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Static Universe
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quote: Originally posted by zsozso
Of course, I get the picture about the 500 credit and global trade pact being balanced on "opposition" effect. But the polar caps I still can't make sense of. It doesn't hurt me much - just some wasted terraforming time I could have used better, but it practically kills all AI factions especially on this water-world. |
Since the AI doesn't seem to understand much about raising/lowering terrain, this probably seems like a good idea to them.
Perhaps they think they're taking you down with them.
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Static Universe
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quote: Originally posted by Kaptain Ken
Ringworld, I like that idea, can't wait to try it. |
I think I should point out that I swiped the idea for these maps from someone, although I can't remember who or where. I'm pretty sure I didn't see it here on Poly, but possibly in the Alpha Centauri newsgroup. Whoever you are, thanks!
quote: As a builder I have tried extra large maps to buy time but have never tried something like you suggest. |
I tried the extra large maps but they caused too much of a slowdown on my computer. I like the distances, but not all the area of the large maps, so the Ringworld style is a good compromise for me.
quote: Anything else for the setup that you think makes it fun to play with? |
Usually I custom generate a map in the scenario editor, using width somewhere between 280 and 320, height between 28 and 32.
I set native lifeforms to the lowest setting, land/sea ratio to the middle option and the other settings I try to pick at random to add variance. Apply polar caps.
If I don't get enough distinct continents I keep generating until I get a map I like. Usually I prefer land masses that stretch from top to bottom, with maybe a narrow channel for sea vessels. I adjust terrain to met these conditions.
Liberally sprinkle with forests.
I need to create a new one, so I'll post it here when I finish.
Unfortunately, I never thought I'd be sharing them, so I always saved the new one over the old one to save disk space. 
Last edited by Static Universe on 19-03-2003 at 16:38
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