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Hecate
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I'm trying to redo some cities using Paint Shop Pro 6.0. I am using what I assume is the transparent color for Alpha Centauri, but it's not showing up transparent within the game. Problem with PSP is that it has both a foreground and background color selection, I'm guessing this is where the problem is at.
Can someone please help, by either telling me for sure the transparent colors, or telling me how to set PSP to make this transparency thing work..
What I'm working on is a city set for a new faction based on the aliens in the movie Predator. I want the cities transparent, with just outlines of the edges of the buildings.
Thanks in advance for any help.
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Hecate
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NM.. I got it working.. I ended up switching to Adobe Photoshop and everything worked just fine..
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Claus
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I had the same problem you mentioned with Corel Photopaint 7. And, the same, the problem disappeared when I used Adobe Photoshop. It's a special problem with the pcx format, I guess.
But maybe you did not fish out the exact color? Its RGB value is 255,0,255 (that is: Red 255, Green 0, Blue 255) for the old faction pcx files with the light violet background color and RGB 172, 129, 81 for the extension pack faction (dark violet background color). To check if your tone is right, just use the pipette tool.
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Claus
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I had the same problem you mentioned with Corel Photopaint 7. And, the same, the problem disappeared when I used Adobe Photoshop. It's a special problem with the pcx format, I guess.
But maybe you did not fish out the exact color? Its RGB value is 255,0,255 (that is: Red 255, Green 0, Blue 255) for the old faction pcx files with the light violet background color and RGB 172, 129, 81 for the extension pack faction (dark violet background color). To check if your tone is right, just use the pipette tool.
I hope this may help you?
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Hecate
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Yeah.. Thanks for the help. It's working perfectly.
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Hecate
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I had the exact same problem.. You might try this.. In the .pcx file you are transplanting the city pic to: cut out the existing pic, this will leave a white background.. Then paste the new pic in. The problem I had was that by pasting the new bases over the existing ones, was that I was creating a mulitple layered image.. Something AC didn't like..
Now on to another question of mine... AC does graphics in 8bit 256 color.. So tell me how I get the special features in art proggies like Adobe PS 5.5 to work with 8 bit color.. They won't now. I know the guys at Firaxis didn't build these city pics pixel by pixel. Is there some conversion method any of you use that will let you use the advanced effects, i.e., blur, textures, etc., that come with the programs? I've tried about everything I can think of. Once the city pic is pasted into the faction .pcx file, everything goes to caca. It's mass nasty pixelation...
Any help is appreciated.
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Marukusu
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Gyõr, Hungary
Jan 2000 time: 05:13
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My image is not multilayered. I have not used layers, but for safety I flattened it. Same result... Thanks anyway.
Convert the image to RGB, do your things, convert it back to 8bit 256 colors. It worked for me...
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Hecate
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K..thanks.. Sorry I couldn't help ya :-(
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AlexanderIII
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Canada
Aug 1999 time: 05:13
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Because of this issue, I've found PSP 6 to be too cumbersome. That's why I use Photoshop instead, does it perfect every time. The 'Replace Color' command is especially handy for getting the colors just right.
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Marukusu
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Gyõr, Hungary
Jan 2000 time: 05:13
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Guys, I managed to solve the problem! I took a snapshot of the corrupted city, and it's rgb is 0, 97, 235. So I made the transparent color 255, 97, 235 and it worked perfectly. Thank you anyway.
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