Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-Creation > The Star Wars Modpack
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: ZAKHAROV TURNS ELEVEN
15.Sep: `POSSIBILITY` IS ALL FOR NOW
15.Sep: THE SINGULARITY CONNECTION

bottom of page
  - ALPHA CENTAURI PC $9.99 - Centauri Dawn $6.50 - Dragon Sun $6.99 - Twilight of the Mind $6.99 - Power of the Mindworms $8.95 - ALPHA CENTAURI MAC $19.99
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Jasonian is offline Jasonian
King
Ruins of Jasonia Palace
Sep 1999
time: 00:13
  Old Post 13-12-1999 04:49
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
The Star Wars Modpack Tired of ads?

The Star Wars Modpack is about 1/3 done. Here is a list of the new factions. Comments are welcome. I will add info as I proceed further.

The Freelance Worlds:
Led by: Captain Boba Fett
Agenda: Turn Planet into a hub of scum and villany.
Ideology: Simple
Unique units: Bounty hunters (decient offense)
Comments: versitle and fun

The Galactic Republic:
Led by: Supreme Chancelor Palpatine
Agenda: Bring Planet into the Republic
Ideology: Democracy
Unique units: Republic Guard (weak but high armor)
Comments: Peacekeeper clone with a twist

The Trade Federation
Led by: Viceroy Nute Gunray
Agenda: Invade and conquer Planet
Ideology: Wealth
Unique units: Droid army (weak but clean and chea), MTT (transport 3, drop, armor 3)
Comments: Picture Morgan + Yang. Lots of credits and cheap but weak units. Rather make treaties then fight wars

The Jedi Council
Led by: Jedi Master Yoda
Agenda: Establish outpost to study Planetmind
Ideology: Planned
Unique units: Jedi Knight (PSI unit with a slew of special abilities)
Comments: Almost the opposite of Trade Federation. Extreme builder faction

The Naboo
Led by: Queen Amidala
Agenda: Save Planet from destruction in war
Ideology: Green
Unique units: Security volunteers (suprising effective against Droid armies)
Comments: Gaians with guns. Hybrid.

The Empire
Led by: Darth Vader
Agenda: Expand the Empire to Planet
Ideology: Planned
Unique units: Stormtroopers (weak and cheap attack units), AT-AT Walkers (excellent offense), Sith Lords (Jedi Knight counterparts), Death Stars (PB that can carry up to five PBs. Empire does not start with this)

The Rebel Alliance
Led by: President Mon Mothma
Agenda: Usurp the Empire
Ideology: Power
Custom units: Echo Base Personell (stormtrooper couterparts), Snowspeeders (weak but can fly)

Jasonian is offline Jasonian
King
Ruins of Jasonia Palace
Sep 1999
time: 00:13
Post  Old Post 14-12-1999 06:57
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Increase the size of your Attachments

Thing proceed well. However, I have two little problems I'm hoping you people can help me with.

1) Something got messed up in Alphax.txt. Now every unit looks like that colony pod thing on the top of the Units picture file. This includes: scout patrols, mind worms, fungal towers. They also don't have any names. Please help!

2) I need symbols for the following: Naboo, Trade Federation, Galactic Republic, Jedi Council, Freelancers. If anyone knows where I can get them, or what they might look like if I have to make them up, please post here.

Back to work,
Jasonian

civman2 is offline civman2
Settler

Dec 1999
time: 05:13
Smile  Old Post 15-12-1999 02:18
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Just use the republic's symbol
chack out any good star wars site

Jasonian is offline Jasonian
King
Ruins of Jasonia Palace
Sep 1999
time: 00:13
Post  Old Post 15-12-1999 05:30
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Remove this text

Ok. I must hand my head in shame.

I can't find that stupid Galactic Republic symbol ANYWHERE. Please help!

On a more bizzare note, all the colony pod things are now Death Stars. Hmm...

Jasonian is offline Jasonian
King
Ruins of Jasonia Palace
Sep 1999
time: 00:13
Post  Old Post 16-12-1999 02:46
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Remove this text

Galactic Empire faction revealed!

The Galactic Empire
LEADER: Darth Vader
AGENDA: Convert the Planetmind to the dark side of the Force
TECH: Industrial Base
MODIFIERS:
+1 INDUSTRY: {'Motivates' workers to work harder}
+1 POLICE: {Strict Police State}
FREE Command Centers when tech is discovered
+25% PSI Combat: {Skilled in the Sith arts}
-2 PLANET: {Couldn't care less about Chiron's ecosystems}
120% Hurry Costs: {Rushing projects difficult}
FREE Stormtroopers, AT-AT Walker, & Sith Lord


HEADQUARTERS: Imperial Garrison
FIRST SEA BASE: Executor

NEW BASE GRAPHICS!!
Normal bases: Imperial Endor base
Permimeter Defense: + AT-AT Walkers and overhead TIEs
Tachyon Field: + Energy shield generator
[This message has been edited by Jasonian (edited December 23, 1999).]

DinoDoc
Guest

Not Yet
time:
Post  Old Post 18-12-1999 09:20
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Suggestions:

1) Change the name "The Freelance Worlds" to "The Bountyhunters Guild".

2) Change the leader of the Galactic Republic to anyone else but Palpatine.

3) Get rid of the sith lord unit altogether unless it is absolutely essential to the storyline you are using for the mod.

4) You might also want to give the Empire a free punishment sphere(or whatever you plan on calling it) at the start or when they have dicovered the appropiate tech. Remember the Empire tolerated no desention.

Now I have two questions. How are you going to add unique units to the game? Do you have any idea when you might be finished?

Jasonian is offline Jasonian
King
Ruins of Jasonia Palace
Sep 1999
time: 00:13
Post  Old Post 19-12-1999 10:21
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Increase the size of your Attachments

1) I didn't have any idea on what to call those guys! Since you seem to think that "The Bountyhunters Guild" is a more fitting name, I'll make the switch.

2) I put Palpatine in there on purpose. Is he the same guy that is secretly controling the Trade Federation? Will he become the Emperor himself? Some of the (rather lame, but still apparent) mystery from Episode 1 asks these questions.
Keep in mind that the Emperor himself isn't on Planet, and the Federation guys are in control of themselves, so there is only one Palpatine actually there. However, I'll keep that in mind.

3) Well, the Sith Lord isn't VITAL to the game, but I thought I needed a balance for the Jedi Knight unit, which is almost the same thing.

4) I debated giving the Empire punishment spheres. But that gets rid of any drones they might have, plus lowers their resrearch. Obviously, people rebel from the Empire and want to join other factions, and they do seem to have the best tech to build Death Stars and the lot. So, is it worth it?


1) I'm debating some possibilities for unique units.
A) Each faction starts with a tech that lets them build all their unique units.
B) Each faction starts with several of their unique units, and any faction can build them when they become available later on.

The first option means I need to make 7 more techs. The purpose of the mod was to change the existing things in AC and make them Star Wars themed, not add new stuff. However, the second option makes the units not very unique at all. The Naboo could have a Droid Army unit, and the Rebels could have a Death Star. But it's a lot easier on me and adds more fun to the game.

The final decision hasn't been made yet.

2) Ironicly, what's holding me back is symbols. The only two I can find are the Rebel and Imperial symbols. Once I get or create some more, things will proceed faster. I might even have it done by New Year's.


*whew!*
- Jasonian

Jasonian is offline Jasonian
King
Ruins of Jasonia Palace
Sep 1999
time: 00:13
Post  Old Post 19-12-1999 09:54
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Enter the AD-FREE zone

Rebel Alliance faction revealed!

The Rebel Alliance
LEADER: Mon Mothma
AGENDA: Establish a base on Chrion to oppose the Empire
TECH: Applied Physics
MODIFIERS:
Unit flags invisible {Excellent at hiding true power of their forces}
85% Hurry modifier {easily adapt to new threats}
Gain techs possessed by three other factions they have inflitrated
-1 INDUSTRY {Must keep industrial operations small and hidden}
-1 RESEARCH {Rather steal weapons then design their own}
FREE Yavin Base troopers, & Snowspeeder

HEADQUARTERS: Yavin Base
FIRST SEA BASE: Red 5's Landing

NEW BASE GRAPHICS!!
Normal bases: Yavin 4 ruins
Permimeter Defense: + fence (same as normal SMAC cities)
Tachyon Field: + yellow-colored fence

[This message has been edited by Jasonian (edited December 23, 1999).]

DinoDoc
Guest

Not Yet
time:
Post  Old Post 20-12-1999 06:19
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Get a bigger avatar today!

Responses:

1) I got the name from an old Dark Horse comic featuring Boba Fett. The guild was an outfit he belonged to.

2) Interesting, I hope you handle it a little better than the movie.

3) Upon further examination, I retract my objection to the sith lord unit. I read some old Star Wars books and found that Dark Jedi did exist within the Empire.

4) Since you put it that way, I agree with you.

As to the problem of unique units, is it possible to give each faction a tech that allows them to build thier custom units but is not researchable by the other factions?

Jasonian is offline Jasonian
King
Ruins of Jasonia Palace
Sep 1999
time: 00:13
Post  Old Post 20-12-1999 08:23
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton buy from Amazon

Update:

I FINALLY fixed the "All units are Death Stars" bug, so I was able to test out some of the custom units.

The Jedi Knight and the Sith Lord are treated like Mind Worms for some odd reason. Their moral ie in "boil status" Also, since their attack is PSI (the Force), they don't get their bonuses from Empath Song and Hypontic Trance. I'm debating chainging the force attack to A8 (which is lightsabers)

About the custom techs, I belive it would be possible to create a tech with no prerequisites and set it to "disable", but still give it as a starting tech. That way, no one could ever research it, and you would have to trade for it or steal it. That idea sounds better then what I have now (each custom unit has a pre tech, so all factions can have droid armies, stormtroopers, etc)

On another note, the mod pack is almost functional, but not near complete. I'll need some testers to get the bugs and spelling errors out of it. Sign up today and I'll send you what you need when I finish the major stuff.

AlexanderIII is offline AlexanderIII
Warlord
Canada
Aug 1999
time: 05:13
Lightbulb  Old Post 20-12-1999 14:51
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Two things:

1) Why not have just a general 'jedi' unit -- and whatever faction they belong to determines their alliegiance. The Sith Lords color would be black, and the Jedi Knights white (Spartans and UofP respectively), so there's your uniqueness right there.

2) Keep the Jedi units as Psi. You can change the morale names in alpha.txt. For example, intead of:
#MORALE
Very Green, Hatchling
Green, Larval Mass
Disciplined, Pre-Boil
Hardened, Boil
Veteran, Mature Boil
Commando, Great Boil
Elite, Demon Boil

You could make it:
#MORALE
Very Green, Jedi Student
Green, Jedi Acolyte
Disciplined, Jedi 5th class
Hardened, Jedi 4th class
Veteran, Jedi 3rd class
Commando, Jedi 2nd class
Elite, Jedi Master

...or whatever rank you decide them to be. Then your jedi units (and the aliens as well) will have jedi psi rankings.

Jasonian is offline Jasonian
King
Ruins of Jasonia Palace
Sep 1999
time: 00:13
Post  Old Post 21-12-1999 03:16
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Ya know, these blasted Jedi are nearing the point where they are more annoying then they are worth!

The two Jedi have slight differences. Sith Lord gets Empath Song, and Jedi Knight gets Hypnotic Trance + High Morale, in addition to all the shared abilities.

HOWEVER, the idea of just making a generic "Force User" unit is starting to sound good. I could give them the abilities of both Jedi.

The problem comes when they fight. Since you aren't supposed to be able to give PSI units Empath and Trance, they don't function in combat. I want these to work, but still have the PSI attack. Hmm...

Perhaps there is a good middle ground. I'll see. Otherwise, your idea looks like a nice way out.

AlexanderIII is offline AlexanderIII
Warlord
Canada
Aug 1999
time: 05:13
Lightbulb  Old Post 21-12-1999 11:52
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Enter the AD-FREE zone

So just make both Jedi units have High Morale and Deep Radar (you know, ability to sense 'the force' and all). That would work.

What would be even really cool is if the psi caviar weapon was a lightsaber -- wow now your jedi would look AWESOME. Oh well.

What you could do is include two Jedi units at the start of the game for the Sith Lord and Jedi Knight factions, using each different custom graphics, complete with lightsabers, like the aliens and their Battle Ogre units. They might be something like this:

Jedi Knight, Infantry, Psi, Psi, 1, 0, 0, Disable, x, 000001000100000000000010
Abilities: High Morale, Hypnotic Trance, Deep Radar

Sith Lord, Infantry, Psi, Psi, 1, 0, 0, Disable, y, 000000000100100000000010
Abilities: High Morale, Empath Song, Deep Radar

The Jedi knight graphic would be a white figure with a light sabre, and the Sith Lord would be a black figure with a light staff (or whatever you call that thing). These units would only be available as a special bonus for choosing these factions, as they use graphics specific to that faction and they violate the two-ability-per-unit rule.

Jasonian is offline Jasonian
King
Ruins of Jasonia Palace
Sep 1999
time: 00:13
Post  Old Post 22-12-1999 02:17
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton buy from Amazon

Alexander,

That IS what I am doing! The problem is that PSI units can not use the Trance and Empath abilities, if they have them or not.

Custom graphics are a definite possibility for those two.

I'll work on it and post results.

Jasonian is offline Jasonian
King
Ruins of Jasonia Palace
Sep 1999
time: 00:13
Arrow  Old Post 24-12-1999 02:15
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Put an end to popups!

Modpack update!

The Jedi/Sith units contine to not function as promised. I've decided to just leave them be. The Jedi and Empire will still start with them, and can build them at Centauri PSI.

The Empire is about the WORST fighter ever seen! The morale - is awful, the planet - counteracts their +25% in PSI combat, and the 110% hurry costs add salt to the wounds.
I've decided to ditch the morale minus and give them Command Centers at all when that tech is discovered. However, their police bonus is now at only +1, and their hurry modifier is at 120% to balance this.

The rebels also lost their morale modifier AND their free comlink ability (which NEVER works! Has anyone every gotten this to work?) but has gained the coolest special ability EVER. All of their unit flags are see-through! This means that when you are attacked by a rebel unit, the name is complety blacked out. Same when attacking them. This adds a whole new dimention to covert warfare!

Both the above profiles have been modified to show the new abilities.

The Bounty Hunters are quite excellent fighters and are nice force when under AI control. They lead swift and covert attacks on your bases, so watch out!

The Federation is rather weak, and gets killed rather often. They will be modified to increase their power.

The Naboo are the kind of people you HATE to kill. They're so nice and care only about the planet's ecology. They work well.

The modified Empire and Rebels are both very agressive and like to kill anything, even eachother. But they're both rather stupid and predictable.

The Jedi are fun to watch, but even more fun to kill. Picture a Miriam/Zak cross. Interesting, no?

The Republic are pacifists, but start with the third armor level, so they have some time to gain a foothold.

That's it. I'll keep posting new stuff. If you want the rebel file to see their awesome ability, email me at jay1256@hotmail.com

Xuenay is offline Xuenay
Warlord
Turku, Finland
May 1999
time: 07:13
Post  Old Post 27-12-1999 10:50 Visit Xuenay's homepage!
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Got spare money?

Umm, so what if you cant see the Rebels name when they attack you? Since you can see anybody elses name, you do know who they are...

SMACking is offline SMACking
Settler

Dec 1999
time: 05:13
Question  Old Post 27-12-1999 01:34
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Help yourself to an AD-FREE life

Where can I download the Star Wars modpack? Also, I would like to playtest the modpack.

FreeChina is offline FreeChina
Chieftain
in training
Aug 1999
time: 05:13
Talking  Old Post 27-12-1999 03:06 Visit FreeChina's homepage!
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Do you need base icon graphics?

I'll be more than glad to do some.

Email me freechina@angelfire.com

Jasonian is offline Jasonian
King
Ruins of Jasonia Palace
Sep 1999
time: 00:13
Post  Old Post 27-12-1999 07:22
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton

Q&A time!

Xuenay,
True, you know which faction is attacking you, but you don't know what units they are using. Since the differences between several weapons are slight, you could become VERY confused.

Also, their stats don't appear on the bar and line graphs, so you can't judge their total power without doing some heavy number chrunching.

SMACking,
You can't download it anywhere, since it's not done. But when it's done, I'll put it on my webpage and post a link to that here.
I'm still getting the files ready for playtesting. When I finish, I'll report back here.

FreeChina,
That would be helpful, yes. I still need three bases. I need one of a faction that build large governmental cities (like Lal) for the Republic. I need some smuggler/outlaw looking buildings for the Bounty Hunters, and I need something mechanized for the Trade Federation. Any of those you help with would be helpful. You will be givin credit for them in the readme, of course.

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

Donate to the Red Cross
The City State of Noosphere, CPA special envoy
May 1999
time: 13:13
Question  Old Post 29-12-1999 10:36
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Put an end to popups!

Just a couple of questions:

1. How do you create new techs that affect gameplay?

2. Is it possible to have custom SPs?

FreeChina is offline FreeChina
Chieftain
in training
Aug 1999
time: 05:13
Question  Old Post 30-12-1999 01:13 Visit FreeChina's homepage!
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Increase the size of your Attachments

Jasonian, what's your e-mail?

Jasonian is offline Jasonian
King
Ruins of Jasonia Palace
Sep 1999
time: 00:13
Post  Old Post 30-12-1999 05:55
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Double post
[This message has been edited by Jasonian (edited December 29, 1999).]

Jasonian is offline Jasonian
King
Ruins of Jasonia Palace
Sep 1999
time: 00:13
Post  Old Post 30-12-1999 05:56
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Urban Ranger,

If you look in alpha.txt, you'll notice that all the weapons, armors, facilites, etc have an abbeviation after them. Example.
Children's Creche,5,1,EthCalc,Disable,Growth/Effic/Morale
"EthCalc" is the abbeviation for the Ethical Calculus tech.

When you create a new tech and give it an abberviation, (I'll use "Test"), then you can change when things become available. If you wanted the Children's Creche to be available when you discover your new tech, you would change it like this:
Children's Creche,5,1,Test,Disable,Growth/Effic/Morale
That's the gist of it really.

As for custom SPs, you can make them available, but they won't do anything except give alien factions more energy for their grids. In short, no.


Email is Jay1256@hotmail.com

AlexanderIII is offline AlexanderIII
Warlord
Canada
Aug 1999
time: 05:13
Question  Old Post 30-12-1999 10:51
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Support Apolyton or Terrorists Win

Jasonian, I'm curious -- not having gotten SMACX yet (I know, I know), I was wondering if it were possible to create new facilities, since there are slots available, and what could they do?

FreeChina is offline FreeChina
Chieftain
in training
Aug 1999
time: 05:13
Post  Old Post 30-12-1999 21:35 Visit FreeChina's homepage!
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Help yourself to an AD-FREE life

I have the first set of base icons ready. It's just the default, no defense land base. I don't know what "ocean" is going to be exactly in this game, so I didn't do those yet.

Republic Bases

Jasonian is offline Jasonian
King
Ruins of Jasonia Palace
Sep 1999
time: 00:13
Post  Old Post 31-12-1999 01:21
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Full PM-box? Change here!

AlexanderIII,

I think I saw another thread about this somewhere. Yes, you can make new facilites, but they don't 'do' anything. The only things they CAN do are increase alien energy grids.

There was some talk of making facilites with a negative support cost, so you actually GAIN energy by building them. And there was talk of making facilites with high support costs and actually cost to tear down. The idea of the 2nd one was if you build a base, and you know it will be captured, rush one of those and put a strain on the new owner.

Besides that, I don't think you can use them for anything.


FreeChina,
Got the base icons, and they'll work perfectly! Excellent work there.


I'll take this opportunity to explain the basic plot of this mod:

Instead of being in the Alpha Centauri system, Chiron is in the Naboo system in the Star Wars Universe. It's the same planet, with the same nativelife and Planetmind, except it is in a new place.

The seven Star Wars factions (perhaps more to come if this goes over well) all find themselves stranded on this world with most of their technology erased when they crashed. Although when they discover Advanced Spaceflight they COULD leave, but they choose to stay to complete their missions, which was the reason they came here in the first placce.

So, to clarify FreeChina, water is still water, and sea bases are still built out there.

AlexanderIII is offline AlexanderIII
Warlord
Canada
Aug 1999
time: 05:13
Post  Old Post 31-12-1999 14:57
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Jasonian, an idea I have would be that once I can get around to making something of my SMACX: Space! mod idea (see thread SMACX: why stay planet-bound?), we could combine forces and do a Star Wars 2.0 megamodpack (cause by then your first version will have already gone out). Will probably take me well into February to complete all the graphics for the terrain and faction bases (planets) though. What do you say?

Jasonian is offline Jasonian
King
Ruins of Jasonia Palace
Sep 1999
time: 00:13
Thumbs up  Old Post 01-01-2000 04:51
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Increase Your PM Length

AlexanderIII,

That is an excellent idea! Once we finish our respective mods, we can combine the graphics and concepts of them to form that megamodpack.

Since I have to remap the tech tree a bit, it will take me slightly longer to finish. But I should be done in before TOO much longer. Bring this up again once we're both finished.

An excellent idea indeed...

FreeChina is offline FreeChina
Chieftain
in training
Aug 1999
time: 05:13
Post  Old Post 01-01-2000 06:33 Visit FreeChina's homepage!
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Support Apolyton or Terrorists Win

If you are having sea bases, remember how in Star Wars there was this underwater civilization? Are they in this mod? Is it possible to have invisible bases like they have?

Jasonian is offline Jasonian
King
Ruins of Jasonia Palace
Sep 1999
time: 00:13
  Old Post 01-01-2000 07:19
Edit/Delete Message Reply w/Quote
#30 Report this post to a moderator
Support Apolyton, buy Call to Power 2

You mean the Gungans from Episode One? They aren't in the MOD pack, but they are one of my ideas for a seven-faction expantion.

Some other ideas:
Sith Empire
Mon Calamari
aliens that attacked Bakura (alien faction)
Space Pirates

This is all speculation. I don't know if I'll do this or not. I guess it depends on how successful the origional mod is.

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:13.
Apolyton Time is 00:13.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0591 seconds (93.95% PHP - 6.05% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net