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Enriquillo
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Holland
Nov 2001 time: 06:26
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It's quite different from EE, which is more hardcore and has slightly better military handling.
RoN has better, more crisp, graphics and a better zooming scale.
A really cool feature is the ability to set the default attack stance for newly created units.
There are no armor or attack upgrades as in AoK or EE, you just upgrade your units to heavy/elite units.
There is a Raid stance which makes your units raid an enemy base (following your waypoints) and target all econ targets instead of military targets. This is pretty cool, if you don't want to be bothered micro-ing your raiding party.
If you boxselect a group of units, it will only select the military units, your farmers will be left alone for instance.
On the downside, RoN feels quit sluggishly even on my P4 2,66ghz with around 60fps. But I'm sure they'll improve the code before the final release.
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bhg_paul
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It gets better than that. If you ALT-select a drag box you get all military EXCEPT your seige equipment (so you can declare an army move order without disrupting your fire missions). There are other drag filters for ALL units or only civilian units.
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Bridger
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quote: Originally posted by bhg_paul
It gets better than that. If you ALT-select a drag box you get all military EXCEPT your seige equipment (so you can declare an army move order without disrupting your fire missions). There are other drag filters for ALL units or only civilian units. |
* Bridger passes out
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Enriquillo
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Holland
Nov 2001 time: 06:26
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Don't be too sure about that, if you loved EE , there's a good chance you might not like RoN because it's a totally different game.
EE was very much like the original Age of Empires , very unforgiving and hardcore.
RoN on the other has a lot of Civ features and is very hard to play in RealTime because there is so much to do and decide.
This doesn't mean one is better than the other, they're just very different.
One thing that does really bother me about RoN is it's autotransporting, that totally sucks and makes watermaps worthless IMO.
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Rohag
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quote: Originally posted by Enriquillo
This doesn't mean one is better than the other, they're just very different. |
This is exactly what I think. They represent two different historical RTS "recipes." Some will naturally prefer one to the other. I imagine Rick Goodman's Empires: Dawn of the Modern World will carry the EE recipe forward in its own direction that will make it even more distinct from the RoN recipe.
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Rohag
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Is it better than Civ? Playing the Preview Betas it reminds me of Civ at points, but the structure and pacing of the game put RoN into a category of its own, so I don't feel comfortable comparing it in better/worse terms.
I'd like a game that is both slow in planning but fast in war RoN can be that. In single-player you can issue orders in pause whenever you like, and of course you can speed up or slow down the game without pausing (I think I saw four speed settings, and there are other ways of adjusting game speed such as research speed and cost settings, resource accumulation speeds, etc. - lots of permutations). In multiplayer, the host can set up a game allocating to each player limited bursts of "Cannon Time," which, when activated by a player, put the game into temporary slow motion allowing players to more carefully micromanage something important - a battle, the economy, etc. A multiplayer host can even set up a game allowing "Free Pause" for all. I have yet to play a game of those types online.
Perhaps when RoN is released and people of Civ tastes try it, we can experiment to find settings compatible with our way of enjoying games.
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Madine
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quote: I'd like a game that is both slow in planning but fast in war |
One way you might achieve this is the "no rush" option. You get a while to build up your empire and army before anyone attacks.
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