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Giovanni Wine is offline Giovanni Wine
King
Torino, Italian Wine Capital
May 2002
time: 06:26
  Old Post 14-03-2003 01:51
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I have a question for all the civ and ancient history fans, something that I always wondered about.

Why do in civs, the Pyramids give to each city a granary?

I mean, for all other wonders there is a clear link between their in-game benefits, and whet they are/were/should be in the real life, but I can not understand what do the Pyramids have to do with granaries.

Saluti

Chemical Ollie is offline Chemical Ollie
Prince
Bored of this board
Jan 2002
time: 06:26
  Old Post 14-03-2003 01:58
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I think it's because it's about the only building that's available at that time.

Or perhaps the Pyramids are used as a central mega-granary?

minke19104 is offline minke19104
Warlord

Jan 2003
time: 05:26
  Old Post 14-03-2003 01:59
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I think it has something to do with Egyptians being able to create and manage a city of workers in the middle of the desert to make Pyramids.

XarXo is offline XarXo
Prince
of the "I agree"
Jul 2000
time: 05:26
  Old Post 14-03-2003 02:10
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Fried mummies are a great launch option!

CiverDan is offline CiverDan
Prince

Sep 2002
time: 00:26
  Old Post 14-03-2003 02:46 Visit CiverDan's homepage!
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The food came from flood plains, not desert. I think that the pyramids should have been a temple in every city. But the designers probably thought this was too close to the effect of the Oracle, which doubles the effect of all temples.

minke19104 is offline minke19104
Warlord

Jan 2003
time: 05:26
  Old Post 14-03-2003 03:45
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temples in every city is far too powerful...

Just look at Internet wonder in PTW. You get free Labs that generates culture.. Imagine having free temple generating cultures early in the game and its impacts..

Alex is offline Alex
Emperor
Brasil
Mar 1999
time: 02:26
  Old Post 14-03-2003 18:33 Visit Alex's homepage!
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Yes, a wonder which gave free temples in all cities early in the game would be very unbalancing. If you build the Pyramids, you have to get some benefit from it. Early in the game, there are not many city improvements available, so they opted for granaries.

vulture is offline vulture
King
Leeds, UK
Jun 2001
time: 05:26
  Old Post 14-03-2003 19:35
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Plus there is the tenuous link of the bible story of Joseph, who swans off to Egypt (as a slave) and ends up averting a famine - he is told in a dream that there will be seven years of good crops followed by seven years of famine, so he get put in charge of storing up food from the good years to avoid the worst of the famine. That's some kind of assosciation between Pyramids in Egypt and the granary effect.

m0lok0plus is offline m0lok0plus
Settler

May 2002
time: 05:26
  Old Post 14-03-2003 21:37
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i remember hearing one time that before people really studied the great pyramid they believed it was a central storehouse for grain

Boris Godunov is offline Boris Godunov
King
Portland, OR
Aug 2001
time: 00:26
  Old Post 14-03-2003 22:19
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I personally think it's just because they wanted a wonder to do this, but couldn't think of anything else. Remember that in Civ I and II, the Pyramids bestowed other benefits in addition to the granary effect.

pedrojedi is offline pedrojedi
Prince
of old men bearing big Ankhs
Nov 2002
time: 02:26
  Old Post 15-03-2003 06:02 Visit pedrojedi's homepage!
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The management theory is good. The building of the great pyramids of Egypt (notably Ramses', Queops' and Miquerinos') were excelent examples of worker administration and food management, as there's reliable data about food processing buildings built all around those building sites just to feed the huge number of workers in the area.

Odd is offline Odd
Settler
São Paulo Brazil
Apr 2002
time: 02:26
  Old Post 15-03-2003 06:38
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Short answer: no, it does´nt makes any sense pyramids giving free granaries.

It´s like Bach´s cathedral improving your city wall defenses, since gothic cathedrals construction made innovations that were transplanted to castles.

Falconius is offline Falconius
Prince
Pleasant Hills, PA
May 2001
time: 00:26
  Old Post 15-03-2003 06:53
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quote:
Originally posted by Boris Godunov
Remember that in Civ I and II, the Pyramids bestowed other benefits in addition to the granary effect.


In Civ I, the Pyramids allowed you to change to any government type, even ones not researched yet. There was no connection to granaries or any other effect.

Reinhard-Baer is offline Reinhard-Baer
Chieftain
!!PARTY!!
Mar 2003
time: 00:26
  Old Post 17-03-2003 05:05
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Hmm the egyptians gave their dead rulers a lot of gifts for the afterlife. Perhaps they packed some grains or bread into it too well you know if you get hungry in heaven

ToeTruck is offline ToeTruck
Warlord
Portland, Maine
Aug 2001
time: 00:26
  Old Post 17-03-2003 05:57
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I think it's strictly a "game dynamic" kind of thing.

I can just imagine the folks at Firaxis reading this thread chucking to themselves: "Yea, Biblical...that's the ticket."

- TT

minke19104 is offline minke19104
Warlord

Jan 2003
time: 05:26
  Old Post 17-03-2003 23:42
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quote:
Originally posted by Odd
It´s like Bach´s cathedral improving your city wall defenses, since gothic cathedrals construction made innovations that were transplanted to castles.


Dont you think singing Pikemen would improve city defense?

Boris Godunov is offline Boris Godunov
King
Portland, OR
Aug 2001
time: 00:26
  Old Post 18-03-2003 02:27
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quote:
Originally posted by minke19104


Dont you think singing Pikemen would improve city defense?


Are you kidding? Singing Bach is pretty difficult, so it would be distracting the Pikemen as they concentrated on the vocal melismas...

pedrojedi is offline pedrojedi
Prince
of old men bearing big Ankhs
Nov 2002
time: 02:26
  Old Post 18-03-2003 03:59 Visit pedrojedi's homepage!
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It could fascinate the attackers! What about some Pavarottis singing on the walls, mesmerizing the attacking troups, while the less talented knights take their blow from the back?? Genius!

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