Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Master of Orion III > MOO3-Strategy&Tips > Question: Finance
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
15.Sep: NOT PLAYED, `DIDN`T MISS ANYTHING`
08.Sep: A `TRAGEDY` FOR THE FRANCHISE
29.Jul: MADE A MISTAKE, `WG` SAYS

bottom of page
  - MASTER OF ORION 3 (US) $29.99 - MASTER OF ORION 3 (UK) £24.99 - MOO3 STRATEGY GUIDE (US) $13.99 - MASTER OF ORION 2 $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
UnOrthOdOx is offline UnOrthOdOx
Emperor
Hello....
Jun 2002
time: 22:26
  Old Post 17-03-2003 19:31
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Question: Finance Avatar Enlargement: We've got the solution

HI.

Im playing on my third game now. (Hey, I've basically shelved it due to my responsibilities in the C3DG. Ill play when that is over)

Anyway, it's into turn 250+. (Im just trying to learn) Im playing as Tachidi. I am now getting messages that some finance structures are being torn down due to lack of paying upkeep (or something of that sort). I have a huge empire, and am on the verge of eliminating the Ithul (I started blocked in on one arm of a spiral Galazy, and the Ithkul and a Guardian my only neighbors) And am beginning to have some unrest (mostly from worlds with Darlok or Raas instead of my bugs).

Anyway, I have serious bank both in the Empire and on the individual worlds, why are these structures being torn down, then? Is there something in the sliders I need to play with to pay this upkeep?

Also, can someone explain the Finance tab to me? Is there a list of what % tax the different races prefer and such? Also, what effect does the Empire wide bars have on my individual systems building? (ie, does raising the military fund speed building of ships, or does is that based off the loans to planets)

Harry Seldon is offline Harry Seldon
King
Birmingham, AL
Oct 2002
time: 05:26
  Old Post 17-03-2003 20:46
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton

When this happened to me, I increased planet grants and toned down my build queues. To do that you'll have to turn off the planetary AI so try to keep it in the same system. Keep your fingers crossed for space ports, too.

UnOrthOdOx is offline UnOrthOdOx
Emperor
Hello....
Jun 2002
time: 22:26
  Old Post 18-03-2003 08:43
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Increase the size of your Attachments

Ok.

What do the different sliders actually do, though.

What does raising the military fund do for instance? Is that money added and dispersed to the military funds of individual planets?

And do Recreation DEA's create money, or cost money? I read somewhere that they made money, but they don't show in the planet's sources of income, nor is there a + # beside the AV symbol that it shows...

Harry Seldon is offline Harry Seldon
King
Birmingham, AL
Oct 2002
time: 05:26
  Old Post 18-03-2003 18:55
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Avatar Enlargement: We've got the solution

Each of the budget sliders control the amount of additional grant money is available from your government to planets in that particular area. The grant to planets is a general fund your viceroys use to fill in the gaps.

I'm not sure how rec DEAs effect money flow on a planet. I thought that it helped raise money by drawing tourism. If it's not showing up under finances many it's more subtle. Having rec DEAs reduces unrest and the lower unrest is the harder your citizens work therefore creating more money. I'm not sure if this is correct. I didn't fire it up last night but I could check tonight. I have a well developed galaxy that should have money producing recs.

UnOrthOdOx is offline UnOrthOdOx
Emperor
Hello....
Jun 2002
time: 22:26
  Old Post 18-03-2003 19:32
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Thanks for the insight.

? on unrest.

Can it be handled system wide? Can, say a worthless planet be filled with Rec DEA's to help the rest of the planets stay happy?

After watching planets with the Rec DEA's for a while, I think that they increase the income your Space Port is bringing in, but Im not 100% sure on that.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:26
  Old Post 18-03-2003 19:41
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Got spare money?

Check waht government you have. Under Despotism, Hive and something else, Rec DEA's only run at 50% effic. Under despotism this is compensated by having millitary DEA's at 150% Effic.

-Jam

UnOrthOdOx is offline UnOrthOdOx
Emperor
Hello....
Jun 2002
time: 22:26
  Old Post 18-03-2003 20:01
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Civilization 2

I know that much, I was just wondering in general can one planet with allot of Unrest reducing structures help with a whole system, or do the individual planets all need to deal with it seperately?

Harry Seldon is offline Harry Seldon
King
Birmingham, AL
Oct 2002
time: 05:26
  Old Post 18-03-2003 20:52
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Tired of ads?

I don't believe so. If you're having problems with unrest in a system, send a TF there and let it sit. People don't complain as much if they know hellfire awaits their discontent.

UnOrthOdOx is offline UnOrthOdOx
Emperor
Hello....
Jun 2002
time: 22:26
  Old Post 18-03-2003 23:15
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Inflate your Upload Space

The reason I ask is that some of the upgrades to the Rec, govt, and Military DEA's state that they extend the sphere of influence or something like that. If that means they can spill over into other planets of the system, it would be worth colonizing that worhtless size 3 planet and filling it with nothing but rec DEA's to be able to fit one more Industry DEA on the two size 12 planets in the system for instance.

Yes, most of the unrest is stating Piracy, so I am going to do that with all my outdated ships (and maybe all those damn troop ships I let the Ai build before I realized that not all the planets were showing up in the planet screen because of the 'similar atmosphere' box being checked *again* after each reloading). It also seems some of those Magnates may not appreciate the Hive mentality as much as the Tachidi.

It was kinda funny having a bunch of plant command centers and the Insectoid Marines to attack the Silicoids, though. I was just seeing a tree telling a bunch of grasshoppers to go eat a mountain...

Harry Seldon is offline Harry Seldon
King
Birmingham, AL
Oct 2002
time: 05:26
  Old Post 19-03-2003 00:40
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Got spare money?

I have fungoid battleoids, alkairi built ships, and noncorporeal commandos. SWEET!

Prothero is offline Prothero
Chieftain
Bucharest
Mar 2003
time: 07:26
  Old Post 19-03-2003 11:44
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Enter the AD-FREE zone

My only Ithkul colony is building all the ground troops I need.

bakalov is offline bakalov
Prince
Sofia
Nov 2002
time: 07:26
  Old Post 19-03-2003 15:18
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Call to Power 2

I think that some buildings should effect the system, or even the neighbour systems. This is what the outreach effect is for. Though the influence should be reduced when increasing distance ....

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:26.
Apolyton Time is 00:26.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0361 seconds (87.53% PHP - 12.47% MySQL) with 29 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net