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Dr Shot
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High in the Sierra Nevada
Jan 2003 time: 05:26
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Modern day 'civers' have a wide array of tools for victory.
Most of these tools are common place in MP games (my favorite venue for civ ). However, there are some that seem to be mysterious and even distasteful(perhaps merely misunderstood)to our fellow 'civers'.
The notion that alliances are written in blood and looked upon as ' Holy'r than Holy' is foolishness,and nothing more.There is only one reason to form an alliance, survival. There may be different applications,but the root is SURVIVAL.
Lets say an opponent tries to recruit you for an alliance,certainly the thought of...WHY? ...would be first consideration.Possibly the recruiter is fearful of being squashed by the intended opponent of said alliance.Often the old ' safety in numbers' bit is a good method for a long life.Perhaps he is concerned of your forces,an alliance may make the feared enemy your new best friend.Sometimes,with certain players the alliance may be brought forth on grounds of advancement in ladder ranks,or simply 'he has more points'.Everytime it still boils down to...Survival.
Circumstances, and ideas can change quickly,often requiring reconsideriation of game strategy(we do play to win,right?).The ally is now increasingly strong and perhaps pulling away towards a point victory.True,
an alliance was formed,but it was not an alliance 'for you (opponent) to win' with me as a patsy happily watching from the throne.Again the motivation is survival(winning is often a by-product of survival),thus alliances can be reversed and even doubled.
The two way alliance is a strategic ploy used by many(I'm sure),with much success. However, when an 'ally' thinks/knows of a counter alliance things can get ugly,in the game and outside of the game(yes , it still is a game).
I would hope any player joining an alliance would be cautious,not leaving cities weak merely on the bassis of an alliance.There are two particular players I game with
that routinely form alliances to 'catch off guard' the ally. This is not surprising nor frustrating because it is the nature of the game, i accept the risk and deal with it accordingly.
I hope my babble is understandable for I have a dual purpose with my writtings. I cannot elaborate now,as I 'm sure some one will pick up the ball from here and run(forwards I hope).Sleepless,sickly and sober(my fingers are frozen too)I bid you farewell...
If i ever get some rest I will try to sort things out here,or simply foward a certain someone to this thread.

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Reinhard-Baer
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!!PARTY!!
Mar 2003 time: 00:26
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Yup, alliances are good as long as they are an advantage for you. For example you are a little bit behind in the techrace and need some safe years to build up or you just want to gang up on someone who is clearly winning the game and must be stopped before it's too late. When you sign an alliance always take into account when you will break it. You have to figure out when it's the best opportunity. Perhaps when your ally let your forces deep into his territory or you get a better deal with his enemy.
When I establish an alliance I immediately contact the others and see if I can work out an even better deal when this is not the case than I will stay with the original one. This way you can never loose. Always remember an alliance must bring YOU an advantage not your partner if you will get into a bad position because of the alliance look how you can get out of it but before you do that think how you can get out the most for you before you leave.
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