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Hugo Rune
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Lightbulb  Old Post 26-10-1999 23:08
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CIV4SMAC Support Apolyton

One of the major SMAC projects would be to use all the new advantages SMAC gives to emulate a civ-type scenario, with the scope and width of Civ/Civ2. It would pose some interesting challenges, but overall it would be easier to do then a complete hacked mod. Think about it: Modified units (with SMAC 4.0/SMACX you can add as many units as you like), Modified factions, techs, graphics, SE settings, and so on. Since the game is already in existance, there would be little balancing to do, and It'd give us something really fun to play until CivIII arrives.

Anyone willing to help me? Here are the jobs that need to be done:

1. Alpha.txt modifications (This is the major part of the design of any complete mod. Luckily, with all the techs, units and so on already in existance, it should be just a matter of transferring them from Civ2. SE settings will be trickier, but it can be solved. Facilities and Projects will have to be given historical equavilents if they don't exist in Civ2...)

2. Factions (These didn't exist in Civ2. However, it would not be hard to chose seven existing historical Civilizationsand build factions around them)

3. Faction Graphics

4. Terrain, Some unit graphics

5. Other mods (Help file, extra-base file, concepts file, etc.)

BusterMan is offline BusterMan
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Bloomington, MN, USA
Oct 1999
time: 05:13
Thumbs up  Old Post 27-10-1999 07:29
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So would you call this CIV4SMAC or Civ2.5? I like the 2.5 name better (it sounds more "official").

BusterMan is offline BusterMan
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Oct 1999
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Wink  Old Post 27-10-1999 07:30
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Oh and I might be able to do the factions, that was the only thing I completed with the earth-mod I was talking about in that other forum.

Hugo Rune
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Thumbs up  Old Post 27-10-1999 17:30
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I like Civ 2.5! Anyone else?

heardie is offline heardie
Prince

Aug 1999
time: 15:13
Thumbs up  Old Post 28-10-1999 12:17
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Champion Idea
Count me in. I could have a go at the alpha.txt stuff.
Ive done a far bit of editing in alpha.txt
I have a earth terrain. its pretty dodge, i think, becuase of the pallete but you can have a lokk if you want. the only problem is i couldnt work out what to do with the xenofungus!

JamesJKirk is offline JamesJKirk
King
Dixon, CA USA
Jan 1970
time: 21:13
  Old Post 28-10-1999 17:37
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I've been thinking for a while now that the xenofungus could become guerillas, adding a type of stealthiness that wasn't available in Civ 1/2

heardie is offline heardie
Prince

Aug 1999
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Talking  Old Post 29-10-1999 05:36
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I started working on the alpha.txt last night. I have done a few techs, for instance obvious things like Doctrine: Mobility to The Wheel.

I will keep working.
Does anybody want to see the Earth Terrain.pcx

BusterMan is offline BusterMan
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Bloomington, MN, USA
Oct 1999
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Question  Old Post 29-10-1999 07:11
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Got spare money?

Hugo: when do you want to have this project done?

heardie: I do! I do!

JamesJKirk is offline JamesJKirk
King
Dixon, CA USA
Jan 1970
time: 21:13
Thumbs up  Old Post 29-10-1999 11:55
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Yeah, me too, heardie!

Hugo Rune
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Post  Old Post 29-10-1999 12:50
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BusterMan: Well, asap, really, though I assume a project of this magnitude won't get done for a good few months yet.

JamesJKirk: Yes. The Xenofungus and the mind worms transformed into barbarian hordes/guerillas would make a really nice new addition. That's one of the "Advantages of SMAC" I was talking about...

heardie: Oh, I'm sorry, I also started work on the Alpha.txt file. Maybe we can split it up? I could to the "boring" transfer bit (Moving all the techs, units and so on from the Civ2 files), while you try to find places for the Projects, facilities and SE settings.

Krusty
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Post  Old Post 30-10-1999 22:37
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But how wou you change the units,as far as we know it is impossible to do so.

Sorry for dipping my little fly in your ointment

Hugo Rune
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Post  Old Post 30-10-1999 23:34
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It's impossible(ish) to change the Unit Graphics. However, the units themselves are pretty easy to change...

Krusty
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Post  Old Post 31-10-1999 20:50
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Sorry, Don`t get you AT ALL.

BusterMan is offline BusterMan
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Oct 1999
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Post  Old Post 01-11-1999 06:35
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Hugo: I'll work on the factions this week (I have finals so I have 2 days off).

AlexanderIII is offline AlexanderIII
Warlord
Canada
Aug 1999
time: 05:13
Thumbs down  Old Post 03-11-1999 07:26
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Sounds like a great idea, but unless someone has some artistic experience in 3-d unit rendering in Caviar, it will be near impossible. All the units, from the abilities to the chassis types all use rotatable 3-d caviar files. Would be quite a job, taking several months at least.

heardie is offline heardie
Prince

Aug 1999
time: 15:13
Wink  Old Post 03-11-1999 11:44
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Sorry I havent posted but i went on a short holiday. Can you post your e-mail address and I will mail you the terrain.pcx. Okay I will do the SP, facilities, etc
Here is an idea.
For the faction diplomaccy loggos, I may be able to get the animated heralds from Civ2 and use them for faction diplomacy logos, if you need them, making it more of a true Civ 2.45.

heardie is offline heardie
Prince

Aug 1999
time: 15:13
Thumbs up  Old Post 03-11-1999 12:14
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Also can I have a go at the techlong techshort.txt, this should be easy, just copy it from Civ2
B.T.W. will the preq be the same
Also if you need a site to host this on I run a site called Chiron Creators.

Hugo Rune
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Arrow  Old Post 04-11-1999 00:54
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Lose 30 kilos (of popups)

Krusty, AlexIII- Who says we have to change the look of all the units? None of us have 3d Studio MAX or even aspire to. So the chariot will look like an impact speeder. Big deal. Anyway, at least a dozen of the units can be given bitmaps instead.

Heardie- I'm off-line at the moment. In a week, I'll be on-line again... My e-mail is in my profile somewhere.

BusterMan is offline BusterMan
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Oct 1999
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Post  Old Post 04-11-1999 03:08
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Hey now Hugo! Don't discourage them! If they want to make the graphics they can! It would be a true mod then.

Working on civs(factions).
-Parker

BusterMan is offline BusterMan
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Oct 1999
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Post  Old Post 04-11-1999 03:24
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here are the Civ2 unit graphics



-Parker

Krusty
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Lightbulb  Old Post 05-11-1999 23:23
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But there`d still the problem of Xenofungus, I thought perhaps it could be slums(or similar) with the worms being rioters. This would also work with the construction of the spacecraft (Ascent to Transcendance) as the riots that caused mankind to leave would be simulated.


------------------
NIL MORTIFI SINE LUCRE-
Ancient Motto of the Assassins Guild

BusterMan is offline BusterMan
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Oct 1999
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Post  Old Post 06-11-1999 00:52
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Lose 30 kilos (of popups)

Actually, I think that Xenofungus would be perfect tundra/permafrost. There are no real polar regions in SMAC but I remember there are real ice caps in CivII. The only bad thing about this is how to stop it's growth. Is there anything you can change in alpha.txt to stop its growth?

-Parker

BusterMan is offline BusterMan
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Oct 1999
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Post  Old Post 06-11-1999 03:14
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Goddamn these Civs are hard to convert. So far this is my entire work:

[from civs.txt 11/05/99]
Civilization          Male name, Female name
--------------------------------------------------
Americans..........Abe Lincoln, Elenor Roosevelt
Romans.............Caesar, Livia
Babylonians........Hammurabi, Ishtari
Germans............Frederick, Maria Theresa
Egytians...........Ramesses, Cleopatra
Greeks.............Alexander, Hippolyta
Indians............Mohandas Gandhi, Indira Gandhi
Russians...........Lenin, Catherine the Great
Zulus..............Shaka, Shakala
French.............Louis XIV, Joan of Arc
Aztecs.............Montezuma, Nazca
Chinese............Mao Tse Tung, Wu Zhao
English............Henry VIII, Elizabeth I
Mongols............Genghis Khan, Bortei
Celts.................Cunobelin, Boadicea
Japanese...........Tokugawa, Amaterasu
Vikings................Canute, Gunnhild
Spanish...............Philip II, Isabella
Persians..............Xerxes, Scheherezade
Carthinaginians....Hannibal, Dido
Sioux..................Sitting Bull, Sacajawea

I could use some help with quotations, anyone?

-Parker
[This message has been edited by BusterMan (edited November 05, 1999).]
[This message has been edited by BusterMan (edited November 05, 1999).]

heardie is offline heardie
Prince

Aug 1999
time: 15:13
Lightbulb  Old Post 06-11-1999 06:28
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Here are my facilites.
Some may need changing, others need to be totally redone. I juse need some feedback:

#FACILITIES
Palace, 5, 0, None, Disable, Efficiency (DONE)
Children's Creche, 5, 1, EthCalc, Disable, Growth/Effic/Morale
Factory, 4, 0, Biogen, EcoEng2, Bonus Resources (DONE)
City Walls, 5, 0, DocLoy, Disable, Defense +100% (DONE)
Tachyon Field, 12, 2, ProbMec, Disable, All Defense +100%
Temple, 4, 1, Psych, SentEco, Fewer Drones (DONE)
Market Place, 8, 1, IndEcon, QuanMac, Economy Bonus (DONE)
Library, 8, 1, InfNet, HAL9000, Labs Bonus (DONE)
Biology Lab, 6, 1, CentEmp, Disable, Research and PSI
Skunkworks, 6, 1, Subat, Disable, Prototypes Free
Courthouse, 6, 3, PlaNets, Disable, Psych and Fewer Drones (DONE)
Paradise Garden, 12, 4, SentEco, Disable, +2 Talents
Cathedral, 12, 3, EnvEcon, Disable, Econ/Psych/Forest (DONE)
Colosseum, 24, 4, PlaEcon, Disable, Econ/Psych/Forest (DONE)
Stock Exchange, 12, 3, Fusion, Disable, Econ and Labs Bonus (DONE)
Offshore Platform, 24, 4, Quantum, Disable, Econ and Labs Bonus (DONE - ?)
University, 12, 3, Gene, Disable, Labs and Psych Bonus (DONE)
Research Lab, 24, 4, HomoSup, Disable, Labs and Psych Bonus (DONE)
Manufacturing Plant, 20, 4, IndRob, Disable, Minerals Bonus (DONE)
Power Plant , 32, 6, NanEdit, Disable, Minerals Bonus (DONE)
Hydro Plant , 20, 5, QuanMac, Disable, Minerals Bonus (DONE)
Nuclear Plant, 10, 2, Viral, Disable, Minerals; More Drones (DONE)
Police Station, 10, 2, MilAlg, Disable, No Drones/-50% Tech (DONE - ?)
Aqueduct, 8, 2, IndAuto, Disable, Increase Population Limit (DONE)
Sewer System, 16, 4, Solids, Disable, Increase Population Limit (DONE)
Underwater Harbour, 8, 0, DocFlex, Disable, Submersion/Resources (DONE - ADAPTED FROM HABOUR)
Barracks, 4, 1, Mobile, Disable, +2 Morale:Land (DONE)
Port Facility, 8, 2, DocInit, Disable, +2 Morale:Sea, Sea Def +100% (DONE)
Airport, 8, 2, DocAir, Disable, +2 Morale:Air, Air Def +100% (DONE)
Coastal Fortress, 10, 2, Neural, Disable, +2 Morale:ALL (DONE - ? )
Mass Transit, 10, 2, CentMed, Disable, Ecology Bonus(DONE)
Recycling Center, 20, 3, AlphCen, Disable, Ecology Bonus (DONE)
SDI Defense, 10, 2, Matter, Disable, Teleport (DONE - ?)
Supermarket, 12, 0, Orbital, Disable, +1 Nutrient ALL BASES (DONE)
Solar Plant, 12, 0, HAL9000, Disable, +1 Minerals ALL BASES (DONE - ?)
Super Highways, 12, 0, Space, Disable, +1 Energy ALL BASES (DONE)
Sam Missle Battery, 12, 0, HAL9000, Disable, Missile Defense (DONE)
(Capitalization), 0, 0, None, Disable, Minerals to Energy (DONE)

heardie is offline heardie
Prince

Aug 1999
time: 15:13
Post  Old Post 07-11-1999 08:51
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If you need a diplomacy person here is a idea:

[This message has been edited by heardie (edited November 06, 1999).]
[This message has been edited by heardie (edited November 06, 1999).]
[This message has been edited by heardie (edited November 06, 1999).]

Hugo Rune
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Post  Old Post 08-11-1999 01:52
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I'm well on the way of doing the techs and Units. Parker, maybe you should slim it down to a list of seven or fourteen before we try to hunt for quotes. So you want easy Quotables? Caesar, Abe Lincoln, Catherine the Great, Mao and a few others are great for quotes.

heardie is offline heardie
Prince

Aug 1999
time: 15:13
Question  Old Post 12-11-1999 13:16
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Status Report
Heardie
Doing
*Facilites(see above)
*S.P.
Progress
Facilites nearly done, starting S.P
Hugo Rune
Doing
*Tech
*Units
Progress
??
Buster Man
Doing
*Factions
Progress
*??
Please finish the list.
B.T.W. arer we going to do anything about M.P.3's

BusterMan is offline BusterMan
Chieftain
Bloomington, MN, USA
Oct 1999
time: 05:13
Post  Old Post 20-11-1999 01:47
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heardie: The sound is the easiest job. Just convert all the .wavs to the appropriate .mp3s.

Goddamnit! After a whole day searching for 3d studio max on the internet i didnt find it! Anyone know where I can get it?

-Parker

heardie is offline heardie
Prince

Aug 1999
time: 15:13
Question  Old Post 24-11-1999 15:21
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Just thought I'd bump this back up with this message.
I need a wav to mp3 recorder, nbody know where, and I need feedback on my facilites.
Buster_Man can I have a play of the factions if possible
Heardie

BusterMan is offline BusterMan
Chieftain
Bloomington, MN, USA
Oct 1999
time: 05:13
Post  Old Post 25-11-1999 01:34
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Got spare money?

heardie: The facilties look great although i didn't get a chance to look at the hard numbers. Mp3>Wav converter: www.mp3.com. What do you mean a play?

-Parker

 
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