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goape
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I did not want to have to post a thread on this but I could not find any information in the searchs I conducted. I have seen the term Xinning used in many discusions but have no idea what it means. Could someone please help this Apolyton newb.
Thank you for your time.
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solo
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Lowell, MA USA
Jan 2001 time: 05:26
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Check the Size Five City Strategy in the Great Library index for more details.
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goape
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Thank you all,
There is so much information for me to take in about this game, I think its great.
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Elephant
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Phila PA
Aug 2002 time: 00:26
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Rhymes with "Sinning"?
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:26
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I am branching here from the ELG 2 thread and I see I must disagree.
quote: Originally posted by Smash
Particularly useful in scenarios. |
IMHO Xinninng (in cooperation with disorder) is an extremely strong technique in any kind of Civ2 game.
I will try to make a summary of things related to Xinning:
Xinning is based on the 'famine trick': if a city has at least 1 food in the food then famine will never occur, and there may be unlimited food missing. Famine comes only if there is a fully empty food box and hunger simultaneously.
So you can rotate turns with 1 food surplus and turns with 50 hunger.
OK, this was explained well by Smash. But don't forget the disorder:
City disorder is divided in two turns (see Managing cities: the order thread in GL #2 for details):
First turn of disorder (Disorder1 next) you see a red name of the city after you press F4. This turn the city lose only gold.
Second turn (Disorder2 next) the city has a green mark (BTW, what that icon means?) in place of city size. This turn the city loses only shield surplus (shield support works).
So you can synchronize Xinning and disorder:
City in Disorder1 must allocate 1 food but it needn't care about happiness, city in in Disorder2 it must keep citizens content but it needn't to produce any food.
In Disorder1 you lose gold: so you should set science to 80% in Republic or 100% in Demo, also you can try to use scientists in place of trade-producinq squares if they are not needed for food. In Disorder2 you lose shield: necessarily shield from city square (don't pre-mine hills if you want to use Xinning), but other shield-producing squares may be changed for taxmen or scientists. You have to use enough of taxmen and scientists so that your people is content: this way you can lose trade from trade routes (trade that would go from worked Ocean). From other side scientists don't suffer from corruption and a benefit from their work may be higher than from work on poor ground squares.
This way happiness improvements are needed for celebratings only, so that you keep the second half of citizens content (first half is happy). So you can live with 0% luxuries under Republic and Demo.
It is good to divide your cities in two groups: when one group is in Disorder1, another one is in Disorder2 and vice versa. This way you can have large cities although they overlap: cities in Disorder2 don't need ground squares for workers, they can use specialists only.
Last edited by SlowThinker on 16-06-2003 at 14:32
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