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loinburger
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Sweet Sauce Jones
Jul 1999 time: 00:26
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Last week I bought HOMM Platinum Edition for about ten bucks, which includes HOMM I, II, and III, plus the expansion for HOMM II and both expansions for HOMM III. I've only played HOMM III so far.
So, I'm playing a game on an extra large random map, with two levels (surface and subterranean), because I like long games. My town's a Conflux, I've captured a Necropolis (my first acquisition), a second Conflux (second acquisition), and recently a Dungeon. I've got four stay-at-home heroes and two roaming heroes, a Planeswalker and a Death Knight.
My Planeswalker is an Armageddon Hero, with an army consisting of a few Gold Dragons (found them at a refugee camp), some Black Dragons (from my Dungeon), and several Phoenixes, Magic Elementals, and Energy Elemenals (from my Confluxes). She always attacks first (Phoenixes are, AFAIK, the fastest unit in the game), is an expert in Fire Magic and also has an Orb of Fire (+50% damage to fire attacks), so she'll just cast Armageddon right away and that usually ends the battle. She's great for attacking Dragon Utopias (Armageddon kills the red and green dragons, and the units are able to finish off the black and gold dragons) and getting a big fat load of nice artifacts.
My Death Knight is just your run-of-the-mill Death Knight -- expert in necromancy and air magic (gotta Haste my undead), varying degrees of skill in Offense, Archery, Logistics, Tactics, Wisdom, and Mysticism. Got a big fat stack of skeleton warriors, etc. etc.
So anyhoo, my Armageddon hero has been picking up oodles of artifacts, and since she's got the Town Portal spell she's able to return home and drop them off with my stay-at-home heroes every now and then. This is how I accidentally assembled my first artifact -- the Armageddon hero had been picking up artifacts like Loins of Legion and Arms of Legion, and was dropping them off at the same town (my Capitol conflux) to increase its growth. Eventually I found the Head of Legion and dropped it off at the same town (which already had all of the other pieces), and the game asked me, "Do you want to assemble the Statue of Legion?" I figured "sure, why not, maybe it'll free up some space on my stay-at-home hero," and was sorely disappointed to discover that the Statue of Legion took up just as many slots as all of its parts. What gives? thought I. I click on the Statue, and find: "Statue increases growth of all towns with Castles by 50%." Whaaaaaaaa?
This happened to be the same turn that my Death Knight was making a visit back home -- his Wisdom skill wasn't high enough to learn Town Portal yet, and besides, Death Knights pretty much build their army as they go anyway. However, attrition eventually took its toll, and I wanted to give my Death Knight a fresh batch of Ghost Dragons and Dread Knights and whatever have you, plus there were some nice artifacts I'd been collecting for him. So my Death Knight stops in at my Necropolis, and I give him the Amulet of the Undertaker (+5% Necromancy), Vampire's Cowl (+10% Necromancy), and Dead Man's Boots (+15% Necromancy), and up pops a window: "You have all of the parts needed to construct the Cloak of the Undead King. Do you want to build this artifact?" Well, after my experience with the Statue of Legion, how could I say no? And so I put together the Cloak of the Undead King, which had the properties: "30% of battlefield dead are resurrected as skeletons. If hero has Necromancy skill then these percentages are added, and level of skill determines what is raised: Basic, Walking Dead; Advanced, Wights; Expert, Liches." Holy ****.
So, now my Death Knight has several Ghost Dragons, some Dread Knights, some Vampire Lords, and four stacks each containing over 150 Power Liches. Holy ****.
What other artifacts can be assembled in the game? I could get used this business...
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SnowFire
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New York City, NY
Jan 1970 time: 00:26
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It's way too late now, but if you ever bother to scenario create for Heroes II: Price of Loyalty, beware that random artifacts of the highest level can possibly be equipment of Balduran (IIRC the name). This can create a problem when people find, oh, I don't know, the Ultimate Battle Gear right near their base.
If you don't know, the whole artifact-meld thing was taken from the Heroes II expansion, where one of the campaigns focuses on the hunt for relics of Balduran. The Sword gives +5 Attack, the Helmet +5 Spell Power, and the Armor +5 Defense. Assemble them all and you get all the bonuses, maxed morale and luck, and THE TOWN PORTAL SPELL. Understand that the Town Portal spell is beyond ridiculously rare to get in Heroes II, and I have seen it gotten legitmately only twice (and I played quite a bit of Heroes II). Thankfully, the expansion added in things like spell scrolls and the Ultimate Battle Gear so if a scenario required it, it could be acquired. I'm sure you're already quite familiar with the fact that Town Portal= instant win unless the map is designed around you having it.
As a random comment, the campaigns for Heroes III are far too easy. Only Evil Scenario I is interesting, and you probably have a patched version, where they toned down the difficulty. Really. Not to spoil things for you, but the last scenario of Heroes II has 3 of your castles versus 10 enemy castles in the beginning, with 3 neutral castles. The last scenario of Heroes III (well, excluding the dumb bonus campaign) has 3 of your castles versus... 2 enemy castles. It's really quite pathetic.
Now Heroes II, now that's a great challenge, especially since they keep track of the number of days you take. Even once you're good at the game, going faster and faster is still pretty tough. The expansion is also has some neat stuff.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:26
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I have HoMM2 but haven't played 3 or 4. I've heard that 4 was a bit of a disappointment initially, but how is it now? Which one is the more enjoyable game, more detailed, more entertaining?
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thinkingamer
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quote: Originally posted by SnowFire
Understand that the Town Portal spell is beyond ridiculously rare to get in Heroes II, and I have seen it gotten legitmately only twice (and I played quite a bit of Heroes II). |
Man, this is SOOOO true!
after playing 4 years of HoMMII i managed to get town portal ONE time....... i was like: What!?? this spell did exist in Heores 2??? i think the chance of appearing this spell is like 1% (along with all other 5th level spells) and actually i like it since its the ultimate HoMM spell.
Last edited by thinkingamer on 19-03-2003 at 23:02
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thinkingamer
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quote: Originally posted by SnowFire
As a random comment, the campaigns for Heroes III are far too easy. Only Evil Scenario I is interesting, and you probably have a patched version, where they toned down the difficulty. Really. Not to spoil things for you, but the last scenario of Heroes II has 3 of your castles versus 10 enemy castles in the beginning, with 3 neutral castles. The last scenario of Heroes III (well, excluding the dumb bonus campaign) has 3 of your castles versus... 2 enemy castles. It's really quite pathetic.
Now Heroes II, now that's a great challenge, especially since they keep track of the number of days you take. Even once you're good at the game, going faster and faster is still pretty tough. The expansion is also has some neat stuff. |
Im finishing Amarggedon's blade in HoMM3, and i have to say that its as much challenging as HoMM2 campaign (i finished the original heroes2 campaigns and one of its the expasions campains). Yes, HoMM3 campaigns were plain bad just because they were toooo easy.
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thinkingamer
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quote: Originally posted by asleepathewheel
I have HoMM2 but haven't played 3 or 4. I've heard that 4 was a bit of a disappointment initially, but how is it now? Which one is the more enjoyable game, more detailed, more entertaining? |
HoMM3:
The first time i moved from Heroes 2 to Heroes 3 i felt: dude, this game lost some of "fairly tale magical, enchanting mood" in terms of overall feel, graphics, and music.
But then it had all what Heroes 2 had before and more, a LOT more. Another plus is the map editor: because of its exellent and easy map editor, making MP maps were became easier than ever; HoMM3 became of the best tbs MP game ever (IMHO).
HoMM4:
Around 3 month ago this is what i wrote about this game:
At first i hated it, because it was so different compared to previous HoMM series, but after 5 games (about 12-15 hours of HoMM4 gaming) this game has become very interesting.
My major complains about this game:
1. creatures that can cast damage spells: say, a genie can cast magic arrows that does *20 damage then 50 single stack of genies can cast a magic arrow that does 1000 damage!!!!= instant hero death (heroes fights in combat).
2. the battles have no hexagons; this makes the game feel a bit less "classic turn based".
3. BAAAD AI
But otherwise this game has many cool interesting new concepts (not always executed properly), and overall i'd say that this game is slitly inferior to HoMM3, but better than what Civ3 did over Civ2(and SMAC).
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:26
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Thanks for the opinions on the two games, will probably check one of them out one of these days.
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DarkCloud
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of Lists
Jul 2000 time: 05:26
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Here's what you wanted loinburger-
Armageddon`s Blade
Gives your hero + 3 attack, + 3 defence, + 6 knowledge and + 3 power.
Places the expert armageddon spell in your spellbook.
All allied creatures become immune to armageddon.
From the Shadow of Death
Angelic Alliance
In addition to all of the bonuses the Angelic Alliance grants the wearer to mix good and neutral town creatures without morale penalty. At the beginning of each combat the Angelic Alliance will cast Prayer.
Requires the following artifacts to create:
+Helm of Heavenly Enlightenment
+Celestial Necklace of Bliss
+Sword of Judgment
+Armor of Wonder
+Sandals of the Saint
+Lion's Shield of Courage
Cloak of the Undead King
In addition to all of the bonuses the Cloak of the Undead King will raise 30% of the battlefield dead as Skeletons. If hero already has the Necromancy skill then the percentages are added to the skill and the level of skill determines what type is resurrected.
Basic: Zombies
Advanced: Wights
Expert: Liches
Requires the following artifacts to create:
+Amulet of the Undertaker
+Vampire's Cowl
+Dead Man's Boot
Elixir of Life
In addition to all of the bonuses the Elixir of Life will give all creatures in the Hero's ranks a 25% bonus to their health and gain the regeneration ability. Does not work on the undead or unliving creatures.
Requires the following artifacts to create:
+Ring of Life
+Vial of Life Blood
+Ring of Vitality
Armor of the Damned
In addition to all of the bonuses the Armor of the Damned casts these spells at the beginning of combat on all of your opponent's creatures: Slow, Disrupting Ray, Curse, Weakness, and Misfortune.
Requires the following artifacts to create:
+Skull Helmet
+Blackshard of the Dead Knight
+Rib Cage
+Shield of the Yawning Dead
Statue of Legion
In addition to the regular bonuses the Statue of Legion gives you +50% creature growth based off of the Castle creature generation level for all towns.
Requires the following artifacts to create:
+Legs of Legion
+Loins of Legion
+Torso of Legion
+Arms of Legion
+Head of Legion
Power of the Dragon Father
In addition to the regular bonuses the Power of the Dragon Father gives you +6 to all primary skills, and the hero's troops become immune to level 1-4 spells.
Requires the following artifacts to create:
+Crown of Dragontooth
+Necklace of Dragonteeth
+Dragon Wing Tabard
+Red Dragon Flame Tongue
+Dragon Scale Shield
+Quiet Eye of the Dragon
+Still Eye of the Dragon
+Dragonbone Greaves
+Dragon Scale Armor
Titan’s Thunder
In addition to the regular bonuses the Titan's Thunder gives the hero the Titan's Lightning Bolt that causes 600 points of damage and does not cost any spell points. If the hero does not have a spell book, then one will be permanently added.
Requires the following artifacts to create:
+Thunder Helmet
+Titan's Gladius
+Titan's Cuirass
+Sentinel's Shield
Admiral’s Hat
Admiral's Hat will remove the Boarding and Unboarding ship penalty, converting the hero’s movement points, in addition to the other bonuses.
Requires the following artifacts to create:
+Sea Captain's Hat
+Necklace of Ocean Guidance
Bow of the Sharpshooter
In addition to the other bonuses the Bow of the Sharpshooter will remove all ranged penalties, obstacle penalties, and melee penalties.
Requires the following artifacts to create:
+Bow of Elven Cherrywood
+Bowstring of the Unicorn's Mane
+Angel Feather Arrows
Wizard’s Well
In addition to the other bonuses the Wizard’s Well will regenerate all spell points each day.
Requires the following artifacts to create:
+Orb of Mana
+Talisman of Mana
+Charm of Mana
Ring of the Magi
In addition to the other bonuses the Ring of the Magi will add 50 rounds to spell duration.
Requires the following artifacts to create:
+Collar of Conjuring
+Ring of Conjuring
+Cape of Conjuring
Cornucopia
In addition to the other bonuses the Cornucopia will generate 4 of each precious resource, each day.
Requires the following artifacts to create:
+Everflowing Cloak of Crystal
+Everpouring Vial of Mercury
+Eversmoking Ring of Sulfur
+Ring of Infinite Gems
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SnowFire
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New York City, NY
Jan 1970 time: 00:26
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Back in the day, The Astral Wizard's site was easily the best for Heroes II information, and was very strong in Heroes III as well. Maps, map reviews, tactics, everything. After Armageddon's Blade, though, he kind of slowed down (at much the same time I did) and he's actually closing up shop soon.
http://www.astralwizard.com/common/...2.htm#HFarewell
That means grab the maps while you can! Sure, they might move somewhere else, but it's easy to get them here. There are also fun strategy articles there as well. If you don't mind embarassing me, you can also download some old maps of mine. They're flawed in my opinion today, but some have merit. It'll be under Peter Ingraham, in the Heroes II section. Edit: No, actually just search for "Peter." I didn't use my full name for some reason.
Yeah, they changed it to 4th level in HOMM III, but even so, 5th level spells are still pretty easy to get (although Implosion is really the only one that's worthwhile, but hoo baby, is it ever worth it...)
Well, Town Gate was a level 4 spell in Heroes II, but it was middling because it warped you merely to the nearest town. In Heroes III, since they had the whole concept of spell school mastery, they just combined the two spells and said you get more impact at Expert. Which is still really cheap... Mass Slow was one of the best spells in Heroes II (it was level 4) and now, with Expert Earth, you can replicate it at level 1. Ugh. If you haven't figured out already, Earth is ridiculously awesome, Air isn't bad, Water's okay, and Fire sucks. Not entirely fair, but considering that most good Fire spells are good even without Mastery but don't get much better (like Blind)...
I have noticed that the computer likes to attack my worthless summoned elementals
Maybe they changed this in Shadow of Death, but the combat AI in H3 is to hunt down the weakest units first. If the elementals were the weakest, then this makes sense.
Heroes II, they gun for ranged units first, then flying units, then ground units, breaking ties by the most powerful in a set. While I agree that for hopeless battles it's better to cut your losses and hit your enemies weak units (better 10 Trogdolytes than 1/5 of a Black Dragon, which will heal after combat), this is a really bad strategy for winnable fights, as they'll waste time on my least deadly units. I was always more scared by the H2 strategy myself, considering how weak ranged units are in close combat, even if that was abusable too.
DC: Did you ever post your scenarios to the Internet, or to that h3trio site? Just put the link. No guarentees though, I've been a bit busy and have other games distracting me at the moment...
Last edited by SnowFire on 21-03-2003 at 05:39
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