 |
|
william1664
|
|
Running MOO3 on a Dell laptop under Windows 2000 with no other active programs, I get the DirectX surface problem after I get a message from Windows saying it's out of virtual memory and in the process of increasing the file size. Happens after a couple hours of game play.
Only fix I've found is to kill MOO with Task Manager and re-launch using the last save file.
I'm not a developer so take this for the little it's worth...
|
|
|  |
 |
|
tomte
|
|
I don't know what your problem is kahn, but I think it's your problem not theirs. I am on 4rth game over a 1000 turns never 1 crash and I love it.
old compaq 550 athlon
ndvidia mx2 board 32mg
256 ram
win 98 SE
and run max mem in background
|
|
|  |
 |
|
CharlesBHoff
|
|
el paso texas
May 2002 time: 05:26
|
|
quote: Originally posted by Kahn
HELLO!?! Is anyone awake at Quicksilver/Infogrames?
With over half of the poor schleps taken in by the slick spin doctoring not even able to run this piece of crap for more than a couple of turns before the now infamous "DirectX surface not available" make an appearance, followed by a crash to the desktop, and this is all QS/IG has to say in response:
What planet are you from??? Fix the errors in the game before you begin "tweaking the AI". The errors are not the result of improper "{Alt}{tab}ing", nor the result of bad drivers. It results from anyone having a video card with less than 128 megs of RAM (and even that only gives you a 50/50 chance of being able to run @#$ thing)!
It's quite apparent that no beta testing was done before this "release" was shoved out the door. If this is any indication of what this studio is capable of producing, then I suggest that next time they attempt to hire programmers that were not asleep during "Introduction to C/C++" class! |
Go to the opion menus in the game than change the graphic settleing from hight to medium or low. It work for me.
|
|
|  |
 |
|  |
 |
|
CharlesBHoff
|
|
el paso texas
May 2002 time: 05:26
|
|
quote: Originally posted by The Rusty Gamer
The only time I received the Direct-X error was after I had tried customising the game. I quite clearly had put in an invalid entry. Once I removed my customised file, the game ran fine again.
Are we sure that these mods aren't causing the Direct-X problem?
Which version of DX is being used by the ones with the errors? Version 8.1 or 9.0? |
The Mod have nothing to do with Direct X error I got then before I have Mod install. When I change my graphic settleing to medium from hight that when I stop getting Direct X error message.
|
|
|  |
 |
|
Todd Hawks
|
|
quote: Added buttons to both the Planets screen and System Econ panel to go straight to the build queue(s) (without having to drill down manually).
[...]
Added loading and saving of Dev Plans to external file.
Modify galaxy screen so that star names and empire flags remain visible up to the halfway zoom point when zooming the galaxy map out.
[...]
|
YAY! Exactly what I wanted (ok, there's more that I want, but that hopefully will show up on the list soon).
|
|
|  |
 |
|
BobD
|
|
Has anyone seen an update on when the patch is expected to be released?
|
|
|  |
 |
|
bloopy
|
|
any word on the patch containing a fix for the dx surface error?
|
|
|  |
 |
|
Doomed
|
|
Southerner
Mar 2003 time: 05:26
|
|
Only once had the directx problem, and that was when I had not let windows 'settle down' defore playing. Which version of windows are you using, and what is your machine spec?
Using win 98SE on athlonXP 2000, asus motherboard (one of the early 333fsb ones) 512Mb 2100DDR Ram and Geforce 4600 (I dont only play stratagy games!)
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:26. Apolyton Time is 00:26. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|