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CharlesBHoff
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el paso texas
May 2002 time: 05:26
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quote: Originally posted by Ozymandous
Heh, and MOO3 is fun *from day one* for those who like it as well. Not to say MOO3 isn't without flaws, but trust the fine, FICKLE folks here at APoly to bash any game that doesn't live up to their individual expectations.
If QS is as dedicated to improving MOO3 as Firaxis was with Civ3, then this title will be better than either of the original MOO games.
Two things I have noticed:
1) Get Colin's mod if you want an AI that will actually force you to fight and think more than the default AI (interface issues still persist but the AI actually does seem to have a brain with this mod).
2) The vast majority of the people I have seen bash the crap out of MOO3 are the people who loved MOO2 and never played MOO(original). Personally I hated MOO2 because it was micro nightmare, and if people were expecting MOO2.5 instead of MOO3 they are disappointed. Sounds almost like the same complaints that came from the Civ2 crowd who wanted Civ2.5 and not Civ3 as well, heh.
For what it's worth, I have nothing against the game in general but I have slacked off on playing because having to re-do the Dev plans every game and having to micro-manage the military build queue when virtually everything else is macro manage oriented. Most of the issues I have with the game have been mentioned as being worked on with the patch or future patches. Much as Civ3 was good, it didn't become great and addictive until 1.21 and especially 1.29 patches. I have the same expectations and hopes for MOO3. |
I agree with you . MOO 1 you where allow to research all
six area at the same, while in MOO2 you where only allow
to research one area at a time. MOO 2 did have some good point also. The crowd that love MOO 2 I notice is taken extras pain to attack MOO 3.
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CharlesBHoff
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el paso texas
May 2002 time: 05:26
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You can also get it if the graphic setting is too hight for your
computer. I have the problen untril I change the graphic setting from hight to medium. Are you one of those people who blame the woman for being rape if the punk threaten to
kill her baby, or blame people for getting sparm mail, I blame
the sparm or the rapist unless the woman has a history of makeing false rape charges.
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Shadowlord
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Don't waste time hunting for the 'back' 'close screen' etc buttons, the 'ESC' key is your friend.
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MarkG
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Grand Lord of Apolyton, Owner of all this land as far as the eye can see
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patch news:
april 12
quote: Dominant species for a planet displayed on the system level view.
The race populating a region is now displayed as well as the unrest level of that region.
Command buffers and Save Games are compressed for sending over the net.
Fixed bug causing unnecessary copying of auto save games when resuming
multiplayer game.(Identically names save games in the main save game directory worked correctly)
Player entries in multiplayer lobby are colored blue when save game will be
copied.
Fixed bug with assigning players to empires when resuming a multiplayer game.
Added sort by species/race on planets screen (uses species number) |
april 15
quote: Fixed bug that would improperly classify planets as frontier, and another which would allow set both the primary and secondary classification to the same thing.
Increased range of numbers used when doing cost/benefit analysis so that fewer items would be resolved as having no value, especially when HFOG is high.
Externalized parameters for Orion Senate presidency election, including a value for number of stars in galaxy to allow the Orion's vote to scale with galaxy size. Multipliers for number of system, planets and pop points are in a table, and Orions and other civs have separate values.
Removed code which read in otherwise unused tables in militaryAI.txt and starlaneai.txt.
Changed stable_sort to sort in code which displays list of save games to avoid crash. Game was crashing when there were 81-83 save games. |
april 17
quote: Added sort by Empire option to planets screen.
Added button to rename star systems at the System Level display in a single player game (note: max 20 chars, the player currently has to have at least one colony in the system when renaming, and no duplicate star names allowed).
Added button to rename a planet from the Planet information screen (note: max 20 chars, may not be available in multiplayer depending on how testing goes).
DEA improvements and regional buildings in progress are now displayed in the infrastructure panel.
Fixed the 30 / 60 minute reminders such that it now actually works.
Fixed a bug on the System Forces display where the names of unexplored stars would be shown as the destination for a task force.
Fixed a bug on the System Forces display where the destinations of ships / task forces that didn't belong to the player would be shown.
Quick-game data now not saved when creating a new multiplayer game.
Quick-game data partially loaded in to use as the defaults for the New Game Options screen.
Fixed diplomatic spies so that they blow up Government buildings and modders can add diplomatic spy missions.
Fixed a bug in the Foreign Matrix screen where the drop-down menu to show which empires you have a specific relationship with would also include empires that you had diplomatic contact with but was subsequently lost.
Player flag icons added to the set of planet status icons on the System Level view to indicate which planets have an imperial and / or system seat.
Externalized some parameters used to calculate the diplomatic effects of combat. Added planets lost values to those already existing for hull spaces, troops, buildings and population. **This broke existing save games**
Removed some unused tables from baserelations.txt and foreignrelations.txt.
Fixed a bug where pending diplomatic offers were not cleared when contact was lost, which could cause empires to be allied (or have other agreements) when not in diplomatic contact. In addition to other potential problems, this was locking up the space combat scheduler.
Modified the save game dialog so that files do not show up on the list if they are not valid save games, even when their extension is '.gam'. Modified header record of save game to be able to distinguish obsolete save games from new ones. Added data set directory name and language directory name to save game header. |
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MichaeltheGreat
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Apolyton Grand Executioner
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mooning the house that Ruth built.
Oct 1999 time: 21:26
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Between home and work, I have total, unrestricted access to nine computers and admin access to everything in the office, ranging from sheer crap to high-end P4s, with "real" graphics, and with corporate crap graphics. A whole mix and match of Win98SE, Win2k, WinXP, IDE drives, SCSI, graphics adapters from 16 meg to 128 meg, comps from P-III, 384 meg SDRAM to P 4 HT with 2 gigs DDR RAM.
I routinely install games and anything else interesting (Photoshop, autocad, etc.) on any or all of them, to look for hardware/software issues.
I've had no stability problems and no performance problems beyond what you'd expect from the different hardware.
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Rogan Josh
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I had no hardware type bugs with MoO3 either. The bugs which got me were always stupid things which the AI or governors did, which are clearly not hardware related.
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CharlesBHoff
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el paso texas
May 2002 time: 05:26
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I played MOO3 for hours on ended with no hardware problen. I have Surface X problen when the game graphic setting was set too hight and I went into opion than lower
it down to medium.
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Kahn
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The "60%" figure was derived from a survey of MoO3 sites using "DirectX not available" as a search term. While it may not be accurate to within a percent, it is pretty well in the ballpark.
For the poster with all those computers in his office, just try watching the Bink intro all the way through (that's usually sufficent to expose wether a certain computer's configuration has a problem).
Have tried all the DX settings, etc. and regularly compare notes with QSI, who admit that several hardcoded errors exist causing the DX problem.
As I have said before, I'm not out to bash the game, I'd just like to be able to play it.
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cyberghost
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i have the direct x surface not available message pop up EVERY TIME i try to play this game i am on my 1st game. it started happening around turn 475. i am currently on turn 527.now i cant go even one turn without the direct x crashing my game. am i frustrated? you bet your freakin collective butts i'm frustrated with this problem. i tried a new game it does the same thing changing to turn 2 also the alt tab thing is a fantasy . it doesnt save me from crashing. in fact if i touch any keyboard buttons after i get that message it sends me to the desktop with moo3 closed. i turned down the graphics setting i uninstalled and reinstalled it nothing changes the fact that now whenever i try to play this game it gives me dirct x surface problems.is it my graphics card? why would it be? the game ran for 475 turns without a problem!so all you guys out there who think this is a trumped up problem just because it hasnt happened to you need to back up and listen for a minute .. this game is broken.. its not the graphics cards its not the operating systems its not the users!! its the software ! plain and simple. was it maybe a bad batch of discs churned out by a company desparate to go gold before galactic civs?? probably!! and now quicksilser actually has the balls to come out and say there isnt going to be any attempt made to address the direct x issue because they havent seen it happen?? well they are welcome to come over to my house and watch their piece of @#$% lock up and crash any day they want to. i'll even take a vacation day for and we can have a weinie roast over the ashes of their cd box and game!! my sys specs are 1 ghz win Me 512 mbs ram. theres only one point i would like to make that may explain some of this direct x , some one else let me know if you noticed this also. this cd gets F@#$%^G HOT!! it runs hotter than any cd i ever put in my drive before i swear if it got any hotter it would fuse my drive. could that be the problem??
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cyberghost
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yes i have tried both 8.1 and 9.0a and neither work. i guess this game will collect dust until qs decides to bestow some actual research and repair to it.
Thats a shame ,because i love the game and all i want to do is play.
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CharlesBHoff
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el paso texas
May 2002 time: 05:26
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quote: Originally posted by cyberghost
yes i have tried both 8.1 and 9.0a and neither work. i guess this game will collect dust until qs decides to bestow some actual research and repair to it.
Thats a shame ,because i love the game and all i want to do is play. |
Are you running any background programs.
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