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smellymummy
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never played a game up to lightning field. Either I've quit before reaching it, or won the senate race. Although now I'm playing with colins mod, mostly testing it out really, but that slows down the tech. I imagine many other players never reach to that point either, hence why theres so much whining about the pd bug.
Looking forward to getting it though. Probably looks cool in the tactical combat.
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Jamski
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lol ED&D is officially full PvP LOL
May 2002 time: 05:26
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Sure, you can click on "watch" or "cede control", but if the other player chooses to "control" then you'll probably lose. Not that the AI is stupid, no way. 
Oh, and I said the most fun thing is the multiplayer combat. And it is fun, much better than C&C, in MoO3 you're actually fighting for something, and you have to design your ships much more intellegently.
Hmm, but maybe "fun" doesn't belong in a strategy game. I play a lot of chess, but I wouldn't say it was "fun". I'm trying to win, I'm concentrating, I'm worrying. It sure ain't fun for me. But I don't always want fun, sometimes I want a challenge, and here, you're right, MoO3 is not delivering aginst the AI.
-Jam
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MariOne
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Erewhon in Neverland
May 1999 time: 06:26
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Oh, I'm not rigid about the fun/challenging issue.
I got up to 2nd national category in chess (really mediochre) 15 years ago, then I suddenly stopped, because I realised that the killer instinct and the bloodlust, the only things that were actually supporting my interest, had suddenly run dry. 
About combat modes I'm wondering then...
as you *have* the option to watch, and thus the related mechanics and code IS already embedded in the game, why couldn't have been organised a PBEM-Hosted mode, in which turn *orders* are sent to a host, and he executes the moves simultaneously, combats being resloved that way, like in Stars! or Diplomacy....
I know, I usually claim that stripping tactical combat for pbem is mutilating a game, but OTOH as I'm NOT an IP MP guy, I'd better have a mutilated pbem than no pbem at all... 
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