
0, 0, 1, 0, 0,


The Supercollider,           
30, 0, E=Mc2,   Disable,  Labs +100% At This Base,        
0, 0, 2, 0, 0,


The Ascetic Virtues,         
30, 0, PlaEcon, Disable,  Pop. Limit Relaxed; +1 POLICE,  
0, 0, 0, 1, 2,


The Longevity Vaccine,       
30, 0, BioEng,  Disable,  Fewer Drones or More Profits,   
0, 0, 0, 2, 1,


The Hunter-Seeker Algorithm,  30,
0, Algor,   Disable,  Immunity to Probe Teams,        
0, 0, 2, 0, 0,


The Pholus Mutagen,          
40, 0, CentGen, Disable,  Ecology Bonus; Lifecycle Bonus,  0,
0, 0, 1, 1,


The Cyborg Factory,          
40, 0, MindMac, Disable,  Bioenh. Center Every Base,      
1, 1, 0, 0, 0,


The Theory of Everything,    
40, 0, Unified, Disable,  Labs +100% At This Base,        
0, 0, 2, 0, 0,


The Dream Twister,           
40, 0, WillPow, Disable,  Psi Attack +50%,                
0, 1, 0, 0, 1,


The Universal Translator,    
40, 0, HomoSup, Disable,  Two Free Techs,                 
0, 1, 2, 0, 0,


The Network Backbone,        
40, 0, DigSent, Disable,  +1 Lab Per Commerce/Net Node,   
0, 0, 1, 0, 0,


The Nano Factory,            
40, 0, IndRob,  Disable,  Repair Units; Low Upgrade Costs, 2,
1, 0, 0, 0,


The Living Refinery,         
40, 0, Space,   Disable,  +2 SUPPORT (social),            
0, 1, 0, 1, 0,


The Cloning Vats,            
50, 0, BioMac,  Disable,  Population Boom At All Bases,   
0, 0, 0, 1, 2,


The Self-Aware Colony,       
50, 0, HAL9000, Disable,  Maintenance Halved; Extra Police,0, 1, 0,
2, 0,


Clinical Immortality,        
50, 0, NanEdit, Disable,  Extra Talent Every Base,        
0, 0, 1, 1, 0,


The Hyperspace Wormhole,          
50, 0, Solids,  Disable,  Energy +100%/Hyperspacial Costs Halved,0,
0, 2, 2, 0,


 This SP creates a permanent gate
into hyperspace similar to the Babylon 5 gate concept.


The Singularity Inductor,    
60, 0, ConSing, Disable,  Quantum Converter Every Base,   
0, 1, 1, 1, 0,


The Bulk Matter Transmitter,  60,
0, Matter,  Disable,  +2 Minerals Every Base,         
0, 1, 1, 1, 0,


The Telepathic Matrix,       
60, 0, Eudaim,  Disable,  No More Drone Riots; +2 PROBE,  
0, 1, 0, 0, 1,


The Voice of Galaxy,         
60, 0, Thresh,  Disable,  Begins Ascent To Transcendence, 
0,-2, 2, 2, 1,


The Ascent to Transcendence, 200, 0, Thresh, 
Disable,  End of Singular Sentience Era,   0, 0, 2, 2, 2,


The Manifold Harmonics,      
50, 0, SecMani, Disable,  Bonus Resources In Fungus,     
-1, 0, 1, 2, 2,


The Nethack Terminus,        
40, 0, HAL9000, Disable,  Stronger Probe Teams,           
0, 1, 2, 1, 1,


The Hyperspace Academy,       
30, 0, MindMac, Disable,  Faster/Stronger Air Units,      
1, 1, 0, 0, 0,


The Galactic Energy Grid,   
30, 0, AdapEco, Disable,  Energy Bank At Every Base,     
-1, 0, 1, 2, 1,
AlexanderIII is offline AlexanderIII
Warlord
Canada
Aug 1999
time: 05:13
Post  Old Post 30-12-1999 09:08
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Okay, that didn't work. Forget the HTML fiddling. COLSPAN command does not work. I will be starting a new thread for this with the HTML not all screwed up. Please send all further discussion to that thread.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:13.
Apolyton Time is 00:13.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0546 seconds (90.34% PHP - 9.66% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net