 |
|
Trip
|
 |
Hunt Valley
Apr 2002 time: 00:26
|
|
How is this done? 
I know that every game I play against the AI, either on Emperor or Deity, one AI civ will want to take a bite out of me, and declare war. Next thing I know, 20 turns later, that civ has bought out 2 other civs. 20 turns after that, peace is made after I've thomped the original civ. But now, the two other civs have bought out 2 more each, so I end up at war with the entire world before everything is said and done. The AI is so far away from me it never really matters, so I always end up defeating everyone else, but it's really a pain to deal with every game.
How do other people go about preventing this from happening?
|
|
|  |
 |
|  |
 |
|
Catt
|
 |
California - SF Bay Area
May 2002 time: 21:26
|
|
quote: Originally posted by Trip
The problem is that this all happens before MPPs, before I have the cash to buy allies, and before I have the ability to trade resources/luxuries to anyone. If I focus on cash, then I will find myself behind in techs and buying ONE ally for ONE war would drain that entirely, and then I'd be at war with everyone else anyways, so now I'm behind in techs and I have no money and I'm still at war with everyone |
I think you need to become accustomed to being behind in techs early -- there really isn't much you can do to prevent this (getting very lucky with huts might be the exception that proves the rule). I very seldom attempt and succeed at "keeping up" in techs, and I play Emperor (rarely Deity). One potential early tech strategy is to focus research (at a 40-turn pace) on a technology that te AI civs are likely to ignore early, and then use that tech as trade fodder for a bunch of different techs from various AI civs. With the production bonuses at the higher levels, the free settler on Deity, and the high AI-AI trade rate, it is very, very unlikely that one can keep-up in the tech race -- and if you can't "keep up" it makes sense to "fall behind" in the most advantageous way -- hoard cash.
On the principal question, others have made the point -- you need to kick diplomacy in high gear as soon as possible. You're not going to get any alliances until you have embassies, and you can't have embassies until you have Writing. In a crowded landmass (especially with the free military units afforded AIs at the start), early war often seems inevitable, which means that defense, both military and diplomatic, becomes more important. I look to either research (if Commercial), buy, or trade for Writing as soon as possible -- I place a very high priority on it because, with my hoarded gold, it allows me to buy mercenaries -- i.e., estabish embassies and buy Military Alliances. If an alliance is going to cost 300 gold (that's rare, in my experience) it indicates to me that that particular AI is looking a lot more favorably at joining in on the war -- but on the wrong side!
I also tend to search for peace as soon as possible -- very few ancient age wars are going to last 20 turns unless it is a war of my chosing, at my timing, with my objectives. A super-early AI war needs to be concluded quickly (especially if you haven't the technologies or funds to enable alliances).
Catt 
PS - I know some of this is obvious to Trip, but wanted to make sure others browsing the thread get the basics.
|
|
|  |
 |
|
TJunky
|
|
Even if you can only get one ally, it's worth whatever you have to pay. With one ally, you get A) Their fierce ability to purchase other allies and B) Someone to distract the enemy.
|
|
|  |
All times are GMT. The time now is 05:26. Apolyton Time is 00:26. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|