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heardie
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Here are my facilites.
Some may need changing, others need to be totally redone. I juse need some feedback:
#FACILITIES
Palace, 5, 0, None, Disable, Efficiency (DONE)
Children's Creche, 5, 1, EthCalc, Disable, Growth/Effic/Morale
Factory, 4, 0, Biogen, EcoEng2, Bonus Resources (DONE)
City Walls, 5, 0, DocLoy, Disable, Defense +100% (DONE)
Tachyon Field, 12, 2, ProbMec, Disable, All Defense +100%
Temple, 4, 1, Psych, SentEco, Fewer Drones (DONE)
Market Place, 8, 1, IndEcon, QuanMac, Economy Bonus (DONE)
Library, 8, 1, InfNet, HAL9000, Labs Bonus (DONE)
Biology Lab, 6, 1, CentEmp, Disable, Research and PSI
Skunkworks, 6, 1, Subat, Disable, Prototypes Free
Courthouse, 6, 3, PlaNets, Disable, Psych and Fewer Drones (DONE)
Paradise Garden, 12, 4, SentEco, Disable, +2 Talents
Cathedral, 12, 3, EnvEcon, Disable, Econ/Psych/Forest (DONE)
Colosseum, 24, 4, PlaEcon, Disable, Econ/Psych/Forest (DONE)
Stock Exchange, 12, 3, Fusion, Disable, Econ and Labs Bonus (DONE)
Offshore Platform, 24, 4, Quantum, Disable, Econ and Labs Bonus (DONE - ?)
University, 12, 3, Gene, Disable, Labs and Psych Bonus (DONE)
Research Lab, 24, 4, HomoSup, Disable, Labs and Psych Bonus (DONE)
Manufacturing Plant, 20, 4, IndRob, Disable, Minerals Bonus (DONE)
Power Plant , 32, 6, NanEdit, Disable, Minerals Bonus (DONE)
Hydro Plant , 20, 5, QuanMac, Disable, Minerals Bonus (DONE)
Nuclear Plant, 10, 2, Viral, Disable, Minerals; More Drones (DONE)
Police Station, 10, 2, MilAlg, Disable, No Drones/-50% Tech (DONE - ?)
Aqueduct, 8, 2, IndAuto, Disable, Increase Population Limit (DONE)
Sewer System, 16, 4, Solids, Disable, Increase Population Limit (DONE)
Underwater Harbour, 8, 0, DocFlex, Disable, Submersion/Resources (DONE - ADAPTED FROM HABOUR)
Barracks, 4, 1, Mobile, Disable, +2 Morale:Land (DONE)
Port Facility, 8, 2, DocInit, Disable, +2 Morale:Sea, Sea Def +100% (DONE)
Airport, 8, 2, DocAir, Disable, +2 Morale:Air, Air Def +100% (DONE)
Coastal Fortress, 10, 2, Neural, Disable, +2 Morale:ALL (DONE - ? )
Mass Transit, 10, 2, CentMed, Disable, Ecology Bonus(DONE)
Recycling Center, 20, 3, AlphCen, Disable, Ecology Bonus (DONE)
SDI Defense, 10, 2, Matter, Disable, Teleport (DONE - ?)
Supermarket, 12, 0, Orbital, Disable, +1 Nutrient ALL BASES (DONE)
Solar Plant, 12, 0, HAL9000, Disable, +1 Minerals ALL BASES (DONE - ?)
Super Highways, 12, 0, Space, Disable, +1 Energy ALL BASES (DONE)
Sam Missle Battery, 12, 0, HAL9000, Disable, Missile Defense (DONE)
(Capitalization), 0, 0, None, Disable, Minerals to Energy (DONE)
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