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Generalissimo
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Haifa
Jan 2003 time: 05:26
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Ive kind of stumbled upon it, but on my recent game with the russians ive found how this units are effective,
somewhere up until the industrial age youre getting a unit that have the best attack and mobility figures in the game and the best defence until nationalty(Rifeman).
Ive found them extremely useful in terrorizing persian cities
anybody else have any expiernce in cossack warfare?
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Generalissimo
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Haifa
Jan 2003 time: 05:26
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Thats true,
but if got a tech lead over the AI or you just went straight to military tradition. you gain a decent time space to assemble a cossack task force and get some terrtorial gains.
besides cavalry and cavalry based units are not useless against riflemen, i think that against infantry and mech. infantry they become cannon fodders.
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RéþrìsaL
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Ive been drawn to play as the Chinese alot more recently. I am often in a position to build a multitude of Riders and find no trouble in maintaining an up-to-date army, especially as it can be troublesome attaining leonardos workshop at the very hard difficulty levels.
I am now at the point where I reckon I could challenge anyone. Regardless.
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MPatton
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Houston,TX
Mar 2003 time: 05:26
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where do you get 8 turns to to 12 turns what do you assume that the user gets all the peaceful stuff then military tradition. Once I get into industrial I go towards gunpowder first then get theology and astronomy and then military tradition. Then I have the rest of the era to get the other stuff.
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AzTecA GoD
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Dallas, Texas
Apr 2003 time: 05:26
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You people should consider ancient era warefar. That is one of the best times to make a rush against the A.I. Since the A.I. is gonna have a 2 spear base, and will rush one, you can easily stomp any deffence with a massed horsemen over 30-40.
Of course this is hard to do quickly, but, they kept the almighty chariot. So you can simply make chariots while you research horse riding, and when you get it, you could have nearly 15 horsemen ready to kill the A.I. that is still using warrior probably.
It is all simple strategics: The A.I. never has a decent defence or offense in the Ancient Age, meaning you can whipe out many of them befor one or two make it to pikeman, even then, you can just steal it from them and depirve them.
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Cort Haus
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London
Apr 2002 time: 05:26
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I think the Russians are under-rated. Even on standard maps the expansionist trait has 3 benefits:
(1) Good chance of early tech lead and less barbs thru scout - at least you can get 'in the loop'.
(2) Earlier contact and map uncovery means more & cheaper techs and money thru map trading.
(3) Granary off the bat. I've only just discovered how powerful an early granary is - especially on a river - thanks to discussions on 'Poly.
If scientific civs beeline for literacy and get their cheap libs up quick, they can out-culture the religious civs - and then the monotheistic (ironic!) leg-up towards education via the Sistine does nicely for the builder. The later free techs are very useful too.
I faced a Russian super-power recently in a game where the only oil was at the southern tip of their large empire. I had a good tech lead, but no navy against their 15+ ironclads, so sea assault was impossible, and no tanks without oil. They were some way off Refining but had Replaceable Parts, so it was down to a WW1 arty-bombardment with mass pillaging to painfully take down their core, using 30-40 arty to pound their defending infantry before applying cavalry to finish them off.
Meanwhile, their Cossacks were notably harder to get rid of than cavalry, especially when retreating to mountains, hills or jungle. I'm not saying the Cossack's a rockin' UU, but given the importance of cavalry in the game, a more durable version can't be so bad - especially when it comes to defending taken cities.
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