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Az
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MACEDONIA - It's the name of the sovereign country to the north of Greece
Apr 2000 time: 07:26
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Dear Apolytoners.
It seems that due to the fact that the number of actual variables and decisions one can make, the population of the forum was reduced to around a dosen and a half, and the content has turned into C-grade lame attempts at spam. And since the forum is practically un-moderated, this unhealthy situation is here to stay.
Let's face it, the game is not fun anymore.
I just login once in two weeks, to keep my supposed 300+ million country from being deleted. But there is no promise. no future.
Therefore, I propose that the forum will be closed.
I also have an alternative option: All of the members of this forum will open a login account in www.simcountry.com. There is much more realistic, with real warfare, economy, etc.
around half a dosen of apolytoners have already established countries there, in the "White Giant" world, with varying degrees of success. We're also united under an "Apolyton Federation", a military treaty.
So, if any of you interested in a REALLY gaming, please open the "Simcountry" thread in the "Other Games" forum, for details, and truly interesting experiences.
Yours truly,
Azazel.
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Malleus
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of the Land of Rain
Nov 2001 time: 21:26
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This is addressed to Wine, but anyone who has started a new country can use this advice to advantage. This was all passed down to me through IRC conversations and reading the really opaque forums they have over there...
You will be all over the rankings for about a game year when you first start. The computer normally gives you a reasonably good setup with some problems you need to deal with...the main ones are:
1) Education. You won't have enough schools (or too many) and they won't be turning out the right workers. First order of business is to max out your teachers. Set it to 99 in educational priorities. Set your university teachers very high also. Then close down most of your extra elementary schools. Calculate how many teachers this frees up (48 per closed Elementary school), and open an equal number of high schools. The next month after your 99 priority teachers begin coming out of college (it will be like 2000+ per month) start opening that many high schools.
1b) Colleges: These turn out your most important workers: Teachers, University Teachers, Doctors, Senior Doctors, Managers, Executives, High Tech workers and executives. In short, as soon as practical, open up as many universities as you need. Right now Wine has enough University teachers to open three more.
1c) Make sure your education priorities equal 120. I can't stress this enough. It starts out below that number, which means after high school many workers simply enter the work force, which is good if you are short low level workers but bad otherwise.
2) What to ignore: Hospitals, Doctors, Nurses, Senior Doctors. This is for getting your score up when you are stronger.
2b) Roads and rails are a trade off. They can be expensive, but they help your industries. I have chosen to maintain these as best as I can afford. Ignore water treatment until you are ready to up your score. Water treatment is expensive.
3) Corporations that are in big trouble (billions in losses) should be closed. Generally, you want to have a couple services companies (but not too many, they are a huge drain on your skilled workers [as I learned to my own despair]), a construction company, maybe clothes, or a food company. The prices in this "realistic model" are highly variable, but there is one hope: The price will always come back to a high level at some time. Just keeping your corporations alive until they turn a profit can be the key.
3b) Upgrade your corporations in quality every chance you get. The quality determines how much you can charge on the open market. Generally, if the product is in shortage, you can charge the level of quality your product is, minus one hundred, plus 10-13. Thus a quality 130 product can go for 43 % over market if the product is in shortage (and thus in demand). If the product is in surplus, I have begun dropping the prices to 1 % below quality, and finding that it doesn't always sell. This is not a crisis. Building up product and dumping it for profit is a skill that the better players than I are adept at. One player will string along a corporation for over a game year, building up hundreds of thousands of units of product over many months, then dumping it when demand exceeds supply and making a killing.
4) Defense. You are guranteed 36 months of enforced peace. Use this well to get your country in order. Don't buy weapons or offensive and strategic items. They cost you money in maintenance that would be better spent elsewhere. A strong economy will allow you to buy more weapons in the long run and really is the key to real power in this game.
This is a good start for new players. Many of the things I wrote above I wish I knew when I started, as I now have too many hospitals and water treatment plants for my economy, and I began building up an offensive force too early. Thus, we learn.
M
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ColdWizard
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like that TDZK thing i don't have time to play?
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