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Doomreaver
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I would like to start a game. At least 4 Human and the rest Computer players. No Unity survey, preferably blind research (Non-blind if half or more people say so), all victory conditions enabled, do or die.
I will be taking Svensguard of the Pirates.
Settings I prefer:
- Low-Medium Erosion
- Medium-Heavy Rain
- Low-Medium Native Life
- Standard size Planet
Last edited by Doomreaver on 14-03-2003 at 01:01
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:26
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I can't take on another game now but 2 pieces of advice
- keep it at 4 players-- more and the game tends to die out as turns are too slow
-- blind research in MP can be very very tough-- It slows down the game a lot by delaying key discoveries that allow more rapid development-- This leads to slower build-up and longer games. It would also tend to benefit the pirates most as you will be the one meeting other factions the most and getting early tech trades
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Doomreaver
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Thank you for your suggestions. I'm more than willing to try planned research, and I think 4 is enough people. I bow to your superior expertise. Now to just find 3 people who have the expansion and want to add a game.
For anyone thinking of joining, I'm willing to change any settings to almost anything. The only main exception is that I want the map size no larger than Standard.
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Doomreaver
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FIne. I'm not very fond of fighting Yang, but I'm glad to have a person in my game. You're in.
On a side note, only the map settings were changed in the edit. Pirates were my original choice for faction.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:26
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Pirates were his initial choice as he said-- The greater advantage come from the fact that meeting and trading are more important when it is more difficult to direct research in the paths you wish
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Auric Boil
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I would like to enter on that game. Is that ok?
Do you mind playing with another pirate as faction? lol we already start the game with the Cloning Valts!! lol
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Doomreaver
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I'm willing to play with another Pirate if someone will post here how I go about setting that up. I think all that I'd need to do is save another Pirate faction with a new Color and a new Name, but I'm not sure, so I need some expert advice.
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Doomreaver
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I like the idea of starting with IP, so that we can do the short early turns quickly. I'm usually available from 1700-0100 GMT. PLease post what times you are each available on normal days.
We also need votes on whom to have as the Computerized factions. I'm fond of playing against Zeta, Zakharov, Morgan, Lal, and Roze, though I'm willing to play against any.
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Arcainite
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North Carolina
Jun 2001 time: 00:26
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Thursdays are good for me at any time of day or night. Sunday nights are good. The rest of the week, it really just depends on my schedule at the time and what time it is.
Arcainite
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Doomreaver
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Auric Boil, you can play as the Buccaneers, a Pirate Clone. And we still need to decide on which computerized factions to use, and game settings.
I was thinking the following settings:
- Standard size Planet
- Medium Water
- Medium Erosion
- Heavy Rain
- Medium Native Life
- Thinker difficulty
- All Victory Conditions
- Allied Victory
- Do or Die
- Directed research
- No unity Survey
These look good?
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Arcainite
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North Carolina
Jun 2001 time: 00:26
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Those are OK with me too. Most games are transcend difficulty, but I don't personally mind except that it might lessen the riots. Is it too late to switch factions? To maybe the Caretakers? Without a serious threat of riots, the Free Drones are at a disadvantage. I'll just play the Caretakers, please.
Arcainite
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Doomreaver
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I also need to know how to change that. This is my first game with things like clones and changed settings.
I'm more than willing to play with some Aliens. Though I don't see how 1 less drone than you're used to makes the drones much less of a bonus.
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:26
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All Players need to change a line in their alphax.txt
Open it (in word or wordpad) and scroll down almost halfway to:
#ABILITIES
21st on the list is Nerve Gas pods, thus:
Nerve Gas Pods, 1, Chemist, X, 000011001101, Can +50% offense (Atrocity)
Replace this line with:
Nerve Gas Pods, 1, Viral, X, 000011001101, Can +50% offense (Atrocity)
And then save the file
You'll not now be offered nervegas until you have discovered Viral Engineering (which is where a lot of us have now put it)
If you want to leave it still further, to when the Progenitor factions can summon the battlefleet, then you need to change the one word Viral in the second line above to the word SingMec and that'd do it.
G.
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Doomreaver
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Thank you, Googlie. I appreciate how helpful people on these forums have been.
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Auric Boil
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Hey Googlie, I´m creating a faction but I´m not very used to the text editor. Do you know where I edit the value of forests? I want, for example, to give my faction a penalty of "-1 mineral" production on forest squares. In which line I edit that?
Do you know of any kind of tutorial to edit this file?
I also want to prevent this faction to build some type of facilities, or also to gain bonuses or penalities when discovering some techs. Too many things to ask here! If you know something that might help, I´ll be grateful!
Thanks!
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Arcainite
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North Carolina
Jun 2001 time: 00:26
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If playing aliens is that dramatic, I guess I'll play the Believers lol.
Arcainite@aol.com
PS - if you set it up with a previously mentioned faction for me, I won't be offended.
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