Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Master of Orion III > MOO3-General/Help/Multiplaying > Magic Reserves
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
15.Sep: NOT PLAYED, `DIDN`T MISS ANYTHING`
08.Sep: A `TRAGEDY` FOR THE FRANCHISE
29.Jul: MADE A MISTAKE, `WG` SAYS
CivGroups
Apolyton Storywriters' Guild (56): Not a Member - Join

bottom of page
  - MASTER OF ORION 3 (US) $29.99 - MASTER OF ORION 3 (UK) £24.99 - MOO3 STRATEGY GUIDE (US) $13.99 - MASTER OF ORION 2 $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Ghostbear is offline Ghostbear
Chieftain

Jan 2003
time: 05:26
  Old Post 14-03-2003 23:56
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Magic Reserves Support Apolyton, buy Galactic Civilizations

Can someone explain why in this game of excruciating detail the "reserve" is magic?

I mean, you can assemble a task force in one turn using ships that are probably orbiting planets on the other side of the galaxy.

Of course, at the speed of MOO, without this feature you'd never have fleets at all.

kalbear is offline kalbear
Warlord

Nov 2002
time: 05:26
  Old Post 15-03-2003 01:35
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I'll explain the 'logic' of it, as soon as you explain the 'logic' of FTL travel.

It's a game mechanic to get rid of the old redirection of fleet output and to reasonably allow TF creation without the massively annoying micromanagement that it would otherwise require. Furthermore, it gives an advantage to a defender and allows for the concept of supply lines and support lines to be done in the game without actually showing all of these things as a concept or a mechanic you can exploit.

Are you the same kind of person that wonders why railways could get you across a planet in a year's time, but a tank could only drive 200 miles in a year in Civ games?

Ghostbear is offline Ghostbear
Chieftain

Jan 2003
time: 05:26
  Old Post 15-03-2003 03:43
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Internally inconsistent Support Apolyton, pre-order Civilization IV

I'm not talking about defying the laws of physics, rather defying their own laws.

There's no way for ships to move that fast on their own. I.e., if I dispatch a task force it will take many turns to arrive, but I can create one instantaneously.

It would make more sense for ships to route over time to mobilization centers. But EVERY mobilization center can't have access to all ships at all times.

Anyway...

kalbear is offline kalbear
Warlord

Nov 2002
time: 05:26
  Old Post 15-03-2003 03:47
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Inflate your Upload Space

Sure it can. Think of it in quantum terms - ships aren't in reserves in a specific place, they're in a state of flux, and until you observe them, they aren't here or there. Only when you observe/create TFs do they solidify at any one place when the waveform collapses.



Another way to think of it is that mob centers represent the ability to organize ships to a place. But the actual organizing gets set up over many, many years. Those ships could be travelling for that long, or that short, etc.

Personally, I view it as a game mechanic that makes my life easier. I _hated_ organizing fleets in MoO and MoO2. It was one of the more annoying things that one can do. I like that within my empire, I can organize a massive response to an invasion within moments, but have a problem projecting that force elsewhere.

Now, if only the AI would force me to do some of that.

Tuberski is offline Tuberski
Emperor
ACK!!! PTHBBPPPTTT!!!!
Feb 2002
time: 23:26
  Old Post 15-03-2003 04:55 Visit Tuberski's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Just think of mob. centers as Stargates from MOO2. They let you move clear across the galaxy in one turn.

ACK!

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:26
  Old Post 15-03-2003 06:38
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Enter the AD-FREE zone

Which is why I suggested moving them farther down the list of techs, but then you get punish for the planets that build the ships. They will have to travel back the hard way.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:26.
Apolyton Time is 00:26.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0367 seconds (85.65% PHP - 14.35% MySQL) with 43 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net